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Messages - nitacku

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241
TI Z80 / Artistic 2.0
« on: October 02, 2007, 12:22:00 pm »
Sweet! Awesome! :thumbup:google.gif
I'm going to try this out.

Btw, how did you figure out that programs that didn't start with a letter were hidden?

242
Miscellaneous / Do you still play with legos?
« on: October 02, 2007, 11:54:00 am »
Do you think you would build with knex if you had the roller coaser set?
It's extremely addicting :Ptongue.gif

243
Other Calculators / TI-Nspire rant
« on: October 02, 2007, 11:49:00 am »
^^ Same here, except I have the regular 83 manual, not the +. If I had to guess, I'd say it has close to 400 pages.

244
Miscellaneous / Do you still play with legos?
« on: October 02, 2007, 11:39:00 am »
I used to have legos, but I'm not sure what happened to them :(sad.gif

I've still got my knex though :)smile.gif

245
TI Z80 / Map editor
« on: September 30, 2007, 05:24:00 pm »
user posted image

Here is an animated screenshot of Implicit so far.
There's still a few bugs to work out ^_^

246
TI Z80 / Map editor
« on: September 30, 2007, 04:53:00 pm »
That definitely enough ram to run.
You only need 9000 before Implicit is executed. Once it's running, as long as the Ram indicator stays above 3000, you should be ok.

247
TI Z80 / Map editor
« on: September 30, 2007, 04:43:00 pm »
No, it should run fine with as little as 9000.

This is where the ram is going:
three 16x16 matrices @ 2315 bytes apiece! :gah:fou.gif
three pics @ 767 bytes apiece

The total is 9246, however, that much ram isn't needed since Implicit never uses all of the pics and matrices at the same time.

248
TI Z80 / Map editor
« on: September 30, 2007, 04:09:00 pm »
I forgot to mention how to run the program.

To start Implicit, run program MENU. ;)wink.gif

QUOTE
EDIT: THis is nice so far, but I got a few trouble, even with nothing on calc, all sprites commands using F1-F5 keys gave ERR:MEMORY, also when quitting the sprite editor the ram was much lower than when i started running the program, so when i wanted to use something else i couldn't becuase I didn't had enough RAM :(sad.gif


Hmm, maybe it's the emulator. It uses hacked system variables.
Did you start by running MENU?

249
TI Z80 / Map editor
« on: September 30, 2007, 03:40:00 pm »
Alright, here is: Implicit - Graphic Engineer.

This is the editor I've been talking about. Right now everything is finished except the Map Engineer. You can do grayscale editing and 16x16 editing. You can create your own modules to perform custom operations when editing a picture (I've included 3 default ones). Everything is graphical and optimized for speed (not necessarily size :Ptongue.gif)

For the most part, everything should be self explanatory, however, if you do have a question, please let me know.

For those of you wondering which program to run, it is MENU. :)smile.gif

250
TI Z80 / Map editor
« on: September 29, 2007, 03:42:00 pm »
More like every 2-3 weeks if I'm operating in programming mode. :Ptongue.gif

I left my calc on my bed and while I was typing this, my cat decided to sit on my calc :Ptongue.gif. I knew what had happened when I heard the buttons crunch. Luckily nothing was messed up, just a stray "-" in the program.

251
TI Z80 / Map editor
« on: September 29, 2007, 03:12:00 pm »
I've got my editor almost finished.
The only part I have left to finish up is the Map editor. The picture and sprite editors are already finished. I'm trying to program it in such a way that the user can create custom filter programs and run them through the pic editor. Once I finalize the variables using XtraVar, I'll upload what I've got so far.

Btw, had to change the batteries again! :Ptongue.gif ^_^

252
TI Z80 / Map editor
« on: September 29, 2007, 02:07:00 am »
I'll make it so that you can select 5 sprites. Just press F1-F4 to assign a new sprite to 2nd. I think I might use Alpha to access the sprites. There's going to be grayscale capability built in, so all you would have to do is create the first layer and the program will automatically create the second layer based on which pics you choose to use as the sprite pics.

253
TI Z80 / Map editor
« on: September 28, 2007, 12:30:00 pm »
I will include a bunch of helpful features, including filling the map.
You will only have to select a sprite once, it will use that sprite until you select another.

254
TI Z80 / Map editor
« on: September 28, 2007, 11:37:00 am »
Don't worry, I've got one on the way  ;)wink.gif

It covers everything from maps/sprites/pics and supports both 8x8 and 16x16 in b/w and grayscale. Right now it's at about 8000 bytes :/confused.gif

I'm going to see if I can come up with a way to let the individual parts be kept in the archive.

255
TI Z80 / Bowling v1.2
« on: September 26, 2007, 07:00:00 pm »
QuoteBegin-DJ Omnimaga+26 Sep, 2007, 23:3-->
QUOTE (DJ Omnimaga @ 26 Sep, 2007, 23:30)
It's finally here!!! I'm gonna download it asap! In fact I'm gonna do it right now altough I can't play since I have Metroid II: Evolution Expansion Set in the works on the calc I have x.x  

 Metroid II: Evolution Expansion Set :thumbup:google.gif

Awesome! What do you plan on adding?

Btw, I'm going to be finishing up my graphic editor program soon, so if your doing graphical work, the soon-to-be released program might come in handy. ;)wink.gif

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