Author Topic: Axio Man!  (Read 3115 times)

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Offline parserp

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Axio Man!
« on: August 09, 2012, 03:07:51 pm »
Alright, I ripped off tag/portalx a lot (charector, boxes, switches), BUT, this in many other cases is quite an original game. It is 2D, non-scrolling, with pickup-able objects (boxes, guns, tramps), doors/switches, and *possibly* a level editor. I call it Axio Man! (a play off of axiom/axe)
Screenshot:

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Here's the stuff that is implemented/working:

-Player movement (with physics :D)
-Blocks of ice (careful, they are slippery!)
-Spikes w/ collision detection
-Pickup-able objects (Tramps, Boxes, Guns)
-Doors/switches
-Exit portal (in the top right corner in the screenie- it does not exit you yet)

Stuff that is going to be coded next:

-3 types of enemies (all do different stuff)
-Make the gun shoot
-Squashers (spikey things that come up, then go down on you (think super mario world))

...And that's all. Here's a download (includes the level from the screenie), you may want to know the controls:

2nd- Jump
Alpha- Pick up/put down boxes
Left/Right arrow keys- move
Up (While releasing a box)- throw the box up into the air
Clear- Quit

Currently it is 8000 bytes, running at 6Mhz with a pause 40, so hopefully I won't have to restrict it to 15Mhz calcs only. :)
« Last Edit: September 13, 2012, 10:25:32 pm by parserp »
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Offline MGOS

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Re: Axio Man!
« Reply #1 on: August 09, 2012, 03:51:32 pm »
Wow, that looks extremely awesome so far with some very familiar stuff ;) . What is the gun for?

Offline Matrefeytontias

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Re: Axio Man!
« Reply #2 on: August 09, 2012, 06:28:07 pm »
Woah, looks awesome ! You gone really far with the physics and all, so I think that you can add levels with the same elements as the first one without any problem, right ?

Offline parserp

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Re: Axio Man!
« Reply #3 on: August 09, 2012, 07:13:36 pm »
What is the gun for?
To shoot the enemies. Each one will have a different HP, so you have to shoot them a different amount of times to kill it. :D
so I think that you can add levels with the same elements as the first one without any problem, right ?
Yes, I just change the data for the level and it works. (unlimited boxes/switches ftw)
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Offline kindermoumoute

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Re: Axio Man!
« Reply #4 on: August 09, 2012, 07:47:36 pm »
It looks pretty but..
Currently it is 8000 bytes
I think you should optimize it a bit. O_o
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Offline parserp

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Re: Axio Man!
« Reply #5 on: August 09, 2012, 07:56:29 pm »
It looks pretty but..
Currently it is 8000 bytes
I think you should optimize it a bit. O_o
yes of course, but that probably won't happen for a little while longer... ;)
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Offline kindermoumoute

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Re: Axio Man!
« Reply #6 on: August 09, 2012, 08:12:56 pm »
If you need some advice or help to optimize it, I've free time. ;)
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Offline leafy

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Re: Axio Man!
« Reply #7 on: August 10, 2012, 01:05:26 am »
Looks great! I love the trampolines, really adds a new dynamic element. I think that everyone should have a project like portalX when they're getting started with real platforming >:D

You hear that Builder? hurry up and release :3
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Offline parserp

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Re: The Game!
« Reply #8 on: August 14, 2012, 08:24:55 pm »
Bump. I stole this idea from Super Mario World. :P (these are the 'squashers' I was referring to)

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Offline Spenceboy98

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Re: Axio Man!
« Reply #9 on: August 14, 2012, 10:27:42 pm »
This is awesome! Need to download!
By the way, I lost. Thanks.
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Offline TIfanx1999

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Re: Axio Man!
« Reply #10 on: August 14, 2012, 11:41:03 pm »
I like the "squashers" in the screen shot. The added effect of the screen shaking when they hit ther ground is very nice too. :)

Offline Hayleia

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Re: Axio Man!
« Reply #11 on: August 15, 2012, 03:22:52 am »
Bump. I stole this idea from Super Mario World. :P (these are the 'squashers' I was referring to)


And you stole the idea of the "Start of the gif" from my screenshots :P
Anyway, this is really nice :D
Still in 6MHz ?? O.O
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Offline parserp

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Re: Axio Man!
« Reply #12 on: August 15, 2012, 01:54:52 pm »
And you stole the idea of the "Start of the gif" from my screenshots :P
Anyway, this is really nice :D
Still in 6MHz ?? O.O
hehe, Yes, and yes.  :D And thanks :D
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Offline Spyro543

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Re: Axio Man!
« Reply #13 on: August 15, 2012, 04:58:30 pm »
If the character flew up a bit (just a couple pixels) whenever the squashers hit would also be a really cool effect.

Offline leafy

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Re: Axio Man!
« Reply #14 on: August 15, 2012, 05:09:06 pm »
This looks amazing! Maybe you could make the squashers "tremble" a little before falling, also via Super Mario? :D
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