Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nitacku

Pages: 1 ... 5 6 [7] 8 9 ... 21
91
TI-BASIC / Re: scripts and code snippets
« on: April 23, 2009, 05:40:56 pm »
I used a similar method in a number of my programs.
You want to make sure that your "sub-program" is located at the top of the program because the time it takes for the interpreter to locate the Lbl is directly proportional to its location from the top of the program.

The main advantage of this method is you can send information via Ans, and you don't use any variables.

Start of program:
:Code
:More code
:Goto 0 (you have to skip to the main code since this next part will be the sub-programs)
:Lbl 1
:woot!
:subprogram
:0 (needed so that the loop will end)
:End (normally this would be extraneous, but we induced a temporary memory leak that this will fix)
:Lbl 0 (start of main code)
:code
:stuff
:the last digit of pi is 0
:lets run a sub-program
:1 (can be any non-zero value. This is useful if you want to send information via Ans to subprograms)
:Repeat Ans
:If Ans
:Goto 1
:1
:End
:back to main code
:example finished.

92
I've lost quite a few good programs before.
I can't even remember how many I've lost.

The original AI Checkers was lost when I fried my calc trying to connect it to a DC power supply. The calc was still covered under warranty, so I was able to get a new one by sending it in. I wonder if TI ever found the program... meh, probably not. Good news is that the re-written code was much better than the original. It always works out that way doesn't it?

93
Introduce Yourself! / Re: Myself
« on: April 23, 2009, 05:15:22 pm »
i eat teh lobsters!
just saute them with butter and voila!

94
Introduce Yourself! / Re: Myself
« on: April 18, 2009, 10:48:04 pm »
yo! welcome to omnimaga. I'm nitacku. heh
So, either you hate mornings or you hate oldschool radio, right? :P

95
General Discussion / Re: Notessimo
« on: April 18, 2009, 10:43:42 pm »
I think I found a wrong note! :P
Check the 5th chord in measure 29 (8th measure of section 3), I think the top note should be a B4.

Sorry about being anal, but i'm sort of an audiophile (it's why I bought $110 Sennheiser HD-555 headphones). :P

96
Music Showcase / Starlight Overture
« on: April 18, 2009, 10:12:52 pm »
Ok, so I was messing around in Acid Pro again, and (to my surprise) created a short song that would go perfectly with an RPG. Feel free to use it in a game or just enjoy listening to it, or better yet import it into your own music generator and add on to it :).

http://www.mediafire.com/file/jdoengyyjjy/Starlight Overture.mp3
(watch out for possible popups from mediafire)

97
TI Z80 / Protocol - Modu10 minigame
« on: April 18, 2009, 02:42:24 pm »
After playing on online game (http://www.hacker.org/modulo/), I was inspired to recreate my own version of it for Protocol. My version is almost identical except that the pieces and board are only square in shape so the placement of each piece is bounded not by its shape but by the dimension of it's square container.

Don't forget to download the attachment!
btw, you need xLIB. Just something I take for granted sometimes...

Here's a short animated screenshot demonstrating the game play.
As you can see, there is a puzzle mode and a random mode.

(alpha key will restart the puzzle at any point in case you were wondering)

As for the puzzle mode, I have not created any puzzles (except one for testing purposes). This is where I am recruiting YOU :) to help me create the 49 puzzles for the game (actually there's 7 bonus puzzles for a total of 56). I have attached a puzzle creator to make creating puzzles quick and easy.

When you create a puzzle, the level will exist in list L1.
Simply recall L1 into a program or write it down that way you can send me the levels you create.

If you want to play your levels:
1) scroll to line 29 in prgmMODU10 and delete the line contents.
2) Type "
3) Recall L1
4) Type a space (don't forget this space)
5) Type -> Str1

This will allow you to play your level.

If you want to enable multiple levels (instead of just repeating the same one), then read this below.
For those of you who are program savy, you can modify the editor so that it puts the list into string format and adds it to Str2 (with a space after each puzzle list). Then you can modify the game so that it stores Str2 to Str1 (just scroll to line 29 in the program). Also, see that For loop (line 31), change the third parameter (currently a 0) into theta so that it looks like For(X,0,/theta/. This will enable you to play all of your creative levels.

Attachment below:

98
TI Z80 / Re: Screenshit threat
« on: April 17, 2009, 05:51:53 pm »
haha, i thought the title was a typo at first. I was going to modify it when i saw that it was on purpose :P

Anyways, this is awesome! I am always amazed at how quickly you can create stuff on the calculator dj.

99
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: April 11, 2009, 09:03:22 pm »
this game motivates me to program more :P

I hope Illusiat 13 becomes the best of the series!

100
Miscellaneous / Re: How old are you?
« on: April 11, 2009, 08:54:35 pm »
@ 20

I only started programming about 5-6 years ago (started in 10th grade), so I'm still fairly young :D

101
Other Calculators / Re: How you started programming
« on: March 25, 2009, 03:07:29 am »
I was in 9th grade when I received a graphing calc. After reading the manual (the regular ti-83) I found the Sierpinski's triangle program and was instantly in awe at the capabilities of the calc. I began creating little programs, mostly from sourcecode I found online. However, it wasn't after a certain incident that I began seriously programming.

One day I was in my seminar when another kid who programmed for the calculator saw me programming. I showed him what I was working on and he told me my program was a piece of shit (which it might have been at the time). I think it was at that moment I decided that I was going to learn to program better than anyone I knew at school. Whether it was through revenge or dedication (I'm not really sure myself), I finally became the "calc guru" at my school. I adopted "disciples" and showed them the way of the calc :P. Although I have never held a grudge against kid who tried to deter me, I still have the mindset to continue growing, always reaching for the next level. It is sort of ironic though, in my last year of highschool near the end of the year, the kid approached me to ask about a problem he was having with a program he was working on. In the end, I guess we reconciled our differences, even if it was subconscious. I have to thank him though. Without his inadvertent inspiration, I would not be where I am today. I would not be able to reach as far without the inspiration to remain courageous and determined, steadfast in my goals.

102
Art / Re: Weee! Coloring!
« on: March 22, 2009, 01:43:46 am »
Needs a bit more blood :D






sexy.

103
News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series
« on: March 22, 2009, 01:41:47 am »
nostalgic videos from the past!




(>^_^)>

104
Other Calculators / Re: Five Level Grayscale BASIC
« on: March 15, 2009, 06:22:53 pm »
The method I use in the Grayscale Package uses Celtic/xLIB to create non-destructive xor logic sequences so that the grayscale can be rendered without destroying the static sprites. This makes it possible to use it in situations where the display may change, such as an rpg or tile-based map.

105
Math and Science / Re: Happy pi day
« on: March 15, 2009, 12:52:21 am »

Pages: 1 ... 5 6 [7] 8 9 ... 21