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Messages - ralphdspam

Pages: 1 ... 54 55 [56] 57 58 ... 63
826
Humour and Jokes / Re: Lobster Origins
« on: March 11, 2011, 07:34:42 pm »
Nice detective work! :D
I always knew that Netham45 was a blue lobster. :P

827
Yeah, this is not good :(
I hope Japan recovers from this.

828
Computer Programming / Re: 3D Map data
« on: March 11, 2011, 12:43:28 am »
Do you want to know of a file format for an existing game, or do you want to put it in your own program?

829
ASM / Re: Getting around the 8000 limit without using apps
« on: March 11, 2011, 12:41:42 am »
They should have made it free in the first place.  Now we have to go through all of this trouble because TI does not want to update their os to allow unsigned apps.  If anyone can make an app, what is the use of all of the safeguards? ???

830
Computer Programming / Re: 3D Map data
« on: March 11, 2011, 12:39:10 am »
Are the elements on a grid?

831
ASM / Re: Getting around the 8000 limit without using apps
« on: March 11, 2011, 12:10:43 am »
@Compynerd255 this limit applies to the executable, not the source.

832
The Axe Parser Project / Re: Bug Reports
« on: March 10, 2011, 11:24:00 pm »
Well... the problem was solved with a RAM clear.  I just posted the bug to inform Quigibo so he can find and fix it for a future release.  :)

833
TI Z80 / Re: Four Level Grayscale Video
« on: March 10, 2011, 11:20:09 pm »
?? That link is to a ticalc news for usb8x.  ??
NVM, I had no idea.  :P

834
News / Re: Obliterate Scorched Earth clone released
« on: March 10, 2011, 11:07:48 pm »
I wouldn't be surprised if TI actually did that. :P

835
The Axe Parser Project / Re: Bug Reports
« on: March 10, 2011, 11:04:37 pm »
This happened when I was compiling it in Axe.  I was not able to run my program because of the glitched program menu. ???

836
News / Re: Cubes!
« on: March 10, 2011, 10:11:51 pm »
I am glad that this game made it to the news.  It is a really fun game! :D

I like how it says Netham45.  I wonder if he has anything to do with this project other than being a blue lobster.

837
Miscellaneous / Re: Content Rating System
« on: March 10, 2011, 10:05:24 pm »
IMHO, it is up to the programmers to censor their games and warn users of objectionable content.  If the content is really bad, I believe the Mods can take care of it. 

Compynerd255's plan would be good if calc games were out of hand, but I have not run into any M rated calc games yet.
...Actually, there is one: http://ourl.ca/8940 jk

838
The Axe Parser Project / Re: Bug Reports
« on: March 10, 2011, 09:44:31 pm »
No, I don't have Mirage.  I have always wanted to try it (without DCS of course), but I have never gotten around to it.

839
TI Z80 / Re: Calculator menus.
« on: March 10, 2011, 09:37:09 pm »
Nice! This will sure spice up interface in any program! :)

840
The Axe Parser Project / Re: Bug Reports
« on: March 10, 2011, 09:34:44 pm »
A very odd bug:
I am currently running 2.55MP on a TI84+SE.
The calc has Axe 0.5.0 and DCS 7.1.
Spoiler For Other ASM/Axe Programs that may have interfered:
AXEPAINT
CHESS (thepenguin77)
DRMARIO v.1.0 (Joel Seligstein)
DUST
MARIO v.1.2
OBLITR8
TETRISM
I don't have much context to this problem, but I will explain it as well as I can.
I had a source code for my upcoming (and still unannounced) game in the RAM. 
As I compiled it, Axe saved a backup like usual.  When Axe finished backing up, I opened the Prgm menu. 
The numbers to the left of the program were all scrambled up, and some entries were shown multiple times while others were not shown at all.

Next, I opened DCS to see if the bug screwed up the folders and everything else.  Fortunately, it did not. 
Once I saw that everything (the programs itself) should be okay, I restored the backup and recompiled it. 
This time, the compiling screen (not "backing up") froze.  I was forced to remove a battery. 

After the RAM cleared, I was able to restore the backup and compile it again. 
The menu was back to normal, and the compiled program ran fine. 

Everything I had was archived, and nobody got hurt. :)



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