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Messages - gameblabla

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31
TI-Nspire / Re: SDL ports for Nspire
« on: August 17, 2015, 03:39:22 pm »
Here's Another World and ScummVM for Ti Nspire.
ScummVM's port was done by rwill so kudos to him.

ScummVM

The port was done by rwill, the only modification i did was to make Dragon History work.
The Ti Nspire port supports (for now) the following games/engine :
Spoiler For Spoiler:
SCUMM [v0-v6 games]
Drascula: The Vampire Strikes Back
Dreamweb
Lure of the Temptress
Beneath a Steel Sky
The "Big" version provided in the archive also supports the following engines/games:
Spoiler For Spoiler:
AGI
SCI [SCI 0-1.1 games]
Dragon History
Some games may require additional files, see here.
You can download it here

Another World
Another World for Nspire.
The protection screen has not been cracked so you'll need to own the MS-DOS port manual.
You can download the port in the attachments below.

Quote
PS: From a technical standpoint RoQ is far from similar and quite inferior to MPEG-1 Video.
Yeah, i actually meant Cinepak, not mpeg1.
Still, RoQ doesn't look too bad.

EDIT: Modified my post, it was... messy.

32
TI-Nspire / Re: SDL ports for Nspire
« on: August 16, 2015, 10:34:48 pm »
Hello rwill,
i compiled a working build and it works on my Ti Nspire
but i was unsucessfull to make ScummVM recognize "Lure of the Darkness" and i'm too poor to buy Monkey Island.
(By the way, you can download it here)
EDIT: See below if you want to download it.

Rwill, what games are compatible and how can i turn on more engines ?
I tried Lure of Darkness but it doesn't detect it no matter how hard i tried.
On PC, it automatically detects the folder and shows me the name of the game but how to do it on Nspire ?
Yeah i know, that's my first try with ScummVM, still not familiar with it...
Could be a bug too.

Also, you said that the binary was very big.
Of course, you applied no optimisations to them...
With -Os, the binary was 2.5 Mb.
With -Ofast, it was 4.6 Mb
But with no optimisations (-O0 -g), it was like 15 Mb !
For now, i'm providing the Ofast version but the Os version seems to run and load up faster.

Quote
I will monitor here for question and - gameblabla you are our only hope !
Thanks, it seems like though nobody is interested to make Ndless apps and you were the
only guy (except me of course) who did some stuff on it.
RIP rwill's TI Nspire

33
TI-Nspire / Re: SDL ports for Nspire
« on: August 08, 2015, 09:52:43 pm »
Another day, another port.

FreeBlocks

FreeBlocks is a puzzle game made by Justin Jacobs with similar gameplay to Tetris Attack.
It also has another game mode ("Jewels") that plays like Bejeweled.

Opentitus got updated too: the controls were not properly optimised for nspire, this is fixed now.

34
TI-Nspire / Re: SDL ports for Nspire
« on: August 05, 2015, 05:01:50 pm »
Would it be possible to port ScummVM? (For most games it would require a usb stick)
rwill is already working it, he talked about it here.
Just be more patient dude, you're... annoying.

35
TI-Nspire / Re: SDL ports for Nspire
« on: August 05, 2015, 04:58:17 pm »
RoQPlayer
RoQ is a video format initially used for the 11th Hour game and later used for Quake 3.
It is similar to MPEG1 and yet it is more power efficient and it will run on i486-class hardware.

Download link : https://tiplanet.org/forum/archives_voir.php?id=296214

You need to convert your videos to RoQ.
Here's how to use it :
Code: [Select]
ffmpeg -i myvideo.avi -s 320x240 -aspect 320:240 -r 30 -an output.roqWhere myvideo.avi is your video to convert.

36
TI-Nspire / Re: SDL ports for Nspire
« on: July 30, 2015, 02:11:59 am »
Boy, how time flies !
I think most people forgot i ported Cave Story to Nspire and i almost forgot it too.
Anyways, didn't do much except for this...

Opentitus

OpenTitus is an open source reimplementation of Titus the fox, a game originally made by Titus in 1992
and is in fact, a rebranded version of a game called Moktar, made by Titus as well.

You need to own a copy of "Titus the fox" or "Moktar" (the MS-DOS port) in order to play it.
You can download the open-source reimplementation in the attachments.

I obviously can't direct link it and if you can't find it, i highly encourage you to pirate yourself and google it !
(if you end up in prison because of titus the fox, i'm not responsible)

I forgot to mention : it runs really well !
It runs fullspeed without any need for overclocking or some crap like that.

Quote
Regarding ScummVM, its running and is now only using nSDL for graphical output, everything else is bolted to the Nspire hardware ( ok, its only timing, null sound and input ). Now this state was already done when I made the post in question, then "real life" got in the way...
That input issue sounds no good !
Might be a good idea to release at least the sauce on gitlab or github.
I mean, i've seen so many people saying that and then 5 years later, they have not released anything.

Update 08/07/15: Updated the controls, more instructions in readme.

37
TI Calculators / Re: For-profit site hosting calculator games
« on: July 26, 2015, 11:31:15 pm »
Or you could just ddos their website through tor and they will run away like little babies.
Job done

38
TI-Nspire / Re: SDL ports for Nspire
« on: July 15, 2015, 12:49:20 am »
Today, i have ported another game.

Tail-Tale

It's puzzle game similar to Tetris Attack on SNES.

To hold a block, press CTRL, SHIFT or DEL.
While holding a block, you can move it.
When you're happy, release it.
Align 4 or more blocks of the same color to clear them !

You can download it either on my website or at tiplanet.
(The game is too big to be attached, 1.1MB)

If ScummVM got ported that would be pretty awesome. ;D Regardless, nice work on what has been ported already. :thumbsup:
Thanks, i tried to port ScummVM but i failed and i don't think i'll try again, especially since rwill is working on it.
(Unless of course he lied and the screenshot was a mock-up. Stupid boy...)

39
TI-Nspire / Re: SDL ports for Nspire
« on: July 13, 2015, 01:53:59 pm »
Hoy,
today, i have two games for ya.

Sqrxz1 (Remake)

I have ported Sqrxz1 for TI Nspire.
The only problem is that due to bugs and technical problems, the highscore screen is not available.
You can download it at http://sqrxz.de

Falling Time

Falling Time is a cool game made by Cong Xu and Nebuleon originally only available for GCW Zero.
It's based on FallDown but it has a higher empathis on speed and scoring.
If you can overclock your ti nspire, do it.
You can download it in the attachments below.

40
TI-Nspire / Re: SDL ports for Nspire
« on: July 09, 2015, 09:09:44 pm »
Bump, sorry i'm all alone.
At this rate, i might get banned.

Anyways, i have ported a Vectrex emulator.

Vecx

It runs pretty well, if you overclock your nspire and most games are compatible.
The only problem is that due to the low resolution of the Ti Nspire and the Vectrex being based on vectors, it looks crap.
Overlays are supported, see readme for more details.

As usual, you can download it below in the attachments.

41
TI-Nspire / Re: SDL ports for Nspire
« on: July 06, 2015, 04:52:52 pm »
Bump, sry for the double post.
I have ported another game, this time a Ludum Dare game.

Lolicopocalypse

It's called Lolicopocalypse and it was made by quasist.
And that's all i have to say about it.
I won't spoil you any further,
JUST PLAY THE GAME YOURSELF GODDAMNIT !

Also, might be NSFW, forbidden to puritans. (It's implicit, not explicit)

Game is attached to this post

joy

42
TI-Nspire / Re: SDL ports for Nspire
« on: July 01, 2015, 05:08:46 pm »
Hello, it's been a while.
Every attempt has been a failure, including ScummVM.
I tried to port Griel's Quest as well but it seems like nSDL is not 100% compatible with SDL...

PokeMini
JustBurn has updated his emulator to version 0.6.
You can now display the current framerate on screen, it is a little faster too,
and configuration files are provided now. (So no need to reconfigure PokeMini)
You can download it here, first post. (see attached files)

I'll port the last two Sqrxz games and their Fruity game, if it gets finished.
After that, i think i'll be done with Ti Nspire for a while.

Would it be possible to port MAME? It should be able to run at least some arcade cabinets, pac-man was only a z80 running at 3.072 MHz
I attempted it but it was too difficult. If anyone else wants to give it a try...
(SPOILER: IT'S NEVER GOING TO HAPPEN)

43
TI-Nspire / Re: SDL ports for Nspire
« on: June 01, 2015, 06:07:46 pm »
Did someone say SDL ports ?
Hmm, it seems like you're trying to port ScummVM...
It's true that i forgot to port that one.
If that's what you're trying to do, good luck.

I'll try to port it too.

44
Ndless / Re: Been gone
« on: May 31, 2015, 09:10:19 am »
Hello binly !
If you only use your nspire for ndless then you should stick with 3.1.
The reason why is because you will have more free RAM, it's a tad faster and it will also overclock a bit better.
If you still want to play the latest LUA games though, then you should probably dualboot your calc.

45
TI-Nspire / Re: SDL ports for Nspire
« on: May 28, 2015, 08:09:16 am »
Today, i have ported this Watara Supervision emulator to Ti Nspire.

Potator

Potator is not a potato emulator but a Watara Supervision one.
It runs at 45 FPS (no frameskipping) on my Ti nspire CX overclocked at 264 Mhz.
All the games are playable as far as i know.

Here's some Supervision games i recommend you to check out :
- Jaguar Bomber : Good looking shoot em up thingy.
- Chimera : Cool isometric game but i don't get it. (Choose rotational for controls at the titlescreen)
- Balloon Flight : Clone of Ballon flight of the same name.
There's Cave Wonders which is apparently great but i have not tried that game yet.

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