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Art / Re: Request for a bunch of random 16x16s in 4lvl grey
« on: March 20, 2011, 12:36:39 am »
hmm...maybe, I might be able to do a 4x4 GOL. Never heard of Langton's Art.
Edit: Make that 2X2
Unless I can work out a way to test individual portions of the memory (A little shortsighted
)
Edit2: hmm, maybe it can be 8x8....
Edit3: Well, If I make it really, really slow, I could make it 4x8
but We're talking minutes for one cycle. And the screen's 16x16
Edit4: No for statements, this is going to be BIG.
Edit5: Scratch that: I can make it 4X4 at the max.
Edit6: Graagh this is hard. I need TWO copies of the cells available at all times X(
Edit7: Wait....
Edit8: Oh, that says Ant
That looks so much easier to make
no need to have two copies of the screen, either. Hmm.....I wonder how hard it would be to integrate 2-bit color....
Edit9: Scratch that, I don't have enough RAM for multicolors.
Edit10: For the record, I don't think anything but a 2x2 GOL would be feasible, but I might pull off a 4X4 Ant.
Edit11: I don't know If I have time to make either of these now
Needs to be done before wednesday. Anyone got any ideas for something really simple? As in, program in half an hour simple? If it needs relative addressing, then it needs to fit in a 4x4 space.
Edit: Make that 2X2


Edit2: hmm, maybe it can be 8x8....
Edit3: Well, If I make it really, really slow, I could make it 4x8

Edit4: No for statements, this is going to be BIG.
Edit5: Scratch that: I can make it 4X4 at the max.

Edit6: Graagh this is hard. I need TWO copies of the cells available at all times X(
Edit7: Wait....
Edit8: Oh, that says Ant


Edit9: Scratch that, I don't have enough RAM for multicolors.

Edit10: For the record, I don't think anything but a 2x2 GOL would be feasible, but I might pull off a 4X4 Ant.
Edit11: I don't know If I have time to make either of these now
