Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - noahbaby94

Pages: 1 ... 31 32 [33] 34 35 ... 37
481
Introduce Yourself! / Re: hey you
« on: February 03, 2009, 08:58:31 pm »
Here you go.

482
TI Z80 / Re: Nameless RPG
« on: February 03, 2009, 07:32:18 pm »
Nice cool looking.

483
TI Z80 / Re: Real-time fighting
« on: February 03, 2009, 04:40:39 pm »
I need some ideas on how to deal with the battle system should battles be triggered by random or should you see if a battles about to occur?

484
TI Z80 / Re: Real-time fighting
« on: February 02, 2009, 11:05:38 pm »
No I would use your suggestion to scroll and then go to separate screen to battle.

485
TI Z80 / Re: Real-time fighting
« on: February 02, 2009, 11:00:31 pm »
if you ever turn your RPG into a full one with storyline and all, not just arena-based, couldn't you use it for overworld movement and have battles in one single screen with no scrolling?
You know what I think I'm gonna use that suggestion and re-write the engine to have battles in the map still no plot though.

486
TI Z80 / Re: Real-time fighting
« on: February 02, 2009, 07:05:38 pm »
So I've written a scrolling engine and now I'm trying to think of what to do with it any ideas?

487
TI Z80 / Re: Nameless RPG
« on: February 02, 2009, 01:39:15 pm »
Sounds cool might I suggest xlib instead of codex much more stable.

488
TI Z80 / Screenshots/Progress
« on: February 01, 2009, 10:27:59 pm »
I figure now that I have a new subforum I'll make a screenshot thread.

Right now I'm working on a scrolling side quest.

489
TI Z80 / Re: Real-time fighting
« on: February 01, 2009, 05:29:47 pm »
Oh OK I see what you mean now that wouldn't be to hard to implement.

490
TI Z80 / Re: Real-time fighting
« on: February 01, 2009, 05:17:00 pm »
What does have the characters able to talk up and down mean?

491
TI Z80 / Re: Real-time fighting
« on: February 01, 2009, 01:35:47 pm »
I do like the new menu, and I like how the items are inverted. The menu is looking good, I have not played many "rpgs" so a large menu is something more than my knowledge ;)
It's inverted if it's equiped.The next hurdle is how should I display the power of the items?

VEGETA ICONS
What is a vegeta icon?

492
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 31, 2009, 03:48:05 pm »
Try wabbitemu if memory serves me right you should be able to do those type of effects.

493
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: January 31, 2009, 03:09:20 pm »
If you haven't noticed... our Male to Female ratio is 1:0.

If you somehow don't know what that means... it means everyone here is a guy.

This brings up the interesting questions:
Why?
How do we fix this?
How long were you all going to enjoy this sausage fest before telling me?!

I had to find this out for myself... D=

{This is actually a serious topic... but I just woke up so it can't be executed seriously.
Still, take the message as a serious one anyway. Thank you.}

well here. you can fix the problem now.
Oh goody then I can pick up a girlfriend too.

494
TI Z80 / Re: Real-time fighting
« on: January 31, 2009, 03:07:26 pm »
;.;
You've got to create a new file.Use plotless to start the game.

495
TI Z80 / Re: Real-time fighting
« on: January 30, 2009, 10:50:12 pm »
What I really need now are balance suggestions. It's a little borked atm.

Pages: 1 ... 31 32 [33] 34 35 ... 37