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Messages - tloz128

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61
TI Z80 / Re: AXLE - 2011 Axe Platformer Contest
« on: May 20, 2011, 10:08:16 pm »
Alright, just a small update here. I've found and fixed some small bugs in my level editor, along with adding a new tileset to it. The download link to the updated version is below.

Anyway, the level editor is working beautifully and you can see it in the gif below in action. I've got a new, more efficient tilemapper set up and I've got gravity working now. Horizontal and upward collisions will come soon, though. Oh, and now I've gotten enemies to be displayed, which is what that little box with wheels is on the platform. And, like previous screenshots, this is running at 6mhz.

I've seen what people are planning for the contest, and I'm impressed, especially by all the physics-based games. My game (for the most part) has no physics, but I intend to make up for that with artwork and level design. Good luck everybody! :)

Oh, and in case anybody was wondering, at the end I'm running on top of random sections of RAM.

62
TI Z80 / Re: Contest Entry: Clones
« on: May 20, 2011, 04:20:16 pm »
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
I've seen one other. It's Mario game by a certain calc84...

63
TI Z80 / Re: AXLE - 2011 Axe Platformer Contest
« on: May 18, 2011, 10:49:56 pm »
If anybody did not read the edit in the first post, I am keeping the same thread as last year's entry due to the fact that I am using the sprites from it. However, it is being completely recoded from the ground up. Just picture it as a much more successful version of last year's game (which happens to be called Axle).

Moving on then, I've finally finished my level editor! Levels are saved as text files, which I then convert into 8xp files using a program from ticalc (found here: http://www.ticalc.org/archives/files/fileinfo/425/42541.html). The level editor asks for a room width and height when it is first opened. The rooms can have one of the following dimensions (in tiles):

12 x 8
12  x 32
16 x 24
24 x 16
32 x 12

I'm using the level editor for personal uses, and I don't think that I'll include it with the game, but let me know what you think of it. Also, remember to decompress the .zip file before running it... apparently the JVM has some problems with images inside of .zip files.

64
I'm in. It came at the perfect time, too. I was just deciding to restart that old platformer...

65
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 15, 2011, 09:50:08 pm »
Hmmm... maybe I can actually finish that platformer on time.
(Would I be able to use that project, since I'm completely restarting it (other than sprites)?)

66
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: May 14, 2011, 07:18:59 pm »
Awesome :) I remember building the first scrolling Graviter using your engine ^^
Just a note, the way you did it in the source code you released was kind of inefficient, because it drew every single tile instead of just those that would be shown in the frame, so I used squidgetx's method later on.
Thanks. I do realize, looking in retrospect, that my engine was inefficient. If I remember correctly, though, I did that to keep a more stable framerate, though it probably just unnecessarily slowed things down. But, that's one of the reasons I'm rewriting it.

On another note, I'm making very good progress on my level editor. I'd say it's about halfway done!


67
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: May 14, 2011, 02:12:15 pm »
Wow, I've delayed this a lot. My real problem with this was not having an effective way of creating levels. Because it was just getting too messy, I'm reworking the code from the beginning, and I'm working on a level editor in Java.

...so we'll see how this goes. ;)

68
Other / Re: Robotics Competiton!!!
« on: May 02, 2011, 06:42:02 pm »
double posting tiem :P


Maybe a bit hard to make out, but that red thing is our button!
Nice! What team are you guys?

EDIT: I probably should've read the whole thread before asking that.

69
Computer Usage and Setup Help / Re: Ubuntu
« on: April 20, 2011, 12:27:15 am »
I'm also rather new to ubuntu too, but I actually have a rather powerful computer. I did download the 64 bit version partly because I wanted to start learning x86-64 asm code, but now I'm wondering if that was a smart choice or not because there are many driver and software issues now. I also need to get used to the new terminal which seems to be rather similar to the cmd on windows systems.
yeah, the terminal is for sure going to take some getting used to.

70
Computer Usage and Setup Help / Re: Ubuntu
« on: April 20, 2011, 12:19:02 am »
Well, depends on what you want to do. First off, do you have a non-integrated video card? If so, you should install the graphics drivers for them. Don't worry about ATI, and Ubuntu will notify you if it can install the nvidia ones. It's worth it.

First thing to learn: Try to install stuff from the package manager first, before resorting to online sources.

Also, install these:
http://dl.dropbox.com/u/10071991/Tilp%201.14%20debs/Tilp%201.14%20debs.zip

They're all there, it's a more recent version than the one in the package manager. It's a linking manager, like TI-connect. The update is worth it, especially if you have an nspire.


Also, if you find it a little slow, you might try Xubuntu, or another XFCE-based distro. It's not quite so hard on the CPU and RAM. A P4 should run decently on reg. GNOME, though.
To be honest, I don't even remember the specs off the top of my head; I'll have to take a look at it tomorrow (I'm on my laptop right now.). I'll download those, though. Thanks!

Also, GNOME is running fairly smoothly, so I don't have any plans on changing it atm.

71
Computer Usage and Setup Help / Ubuntu
« on: April 20, 2011, 12:04:32 am »
I just installed Ubuntu 10.10 on my old Pentium 4 desktop tonight, and I was wondering if anybody could direct me towards some good guides to help me get started. (I'm very new to Linux.) Thanks in advance.  8)

72
Other / Re: Robotics Competiton!!!
« on: April 19, 2011, 11:54:45 pm »
Just got back from the Charleston regional.
We're going to St Louis!
Well, maybe I'll see you there then. ;)

oh, btw look who's going to be there


73
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 04:14:27 pm »
YES! NOW IT FINALLY WORKS ON MY CALCULATOR!
Thank you calc84. :D

74
Other / Re: How to: Design a microprocessor
« on: April 17, 2011, 11:05:57 pm »
bump

75
Computer Programming / Re: Programming on the Android smartphone
« on: April 17, 2011, 05:41:37 pm »
Well yeah, since Android is some sort of Linux distro, you can pretty much do anything with it.
It actually runs on top of the Linux distro.

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