Author Topic: Project M Reboot  (Read 127844 times)

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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #210 on: April 26, 2010, 11:34:28 pm »
any idea when any type of release will be available?
(I got a copy  *runs*)

(j/k my copy is extremly old and lacks many features, not to mention runs a bit too fast to be playable since it was part of a TI-83+ ROM for TI-Nspire z80 emulator)

Offline calc84maniac

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Re: Project M Reboot
« Reply #211 on: April 28, 2010, 11:33:14 am »
I made a grayscale version of Mario's sprite set... it's a keeper! :D

"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #212 on: April 28, 2010, 12:29:03 pm »
oooh I love it, and I like the spinning blocks too ^^

For some reasons the water looks weird again, though D:

Offline calc84maniac

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Re: Project M Reboot
« Reply #213 on: April 28, 2010, 12:36:25 pm »
Oh yeah, I removed the wave tiles a while back and forgot to add them back in. Hmm, maybe I could actually make the engine automatically insert wave tiles, come to think of it
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #214 on: April 28, 2010, 12:39:07 pm »
that would be cool ^^

Offline BrownyTCat

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Re: Project M Reboot
« Reply #215 on: April 28, 2010, 05:21:45 pm »
It's about 1700 bytes (and it's not even the full SMB theme)

O_O" YIKES!

Offline Eeems

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Re: Project M Reboot
« Reply #216 on: April 28, 2010, 06:35:46 pm »
wow! nice! that's awesome! it is a keeper :P
/e

Offline tifreak

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Re: Project M Reboot
« Reply #217 on: April 28, 2010, 10:32:00 pm »
wait.. you can jump and skip off walls and climb..? o.o oh my =o

question.. will there be level sets for this, or will it only have whatever levelset you send with the game? Meaning I may have missed something along the way or have just forgotten it <<;
« Last Edit: April 28, 2010, 10:32:30 pm by tifreak »
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #218 on: April 28, 2010, 10:33:40 pm »
IIRC he's gonna have a level set, but also allow external ones.

Offline Hot_Dog

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Re: Project M Reboot
« Reply #219 on: April 28, 2010, 10:35:04 pm »
Awesome!  Will the game have warp pipes?  I was always upset in Super Mario 1.2 to press "Down" only to have nothing happen on a pipe

Offline calc84maniac

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Re: Project M Reboot
« Reply #220 on: April 28, 2010, 10:37:20 pm »
Awesome!  Will the game have warp pipes?  I was always upset in Super Mario 1.2 to press "Down" only to have nothing happen on a pipe
Of course! It wouldn't be a real Mario game without it (glares at Super Mario 1.2)
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Re: Project M Reboot
« Reply #221 on: April 28, 2010, 10:38:43 pm »
yay!

I wonder how hard it will be to write external levels with warp pipes tho?

Offline calc84maniac

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Re: Project M Reboot
« Reply #222 on: April 29, 2010, 01:33:32 am »
Hill-sliding, 1-ups, and thwomps! Oh my!

« Last Edit: April 29, 2010, 01:38:20 am by calc84maniac »
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Re: Project M Reboot
« Reply #223 on: April 29, 2010, 01:34:58 am »
Hill-sliding, 1-ups, and thwomps! Oh my!


WOW friggin awesome as said on IRC! Love how you can slide on enemies now ^^

However, why is Mario turning mini when falling from slopes? D:

Offline calc84maniac

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Re: Project M Reboot
« Reply #224 on: April 29, 2010, 01:37:41 am »
I was holding the Down button, which made him duck. The sprite might use some work though...
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman