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Messages - parserp

Pages: 1 ... 3 4 [5] 6 7 ... 113
61
Long time no see. Good to have you back. :D

Spoiler For Spoiler:
THE GAME
oh, and also, peanuts.
!peanuts

62
News / Re: OmnomIRC revived
« on: October 23, 2012, 04:52:38 pm »
There is none, but if you got money or a credit card or something there's the Tapatalk app that is compatible with Omni.
Yeah, I give 2 thumbs up to tapatalk. I use it all the time on my iPod. :D
One bad thing is that it still can't access omnimaga if it is blocked. (like at school)

63
News / Re: OmnomIRC revived
« on: October 23, 2012, 12:31:53 am »
Awesome! My activity went way down when there was no irc, hopefully others' activity will increase as well. :)

64
Miscellaneous / Re: Google Map lets you view INSIDE buildings!
« on: October 18, 2012, 07:30:46 pm »
Amazing O.O
Now I will be able to see inside everybody's house >:D

65
Humour and Jokes / Re: The green lobster
« on: October 17, 2012, 05:11:53 pm »
ooh a poll!
* parserp clicks all the options ._.

66
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 06, 2012, 11:19:04 am »
3430: You understood that post without even noticing there was something weird about it.

67
Humour and Jokes / Re: Me messing around with axe
« on: September 24, 2012, 07:11:25 pm »
lol I was almost able to recreate that with zStart. :P


68
Humour and Jokes / Dsylexics Untie!
« on: September 21, 2012, 04:55:15 pm »
Rather than a [country] Unite! threads, I decided to make one for dyslexics.

Spoiler For Spoiler:
5 brownie points for somebody who notices something weird about this thread... ._.

69
TI Z80 / Re: Temple Run [Axe]
« on: September 20, 2012, 11:17:55 pm »
Looks awesome!

but...the guy kind of looks like a prancing horse O.O

70
Humour and Jokes / Re: 9001 ways you can lose the game
« on: September 20, 2012, 06:07:15 pm »
3411: You stalk him.
3412: You looked at the reply on this thread.

71
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 20, 2012, 05:44:56 pm »
3409: You know how old the game is.

72
Blast Labs / Re: Blastlabs [Axe]
« on: September 19, 2012, 12:55:56 am »
O.O it totally does- makes you wonder what the real point of this game is x.x

73
TI Z80 / Re: Pixelscape: online sprite and tilemap editor
« on: September 17, 2012, 06:28:14 pm »
(or am I just stupid and this is already available?)
Nah, not just you. Pixelscape supports only 8x8 sprites.

I might consider extending it to support any size sprite between 2x2 and 16x16, but that will involve rewriting most of the code. (Rotation would also be significantly more complicated with odd-numbered dimensions :/)
I wasn't thinking about doing everything with rotations and stuff, just on the tilemap part it displays it so that the tiles are closer together. :)

74
Blast Labs / Re: Blastlabs [Axe]
« on: September 16, 2012, 12:19:54 am »
How about adding some magic? :D
I second this motion.

75
TI Z80 / Re: Axio Man!
« on: September 13, 2012, 10:17:55 pm »
well, not much progress since school started, but I managed to get this made in study hall today ^_^


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