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Messages - pimathbrainiac

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91
Community Contests / Re: Code Golf Contest #9
« on: June 11, 2015, 08:41:34 am »
Of course, this is not to discourage your contributions - indeed, better solutions after-the-fact are nice, and it does promote better, more efficient programming! :D If you want (and if @pimathbrainiac agrees), we can create a dedicated topic for post-code-golf discussion and solutions. (Topic title would be something like: "POST-MOTERM Code Golf - Discussion and Solutions", or something along those lines.) We can even sticky the new dedicated topic if it helps! Of course, the only condition for this is that you don't necro-post in those old topics (like this one) again... ;)

What do you guys think?

Makes sense. Let's do it!

92
Community Contests / Re: Code Golf Contest #9
« on: June 10, 2015, 09:23:38 pm »
It's okay. The way you phrased your reply was a little off-putting, though. A hint: if you see the red text about the topic being over 120 days since the last post (or however long that is), it probably isn't a good idea to post.

93
Community Contests / Re: Code Golf Contest #9
« on: June 10, 2015, 09:09:41 pm »
Since these Code Golf topics are no longer running, will you please refrain from posting in these topics? What you are doing is called necroposting, and it is generally frowned upon unless it has something valuable to add to the conversation or is a thread re-pick-up or update. Thanks.

94
   All programs must be PM'd to the challenge creator or one of the Community Contests board moderators by 11:59:59 PM ET the following Saturday.
   

Forgive me if I'm completely missing something, but you cannot do attachments in PMs can you?

Most people either link to dropbox of the source/binary, or use a code bbcode to give their source.

95
Added! Thanks for participating!

96
Community Contests / Re: Code Golf - The Reboot #2
« on: June 09, 2015, 05:23:39 pm »
Ivoah: Wow! (assuming your solution is correct)

My answer is actually wrong because the keys repeat, and it will cost about 5 bytes to fix.

Well he was wrong. Don't worry :P Same thing with the key repeat and also a perceived loophole that wasn't actually there

97
Community Contests / Re: Code Golf - The Reboot #2
« on: June 09, 2015, 03:45:30 pm »
no, no, and yes.

98
Community Contests / Re: Code Golf - The Reboot #2
« on: June 09, 2015, 11:24:46 am »
Is there any specific size the window should be if we are making a computer program?

No. That is not a restriction.

99
Community Contests / Re: Code Golf - The Reboot #2
« on: June 08, 2015, 05:33:04 pm »
Sounds fun. What do you mean by pixel, at least on PC? An actual pixel? Or it can be a *?

An actual pixel, preferably black.
In a window or on the whole screen? Anyway, sounds like it requires a few graphic libraries.

Either works, and yeah, that's the point. This one gives advantages to calcs.

100
Community Contests / Re: Code Golf - The Reboot #2
« on: June 08, 2015, 05:28:30 pm »
Sounds fun. What do you mean by pixel, at least on PC? An actual pixel? Or it can be a *?

An actual pixel, preferably black.

101
Community Contests / [ENDED] (Results Soon) Code Golf - The Reboot #2
« on: June 08, 2015, 04:56:49 pm »
Challenge #2: Motion Commotion
The challenge: Make a program that moves a pixel around the screen.

Inputs:
You may either use the arrow keys or wasd for input.

Outputs:
Each time a key is pressed, a pixel moves around the screen as follows:
up/w: up 1 pixel
down/s: down 1 pixel
left/a: left 1 pixel
right/d: right 1 pixel
If a key is held, it doesn't matter. 1 pixel of movement per press.

Scoring:
All non-calculator programs will be scored through this counter: http://juju2143.ca/golf/
Assembly programs will be scored on binary size (excluding the header), and Basic/Axe programs will be scored bn on-calc source size (once again, excluding the header).
Good luck, and may this contest move you!

Rankings
1) lirtosiast - 27 Bytes (TI-Basic)
2) ben_g - 47 Bytes (TI-Basic)
3) Siapran - 139 Bytes (PICO-8)
4) Juju - 144 Bytes (PICO-8)
5) LDStudios - 153 Bytes (PICO-8)
6) Scipi - 154 Bytes (GBA C)
7) alberhrocks - 253 Bytes (Pygame)
8 ) alberthrocks - 397 Bytes (SDL C)

Language Ranking
1) TI-Basic (27 Bytes)
2) PICO-8 (139 Bytes)
3) GBA C (154 Bytes)
4) Pygame (253 Bytes)
5) SDL C (397 Bytes)

102
Community Contests / Re: Code Golf - The Reboot #1
« on: June 08, 2015, 08:25:18 am »
To keep the OP uncluttered, no, but PM me and I'll give you the requested solution.

103
Community Contests / Re: Code Golf - The Reboot #1
« on: June 08, 2015, 07:01:41 am »
The contest is closed, and the OP will be updated in a few minutes! Thanks everyone!

104
TI Calculators / Re: Problem with emu8x
« on: June 06, 2015, 04:16:27 pm »
Try running "java -cp . rom" and see if that works

105
https://soundcloud.com/pimathbrainiac/resonance-mallets

This is a VST export from finale of a mallet arrangement of "Resonance," the theme from the anime "Soul Eater." Based on this piano arrangement: http://ichigos.com/res/getfile.php?id=2424&type=pdf&token=aa682b47bf858a2e5d51ce73ec9da962

I'll record myself playing this later. Sheet music as a PDF available here: https://drive.google.com/file/d/0B_rRGhX27sY-b2VKRlhpRnRZRmc/view?usp=sharing

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