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Topics - parserp

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TI Z80 / Axio Man! [remade]
« on: November 17, 2014, 12:23:26 pm »
Some of you might remember Axio Man!, a game I worked on >2 years ago before disappearing pretty much entirely. I have recently revisited it, but for fear of not completing it (again) I decided to not post about it until now. I am proud to say that it is now 100% completed.

I kept *most* of the game ideas from the previous version, but I ended up rewriting all of the code so it sucks less. I'll upload it to, but until then here's a download and some screenies.

EDIT: uploaded and featured on!

Now, most people are wondering, is this 6MHz or 15MHz? The answer is both, I programmed it mainly to run smoothly on 15MHz calculators, but it will run [laggy] on 6MHz. Sorry to all you 83+ users.  :(

Gaming Discussion / Anyone play Bike Race?
« on: October 31, 2012, 07:28:15 pm »
So I've been starting to get into Bike Race for iPod, and I was wondering if anybody plays it. If so, it would be awesome to start some multiplayer games with omni members.  ;D

If anybody wants my code, here it is: (iirc it doesn't work between iPod <--> Android?)

Spoiler For Spoiler:
Spoiler For you're not a bot?:

Humour and Jokes / Dsylexics Untie!
« on: September 21, 2012, 04:55:15 pm »
Rather than a [country] Unite! threads, I decided to make one for dyslexics.

Spoiler For Spoiler:
5 brownie points for somebody who notices something weird about this thread... ._.

TI Z80 / Axio Man!
« on: August 09, 2012, 03:07:51 pm »
Alright, I ripped off tag/portalx a lot (charector, boxes, switches), BUT, this in many other cases is quite an original game. It is 2D, non-scrolling, with pickup-able objects (boxes, guns, tramps), doors/switches, and *possibly* a level editor. I call it Axio Man! (a play off of axiom/axe)

Spoiler For screenshots:

Here's the stuff that is implemented/working:

-Player movement (with physics :D)
-Blocks of ice (careful, they are slippery!)
-Spikes w/ collision detection
-Pickup-able objects (Tramps, Boxes, Guns)
-Exit portal (in the top right corner in the screenie- it does not exit you yet)

Stuff that is going to be coded next:

-3 types of enemies (all do different stuff)
-Make the gun shoot
-Squashers (spikey things that come up, then go down on you (think super mario world))

...And that's all. Here's a download (includes the level from the screenie), you may want to know the controls:

2nd- Jump
Alpha- Pick up/put down boxes
Left/Right arrow keys- move
Up (While releasing a box)- throw the box up into the air
Clear- Quit

Currently it is 8000 bytes, running at 6Mhz with a pause 40, so hopefully I won't have to restrict it to 15Mhz calcs only. :)

General Calculator Help / Nspire Help
« on: July 15, 2012, 08:32:06 pm »
Well, as many of you may know, I won an Nspire Clickpad in TI-Concours. So it looks like I will have to buy an Nspire. (great excuse to buy a calculator :P)
So I have a few questions:

1) What Models do the clickpad work on?
2) Which of those would you recommend/not recommend?
3) Is there anything else I should know before buying an Nspire?

TI-BASIC / [Tutorial] Complete Basic
« on: June 04, 2012, 07:32:39 pm »
Alright, I've been working on this for the past 5 (?) months, but now I've been seriously lacking in the motivation department. I figured if I posted it here I would be more inclined to finish it. It's almost done, so yeah. Tell me what you think of it so far. (I know it's not too good, but whatever) :P
Although I think the title "Complete Basic" is taken, but I'm not sure...

I couldn't post all the text, as it would be too massive. (It exceeds the 65535 character limit :P) So here's a download. Anyways, enjoy! :D

Current version: 30 pgs.  7/9/12

Spoiler For Topics Covered/To Cover:

1) If                         done
2) Then               done
3) Else               done
4) For               done
5) While               done
6) Repeat               done
7) End               done
8) Pause               done
9) Lbl                       done
10) Goto               done
11) Menu               done
12) Return               done
13) Stop               done
14) DelVar               done
15) Input               done
16) Prompt               done
17) Disp               done
18) Output               done
19) getKey               done
20) ClrHome            done
21) ClrDraw                    done
22) Line               done
23) Horizontal            done
24) Vertical                    done
25) DrawF               done
26) Shade               done
27) DrawInv            done
28) Circle               done
29) Text               done
30) Pt-On               done
31) Pt-Off               done
32) Pt-Change            done
33) Pxl-On               done
34) Pxl-Off                    done
35) Pxl-Change            done
36) Pxl-Test            done
37) StorePic            done
38) RecallPic            done
39) and               done
40) or               done
41) xor               done
42) not               done
43) abs               done
44) AxesOff                      done
45) AxesOn                    done
46) dim
47) Fix               done
48) FnOff               done
49) FnOn               done
50) fPart               done
51) iPart               done
52) Full               done
53) Horiz               done
54) G-T               done
55) getDate
56) getTime
57) int               done
58) PlotsOff                      done
59) PlotsOn                    done
60) rand               done
61) randInt               done
62) randM               done
63) remainder            done
64) round               done
65) sub               done

Miscellaneous / parser padwan = parserp
« on: May 31, 2012, 11:43:53 pm »
Hi. I shortened my name to just "parserp". (Well, actually, DT did :D)

That's all. Just thought you all should be forewarned. ;)

Spoiler For Spoiler:
The Game

TI Z80 / TI-Concours Snake games
« on: March 22, 2012, 05:17:35 pm »
I figured that if you don't want to create a new topic for your TI-Concours snake game, but you want to post it, here's the place to do it. :D

Anyways, I'll start. :)

It starts out easy, and then gets AMAZINGLY hard later on in the game. If you can get a score of 20 or higher you are awesome. :)

Just to warn you, sometimes you die without reason. (No RAM clear or anything ;))
Also the game runs considerably slower when there are 20+ enemies.

Casio Calculators / C on PRIZM
« on: March 08, 2012, 07:52:37 pm »
Ok, for about a week now, I have tried to understand what I need to do in order to code C on the PRIZM.
I still don't know which files to download, and once I download them, I don't know how to set up the compiler and stuff.
Also, what sort of "#include" stuff do I need to make my program work?
Any explanation would give you a internet. :P

(I am also running Linux)

Miscellaneous / Happy Leap Year!
« on: February 29, 2012, 09:06:35 am »
Happy leap year!!!!! Today only comes once every 4 years.

So kick back, have a bowl of ice cream, and program it up!

(although I think we should get school off today :P)

also, The Game.

General Calculator Help / Question about programs data
« on: February 16, 2012, 08:56:45 pm »
In the TI 83/84+, when you create a new program/appvar, there are like 7 (?) bytes of data that are extra, and I was wondering,
what is stored in these bytes? (Also, if I posted this in the wrong section, could a mod please move it :))

Axe / Using the nib{ command [solved] :D
« on: January 07, 2012, 02:50:41 pm »
So, If I have a 176 byte tilemap in L1, (a number from 0-15) and I want to have it stored in an appvar, but in 88 bytes using the nib{ command, how would I do that?
...And then to get the information from the appvar and copy it to L1 again?

TI Z80 / Swords 2
« on: December 27, 2011, 03:20:55 pm »
Spoiler For Origional Post:
Heyo, me again.

Well, here is the long anticipated screenies of Swords 2.

Level editor in action: (yes, there will be a save/load level option)

Player movement:

P.S. Don't ask me about why the sword is squatty, will there be enemies, etc., because I'll explain that later. (When I have an explanation :P)

And if you're wondering why this is Swords 2, check this out.

Final version posted on 6/25/12

Spoiler For old screenshots:

Main Menu:

Level Editor:

Player Movement:

Level Select screen:

More from Levels:

Other Calculators / Swords
« on: December 07, 2011, 05:48:35 pm »

A platform game with spikes, enemies, keys, and much more!
for more info: project thread

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