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Messages - shmibs

Pages: 1 ... 39 40 [41] 42 43 ... 126
601
TI Z80 / Re: [Contest] Cyanoid
« on: June 26, 2012, 09:48:00 am »
i love the death animation. it has the feel of older nes games =D

602
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 26, 2012, 09:45:49 am »
yups, it's the single most useful utility ever made =D

603
Zarmina / Re: Zarmina
« on: June 26, 2012, 02:16:04 am »
ooh =D
the latest zip doesn't want to execute, for some reason, but the last demo you posted looks pretty great. i like the night effect quite a bit.

604
TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor
« on: June 26, 2012, 02:06:03 am »
downloading as appvar. when i did it just now, it was coming up corrupted in tileIt!
i thought it might be my fault, so i downloaded again and then uploaded back to your editor, with the same results, and that time the variable wouldn't even send (it was crashing wabbit/tilem)

what i did exactly was upload two appvars (which appeared to work properly), exported them to another appvar, reloaded the tab, and then uploaded the one it just exported. it looks like the attached picture, and the map didn't show up at all. everything past the 8th tile appears to be shifted up
EDIT: by the way, shift buttons would be a nice feature to add =)

605
News / Re: Play Doom on your Casio Prizm!
« on: June 25, 2012, 06:07:56 pm »
over/underclocking isn't the issue. it doesn't speed up much when doing so. the problem is there being too little available RAM.

606
TI Z80 / Re: [INDEV] Pixelscape: online sprite and tilemap editor
« on: June 25, 2012, 05:14:57 pm »
it works =D
edit: saving seems to have been borked in the process, though.

607
Axe / Re: Basic Variables
« on: June 25, 2012, 11:00:35 am »
adding to that, the list of two byte indicators is:
[5C5D5E606162637EAABBEF
so, in order to check if it was one of those values, you'd just need to use
If indata([5C5D5E606162637EAABBEF00],<byte to search for>)

608
News / Re: Secret Nspire OS popups!
« on: June 25, 2012, 09:35:29 am »
ooh, fancy =D
what differences are there likely to be between each OS?

609
tileIt! / Re: misc
« on: June 25, 2012, 12:00:17 am »
here's another little program that was spawned out of making tileit. ztok is an easy way to access the complete token set of the 8X+ series calcs. it initially, the user is presented with a list of single byte values and their assoviated tokens, with those that lead to two byte tokens hilighted. pressing left or right on higlighted entries allows viewing all of the two byte tokens associated with that first byte. clear quits without doing anything, and 2nd/enter either stores the token to the last entry value or appends it to the end of Str0 (creating it if it does not exist or is archived). which one is toggled with XTthetan and is indicated by a letter in the bottom right. also indicated in the bottom right is whether up/down will jump 1 byte (+) or eight (*) (toggled with alpha), allowing faster navigation, and an appvar ensures that position the catalogue/export option chosen are maintained, in case you are grabbing several tokens at a time.

610
TI Z80 / Re: Nemesis- a new axe 3d rpg
« on: June 24, 2012, 11:52:33 am »
if it's still not working for you try tilem2. it was just recently released and is pretty good at screen physics and making animated gifs as well.
good luck on finishing this up before the end of the contest! =D

611
TI Z80 / Re: Alien Breed 5
« on: June 24, 2012, 11:41:04 am »
ooh =0
does the flame-thrower have any limitations on its range?

612
TI Z80 / Re: [Contest] Tanx 3D
« on: June 24, 2012, 11:36:36 am »
ooh, strategy games =D
what all, exactly, is going to be included? how many units are there, and what sorts of special tiles? is the map randomly generated on every play?

613
Axe / Re: Axe Q&A
« on: June 24, 2012, 12:45:49 am »
i figured it out.
* shmibs was typing in the address for _InsertMem backwards
it's Asm(EFF742)

614
Axe / Re: Axe Q&A
« on: June 23, 2012, 10:14:25 pm »
thanks =D
EDIT:
i was trying to use this, along with _InsertMem, to increase the size of an appvar, but what i have keeps crashing. the size check isn't working, and it just plows on past a safe length. what am i doing wrong here?

Code: [Select]
GetCalc("appvA")->theta
0
Repeat
1
Asm(EFFD42ED62) ;check if there is one at least one byte of free ram
If ; if there is not
1 ;1 is stored to hl
Else
theta
Asm(545D) ;ld d,h : ld e,l
Asm(210100) ;ld hl,1
Asm(EF42F7) ;bcall(_InsertMem)
{theta-2}r++ ;increase size bytes
0:End
End

615
Axe / Re: Axe Q&A
« on: June 23, 2012, 08:09:35 pm »
is there some way to access the f register directly from axe to get the value of a flag?
* shmibs wants to use bcall(_EnoughMem) as inline hex

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