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Messages - dinhotheone

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76
Miscellaneous / DJ Omnimaga is very pissed
« on: December 27, 2007, 06:47:00 pm »
who were the other two people to test. i believe the most common bug is, EOBCAK of something. error occurs between chair and keyboard. seeing as how even netham on vista was able to run it and grendale on xp could, that may be the problem. now im not sure who you asked to test it, and i dont want to insult anyone obviously, but i think that may be the problem. im testing it once it dl's, ill give results shortly.

it worked good, i beat the first cavern, assuming the error occurs right after they go "we are less strong than three days ago" or something. also audio is better than in the last game :)smile.gif the audio error is gone, like i said it would be. the only problem i saw was that the rightmost edge of the screen was cut off. so when people were talking, 2 letters were missing. i dont think its my monitor but idk, i wouldnt worry about it though.  

77
Computer Usage and Setup Help / help w/ comp building
« on: December 27, 2007, 11:28:00 am »
QuoteBegin-grendel+27 Dec, 2007, 11:24-->
QUOTE (grendel @ 27 Dec, 2007, 11:24)
Probably the service pack. Anything post SP1 seems to cause problems. I never found a way to get Alcohol installed on an SP2 system because of the dreaded "Blue Screen of Death."

When I said stick with XP, I specifically meant SP1. I probably should have elaborated on that.

Personally, *I* would use 2000. I doubt many people are willing to go that far back, but it's the best way to avoid your OS being a complete resource hog. I just want a system that gets the job done. It doesn't have to look like a paragon of aesthetic perfection in the process. ;)wink.gif

 wait what? i have sp2 and i use alchohol all the time, i doubt its your operating system. besides alchohol

78
Miscellaneous / DJ Omnimaga is very pissed
« on: December 27, 2007, 11:25:00 am »
unfortunate, i hate stuff like that. i recently tried to give 15 people P64k so they could play ssb online, it worked for 3 people. all i can say is, dont give up. try something else, if you cant move foward, attack in a different direction. (sorta like chuck norris)

79
Computer Usage and Setup Help / help w/ comp building
« on: December 26, 2007, 07:56:00 am »
although i do think Core 2Duo would be better, your setup should be fine for what you want. and also, vista sucks,use sp2 if you do get vista and it doesnt work, i would say vista is the problem

80
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: December 21, 2007, 11:40:00 am »

 THE POST 13576143
i didnt mean to come across that way, i just wanted to be clear on what was being said, i came to this after 5 or so posts and had no clue what was going on. so i defined what i thought each meant and asked that others try to ease the confusion. i would say it hasnt reached the level of argument, nor will it, maybe a bit more confusion, but i dont sense tensity (..i know) or anything bad in the current posts and i feel that this is a climax of sorts. or am i completely misjudging the situation.

This post has been edited by dinhotheone on 21 Dec, 2007, 17:42


81
Computer Projects and Ideas / MCOG RPG - New Version!
« on: December 20, 2007, 03:59:00 pm »

82
Computer Projects and Ideas / Chaos Realm
« on: December 20, 2007, 03:58:00 pm »
w/e it is, its broken

83
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: December 20, 2007, 10:27:00 am »

 THE POST 13574571
im so confused why did this come up again.

to ease confusion let me catagorize the ability to not have white boxes around your sprites as masking if it doesnt cut down the pallet, but requires one extra sprite, and transparency, cutting down the pallet but potentially saving a good 20 bytes or so. for the sake of us newbs who have no clue whats going on, please refer to each version of the sprite effect correctly.

second thing: is tripelea saying that sprite masking is not viable using the routines that liazon and or halifax has decided to use? im not quite sure.  


84
Computer Projects and Ideas / MCOG RPG - New Version!
« on: December 20, 2007, 10:19:00 am »
reall cool, im defenitely looking foward to this new version

85
which was better? that one was sick. ive never played the third, perhaps ill play it using your patch. though i want to beat dragon quest monsters- joker first, i got the dss emulator to run it good.

also, i do not see a link to this patch...

86
is this the one with Isis and the final boss is a security system? that game was sick.

87
News / POTY
« on: December 15, 2007, 10:47:00 am »
at the top of the page where the POTy news is posted, they could just link to the programs there

88
General Calculator Help / emu8x
« on: December 14, 2007, 05:33:00 pm »
yah, thanks guys got it to work, i apparently needed to update java, though im sure i had JRE before.

89
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: December 13, 2007, 03:06:00 pm »

 THE POST 13564938
here is step by step
1. sprite
2. mask
3. background
here is what happens when you mask a sprite:
4. mask anded onto the background
5 sprite ored onto that (4)

thats all there is, now from what liazon says, you do this for each image in the gscale and you have a masked sprite.

some wierd things happened to that guys leg because of the res, i think you should be able to open it yourself though

QuoteBegin
-->
QUOTE
Can you give me a visual example of what a sprite with mask would look like, as well as what you mean by keeping them seperate?

I'm really not sure how this works any differently from assigning a color value. Even when you create a mask layer, you're telling the system that black values = transparent values, right?
the thing is, nothing is actually transparent. black is not being called transparent, transparency is a bad way to think of it. i like to think about it like the mask prepares the tile for the sprite. its basically cheating compared to what you usually do. ill try to go into more detail about what was said above. when you look at the picture, you see four level grayscale, however this is not what is displaying, the calc is displaying 4 different pictures, each of which are black and white. for it to look and analyze what you are seeing, you would have to have something go through 8*8 pixels in all four picks, trying to find 3 on pixels or 2 or w/e you set as transparent. then each time it tries to display the picture, you have to tell it not to display those pixels which im sure is not too easy, assuming you can define what is transparent as another layer, you can might be able xor this layer onto each display. which now that i think about it, is esesntially the same as masking, except yours cuts down the pallet, requires figuring out what is transparent and what is not during runtime, making the sprite display run slower each time the picture changes (assuming they can code it so that routine only happens once per sprite,BG combination and not slow it down all the time). whereas masking is the same, instead of xoring the transparency mask ill call it, you 'and' the regular mask. what disapeers is figured out beforehand, speeding things up, and it doesnt cut down the pallet.

This post has been edited by dinhotheone on 17 Dec, 2007, 19:00

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90
General Calculator Help / emu8x
« on: December 13, 2007, 12:01:00 pm »
well, i decided to go back and try the previous POTY's, one caught my attension, emu8x. i obtained a ti86 rom and wanted to try the program . the probelm is, i suck at dos and apparently i need to do something in there to get it to work. i looked at the maunual and i get the impression that i need to make a folder emu8x and put it in C then write what they've written. however whenever i do, cmd gives me crap about that command not being recognized (the command i used was C:\emu8x>java rom.... but it doesnt work, any help would be apreciated. i did notice that cmd seemed to be pointing at E:/documents and settings/Al Capwned (my account name) is that the problem, and ifso how do i change that, i th ink i knoew at one point but alas ive forgotten, everything i try doesnt work. even  HELP gives me an error, only PING doesnt. so has anyone gotten this to work in the past, anyone know how? i thought i followed the directions carefully, but idk it says something about run java rom, but i dont see that file in anything that they gave me...

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