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Messages - ralphdspam

Pages: 1 ... 55 56 [57] 58 59 ... 63
841
Other Calculators / Re: AxePaint
« on: March 10, 2011, 01:58:21 am »
This is pretty great! This is honestly the best on-calc sprite edotor I have ever seen. :)

842
Other Calculators / Re: TI-84 Pocket
« on: March 10, 2011, 01:32:48 am »
Darn! I just upgraded to 4.2 unteathered. Now I have to reinstall my programs again:(

(My first reaction was, "Wait, how could they have jumped from 2.5.5 to 4.3?" lol)

843
Umm... Now do we eat Netham45? :P
EDIT: Ninja'd Maybe we'll get a warning from Planter's Peanuts. :P (I know that was terrible)

844
TI Z80 / Re: Quasilat
« on: March 09, 2011, 10:08:03 pm »
Oh, so all I had to do was seed the rand?
I love doing that.  I always tell my friends that I can predict the next random number. lol

The game is a great speed for basic, and the controls are very responsive.  :)

845
TI Z80 / Re: Quasilat
« on: March 09, 2011, 09:48:45 pm »
I am having a problem running the program.  :(
Every time the parser runs into
Code: [Select]
1+2randInt(1,16), it says "ERR:OVERFLOW" ???
(When I run it from HomeScreen, it does the same thing too)
Perhaps an OS 2.55 problem?

846
Other Calculators / Re: TI-84 Pocket
« on: March 09, 2011, 04:41:26 pm »
A ti-84 emulator for iDevices would be great! I wonder if there are any iphone developers here that can release it for cydia.

847
Quote from: Lesson 8 Page 14
cp 27 ; If A = 1
I don't think it is the equivalent of "If A = 1".

848
Quote from: Lesson 8 Page 13
#include “ti83plus.inc”
.org 40339
.db t2ByteTok, tAsmCmp
B_CALL _ClrLCDFull
ld a, 1
cp 1 ; If A = 1
jr z, DisplayNumber1 ; A – 1 = 0. So, if A = 1, CP 1 will
; give A – 1 = 1 – 1 = 0, therefore the
; zero (Z) flag will be set
cp 2
ret z ; If A = 2, end the program
DisplayNumber1:
ld h, 0
ld l, a ; Remember that CP does not affect A. A still equals 1.
B_CALL _DispHL
B_CALL _getKey
B_CALL _ClrCLDFull
ret
I think should be B_CALL _ClrLCDFull

849
Other Calculators / Re: TI-84 Pocket
« on: March 08, 2011, 09:52:39 pm »
I wonder if this will have extra RAM pages or not. Hmmm...  ???

850
Introduce Yourself! / Re: Hello!
« on: March 08, 2011, 09:47:41 pm »
Here, have some peanuts!

!peanuts

851
News / Re: Obliterate Scorched Earth clone released
« on: March 08, 2011, 03:48:32 am »
O.O Hours of fun!
Now somebody has to buy me an arduino board :P

852
ASM / Re: Perfect Grayscale - Tutorial
« on: March 08, 2011, 12:00:08 am »
O.O Thank you, Thank you Thank you!!!!!
From now on, you shall be known as the grayscale master!
:w00t:

853
TI Z80 / Re: Chess
« on: March 07, 2011, 10:40:53 pm »
I am running Chess_4, and I cannot live without DCS.  :)
You are on DCS 7.1, right?

854
TI Z80 / Re: Chess
« on: March 07, 2011, 10:23:13 pm »
@DJ When you want to cancel a select, just hit clear.  Quick save worked on my TI84+.  It just brought up a blank screen for a few seconds.

855
News / Re: Eitrix v0.5 released and Tetris Marathon
« on: March 07, 2011, 09:38:41 pm »
Nice work everybody! 

@Compynerd255 The project has a lot of potential! Keep up the great work!

@Thepenguin77 You are the master of grayscale!

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