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Messages - ztrumpet

Pages: 1 ... 82 83 [84] 85 86 ... 385
1246
News / Re: Netham45 introduces OmnomIRC v2 BETA
« on: May 13, 2011, 11:40:11 pm »
This is wonderful.  I have to say though, the Chrome notifications are the best part.  Wow.  I also really like that I can scroll up in the conversation without having to look up the logs. :)  Wonderful job, Netham!  Thanks!

1247
The Axe Parser Project / Re: Features Wishlist
« on: May 12, 2011, 09:29:00 pm »
I'm trying to figure out what the purpose is behind these constants. Wouldn't it just be the same thing as, say, putting in the number?
Yes, but it's easier if you change something.  For instance, let's say you have a piece of code that draws a tilemap to the screen that's 8*12 sprites large.  But what if you wanted to add a HUD to the side of the screen and make it 8*10?  Then you'd have to find all of those 12s in your code and change them to 10s.  Or you could have used the (hopefully) soon to be Axe equivalent of a #define() when you wrote the code in the first place, so all you'd have to do is change the line with the #define() in it from a 12 to a 10 to fix all of those lines of code.

1248
Site Feedback and Questions / Re: Changing OmnomIRC forum name
« on: May 12, 2011, 03:53:05 pm »
I think OmnomIRC/SpyBot45 development would be better.
That sounds pretty good. :)

1249
News / Re: The future of TI-BANK compromised?
« on: May 12, 2011, 03:52:40 pm »
Even though I do not frequent TI-Bank much, I would like it to remain online.  Not only is it a great source for tools like DJ pointed out, but it's also the number one French TI forum out there.  It should stay up because it is a vast source of knowledge to everyone, and I hope it stays that way.  Mic, if you read this, I really hope you leave TI-Bank up and running if you can.

1250
Introduce Yourself! / Re: Greetings!
« on: May 12, 2011, 03:41:26 pm »
Welcome here, dduce. :)  (Sweet name, by the way.)

Have some Elmgon peanuts!

Click to eat...

1251
TI Z80 / Re: Midnight
« on: May 12, 2011, 03:36:47 pm »
Um, let's see.  I'm working on instituting something like what's at 2:00 in this video, but it's being a little buggy. :P

Edit: Oh, and if anyone likes, you can call me Z.  It's actually something Meishe started, but others sometimes call me that as well.

1252
Site Feedback and Questions / Re: Changing OmnomIRC forum name
« on: May 12, 2011, 03:32:49 pm »
How about "#omnimaga Bugs, Bots, and Questions" ?

1253
TI Z80 / Re: Midnight
« on: May 12, 2011, 03:23:57 pm »
Oh that would be awesome ;D. I loved that in NSMB ;D
Yeah!  That game has it too. ;)  Exactly like that, then, as it's in 2d. :)

1254
The Axe Parser Project / Re: Features Wishlist
« on: May 12, 2011, 03:21:52 pm »
{E86D7}r->X should do Text->X
{E86D7}->X and {E86D8}->Y should do Text->X,Y
Are those BCALLS, or are they memory locations?
Memory locations.
Oh, and I have a feature request that I think we would all love: Defining tokens as constants. Simply put,
Code: [Select]
9000→X
X+9000→X
If X>9000
Disp "Its over 9000!"
End
could be
Code: [Select]
#Define(Xmin, 9000)
Xmin→X
X+Xmin→X
If X>Xmin
Disp "Its over 9000!"
End
Then, symbols could be defined relative to each other, as in ASM, and then we could also do other things with it as well. Symbols could also be undefined, and redefined later in the program.
A way you could code it:
- When a #Define instruction is encountered in the program, it reserves one of the spaces used for 32 Axiom commands to store up to 32 symbol definitions (limiting the user to 4 Axioms).
- Every time the token is encountered, the number is parsed instead.
- When an #Undefine is encountered, simply remove the symbol.
I second the request.  It's a great idea. :)

1255
Site Feedback and Questions / Re: Song player discussion
« on: May 12, 2011, 03:19:02 pm »
Hmm, why isn't Earth Mover by Builderboy in the Song Player?
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=623
(Here's its topic as well: http://ourl.ca/8868 )
*Bump*  I don't think it has to do with being uploaded as a zip, because some other songs (I forget who they were by) were uploaded normally and didn't go in. :-\

Also, it appears Eeems added a shuffle feature!  Thanks! ;D

1256
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 11, 2011, 09:25:32 pm »
Nice Runer!  I like how it saves a grand total of one byte. XD

1257
CaDan SHMUP / Re: CaDan v0.04a Character Roster Request
« on: May 11, 2011, 09:18:17 pm »
So, let's get creative here. I understand that Geekboy has already gathered a bit of information for his own edition of CaDan. I'm not trying to compete with that, but I do have permission from him to copy over some assets. What I want is verification that the appropriate owner of those assets provide that permission as well.
You have my permission to include anything that I've ever posted/uploaded in relation to a CaDan game of any kind, including but not limited to my accidental swastika and that spiral-thingie.

1258
The Axe Parser Project / Re: Features Wishlist
« on: May 11, 2011, 09:07:01 pm »
{E86D7}r->X should do Text->X
{E86D7}->X and {E86D8}->Y should do Text->X,Y

1259
TI Z80 / Re: Midnight
« on: May 11, 2011, 08:58:22 pm »
It's what I'm calling (based off of Super Mario Sunshine) what happens if you dive to the ground upon pressing down. Basically you go towards the bottom of the screen really fast, which can be used to break certain blocks.

1260
TI Z80 / Re: Midnight
« on: May 11, 2011, 08:42:56 pm »
Over the past two days I've worked on adding a Ground Pound system, but it's acting up. :-\  Ah well, at least the grappling hook still looks sweet. :P

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