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Messages - willrandship

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256
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 16, 2013, 05:04:04 pm »
A problem with choices for grey/not grey is the lack of space. Greyscale sprites don't look so good when you just use them as B/W sprites, so odds are you'll need a whole new set of sprites for each option.

If it's an option, it should be a different version to download. That way, the extra data won't be there (one of the bigger issues for BE models anyway)

257
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 15, 2013, 07:47:29 pm »
That's not what you said, though.
Quote from: Matrefeytontias
At last, there's the animation. It has a number of frames, and as many sprites as the number of frames.

258
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 14, 2013, 06:15:00 pm »
This isn't a case of "Not Trying to Optimize". This is a case of "Trying to optimize a certain way, that removes 83+BE support."

259
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 14, 2013, 05:17:08 pm »
I don't see a huge issue with dropping support for 83+BE models. It allows us to increase the speed by 2.5x, and have significantly more space to work with, and it's a fairly small subset of the community.

Matrefeytontias, there is plenty of room for an extra 1800 bytes of graphical routines, especially if it makes it significantly faster.

260
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 14, 2013, 03:12:32 pm »
How frequently would the switch between buffer styles be made? If it's once every few minutes or so, we have room in the archive.

261
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:39:26 pm »
Have you ever put something in wikipedia? It's just like that.

262
The Axe Parser Project / Re: Features Wishlist
« on: September 12, 2013, 04:32:58 pm »
Can we get a specification showing what commands compile into? That would allow for many spinoff projects, like compilers for the PC. (PC compiler for z80 binaries)

263
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:03:41 pm »
You can run make in cygwin, so as long as we use a cross-platform assembler suite (like the DCS ide does) we should be fine. Just package a cygwin version of make.

Also: Make it use an adjustable setting for the emulator, in a separate config file/section. Then, you can just set up whichever emu you want.

You know, it doesn't really have to open the emulator. Just have it generate a valid program/app/OS and then open it yourself. It makes more sense that way, since you can then send it directly to your calc without rebuilding.

264
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 02:33:05 pm »
I'm confused: How is git not portable? Do you mean in the "port to other architectures" sense (which is not true at all) or the "Not runnable on-calc"? (which is also true of svn)

If you're talking in the "I can have this on a flash drive" sense, then git is still portable.

https://code.google.com/p/msysgit/downloads/list

265
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: September 12, 2013, 04:02:12 am »
Aren't example programs included? That's all the tutorial you should need, along with proper AI docs.

266
Other Calc-Related Projects and Ideas / Re: 3D nSpire Dock
« on: September 11, 2013, 10:21:05 pm »
3D printed guns are just a fad, part of the whole "We can print anything" mentality. They are far less practical than far cheaper homemade guns using a lathe. 3D printed plastic is fairly expensive.

Sintered printing is actually incredibly weak. It would be worse than the plastic for making a gun. Sintering is not quite as strong as soldering, and neither are anywhere near as strong as a proper forged piece of metal.

tl;dr you can't make GOOD guns with 3D printers, even the fancy metal ones.

267
Gaming Discussion / Re: Sonic for the Atari 2600
« on: September 10, 2013, 01:09:59 pm »
Supersonic Ball (by DJ, in Axe) is a better sonic clone than that, physics-wise. It just doesn't have much in the way of content.

268
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: September 10, 2013, 05:21:06 am »
That is beautiful. Any chance for an 8-level (or higher) version?

269
Other / Re: z80-like portable computer for <$30! (If you build one)
« on: September 10, 2013, 05:12:27 am »
DJ, this is VGA/Composite output. If it doesn't run at 60 FPS, it doesn't have a steady image, since the electron beam keeps tracing, and gets off.

270
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...
« on: September 10, 2013, 05:09:10 am »
This is the kind of thing that screams for a backend-frontend approach. (TiLP is already in many ways set up like this, thanks to libti*) That way, you could use the same frontend for several different backend programs that could function entirely differently for linking purposes.

Crazy thought: (And I mean REALLY crazy) A libti-based FUSE plugin for linux, so you could simply copy programs and variables over. The plugin would handle allocating the VAT correctly, making sure everything's in place.

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