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Messages - piexil

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16
Miscellaneous / Re: The best RPG prologue imaginable
« on: May 24, 2012, 08:14:34 am »
I think you pretty much described every RPG ever.

All of them.

17
3. I was working on a Doom mod once during free time in English class (CP english -.-), a kid said "OH GUYS, PIEXIL'S HACKING"  :banghead:
4. Everyday, people ask if I sill "Hack"  :'(
You could have been hacking.
http://en.wikipedia.org/wiki/Hacker_%28programmer_subculture%29

He was directly referring to the popular definition of security breaking.
He asked "Which website are you taking down" and "Have you been caught by the police?"

19
What I mean is, what are somthings you have heard people say that make you want to facepalm so hard you get battlewounds.

1. When I got my nspire-cx, I was playing Doom and a kid asked me if it could play XBox 360 games and if I was playing Halo >B)
2. Nearly everybody in my school calls anybodies laptop a dinosaur if it's not a netbook/ultra-portable or a mac :w00t:
3. I was working on a Doom mod once during free time in English class (CP english -.-), a kid said "OH GUYS, PIEXIL'S HACKING"  :banghead:
4. Everyday, people ask if I sill "Hack"  :'(

Also,
I have the crt-off animation on my phone, and people in my math class get so amazed when they see it, don't know why.
Also, sorry if this is the wrong section :$

20
Gaming Discussion / Re: Starcraft II OP!
« on: May 23, 2012, 11:37:24 pm »
Everything is OP in SCII when used correctly pretty much.

Marines + SCVs  early game = deathball from the sky

MMM wins me the majority of my ladder games (Then again, I'm only bronze :p), I do make modifications though, such as vikings to fight off Giraffes (Anyone watch Lagtv?).

21
Other Calculators / Re: My new 84+SE!!!
« on: May 23, 2012, 11:34:12 pm »
Is it possible to mess with stuff and get some of the OS RAM into the user RAM?

I don't see why none of the Custom oses for the 84+(SE) have done this, at least not that I know of.

22
General Discussion / Re: Watcha Been Listening Too?
« on: May 23, 2012, 08:35:46 pm »
SA's new album has been out since friday
Strangely, when I went to HMV retail stores Friday and the one here today, they did not even have any copy and they said they didn't get any in stock. Did the release get delayed in Canada or something? D:

I know here in the states it didn't get released until monday

23
TI Z80 / Re: Axeanoid
« on: May 23, 2012, 06:40:18 pm »
SA's new album has been out since friday

24
General Discussion / Re: Watcha Been Listening Too?
« on: May 23, 2012, 04:52:01 pm »
Sonata Arctica's new album \m/
Ensiferum
Amon Amarth
Pig Destroyer
Iced Earth
Symphony X

My friend got me into hardcore (And pretty much all electronic music) a few months ago, so:
DJ s3rl
Anything off of Hardcore 'Till I Die (Recon, hixxy, etc)
Nightcore (The group, not the genre)
Rotterdam Terror Corps
Dune
Scooter

25
nSDL / Re: nSDL 0.3.0—A fast & robust TI-Nspire graphics library
« on: May 23, 2012, 02:41:20 pm »
I wonder if a port of Dosbox would be possible using this.
IIRC It uses SDL

But, I think the lowest thing it's been compiled for is ARMv6/ARM11, and IIRC the nspire is ARM9/v5.
I wonder how the speed of emulating a 286/386 Real would run, then again someone did make an x86 emulator for the DS.
Sorry for going a little off-topic :$

26
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 23, 2012, 02:34:50 pm »
2745:  Your nerdiest friends bash on you for loving you calculator so much, saying "It's just a calculator"
2746: You spend hours trying to find the perfect Overclock
2747: You know the clock speeds of all TI calcs off the top of your head
2748: You get mad when only a scientific calc is available, and you can't even write programs for it

27
I found this for C++ on nspire, no clue if it still works
http://blog.tangrs.id.au/?p=712
That is the same guy that is writing the bFLT loader here. You can PM him (tangrs) and ask him about the status. So far, no code (bFLT or experimental C++ support) has been merged with the official ndless tree yet.

Alright, I will if I ever decide to try to port it

So, now let's get back to the actual game :D

Alright, I added some more stuff (Including doubling space between text so it's not so much of an eyesore to look at)

But before I do that, I want a new way of damage calculation, which is:
((2* lvl  +2) * (atk / mondef) /50 ) + 2 * ((rand() % 100 + 50) ) /10;

Which means:
2 * Your level + 2 times your attack devided by the enemies defense divided by 50 plus 2 times a random number between 50 and 150 (I believe) divided by ten

Any better calculations anyone would know of?

Also, updated OP with latest update

28
I found this for C++ on nspire, no clue if it still works
http://blog.tangrs.id.au/?p=712

29
Other Calculators / Re: My new 84+SE!!!
« on: May 22, 2012, 06:38:42 am »
Other than crappy bugs (Enter a fraction in math print and multiply it by another fraction, it glitches the whole screen and needs a ram reset to fix)
Why is math print bad?

30
We can have a help file? That would be helpful.
 Oh wait *gasp* you're using tons of gotos. (Not that I hate gotos but they are considered bad practice in C++.)
As for the help file, I did write one up a little while ago. I can put it on pastebin

I'm a beginner at C++ so gotos are all I know how to do some things

Although, when I added in dungeons (There's one in there), it just modified the movement phase by changing placement of items and settings limits to how you can move

\
Anyway I got it to compile with GCC :D (Remove line 1 (as it's pretty useless) and modify the _tmain line so it reads "int main(int argc, char** argv)")

That's great, I heard you can set it up so you can compile C++ for the Nspire instead of C, I wonder if this would compile for it :$

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