Author Topic: Project M Reboot  (Read 118785 times)

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Offline Raylin

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Re: Project M Reboot
« Reply #240 on: May 06, 2010, 04:22:36 pm »
Are you trying to make this the definitive end-all, be-all of calc Marios?
Bug me about my book.

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Offline calc84maniac

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Re: Project M Reboot
« Reply #241 on: May 06, 2010, 04:45:30 pm »
Are you trying to make this the definitive end-all, be-all of calc Marios?
Yep. No reason to pull any punches, I want this to be as good as possible.
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Offline ztrumpet

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Re: Project M Reboot
« Reply #242 on: May 06, 2010, 04:47:59 pm »
Boos and Yoshis!?!  Nice!  I second the "POTY for sure."

Excellent work as always! ;D  That's really impressive! :D

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #243 on: May 06, 2010, 07:24:09 pm »
WOW! Awesome! You definitively want this to be a SMW clone don't you?
* DJ Omnimaga wonders if this could eventually spark some interest from the SMW hacking community. SMW hacking is huge and maybe some ppl might want to make levels for Project M

Offline calcdude84se

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Re: Project M Reboot
« Reply #244 on: May 06, 2010, 08:35:13 pm »
How many app pages is this gonna be? I'm not sure if one page could contain all the epic-ness. :)
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Offline calc84maniac

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Re: Project M Reboot
« Reply #245 on: May 06, 2010, 08:45:32 pm »
How many app pages is this gonna be? I'm not sure if one page could contain all the epic-ness. :)
It will probably be at least two. At some point I will probably move all of the graphics data to the second page because that is only accessed by the tilemap/sprite routines.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #246 on: May 07, 2010, 12:09:29 am »
So two plus the space for each level sets?

Btw if there are external levels, will we be able to keep them archived?

Offline calc84maniac

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Re: Project M Reboot
« Reply #247 on: May 07, 2010, 12:58:14 am »
So two plus the space for each level sets?

Btw if there are external levels, will we be able to keep them archived?
I would actually rather they be archived, because I would have to make an extra copy in RAM anyway.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #248 on: May 07, 2010, 01:26:25 am »
ok sound good, because this was one of the complaints about Acelgoyobis: levels having to be in RAM to be used. I believe it was the same in TinyCarZ too. In Super Mario 1.2 and 2.0 they were unarchived then re-archived, if I remember, but I'm not sure anymore.

Offline Builderboy

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Re: Project M Reboot
« Reply #249 on: May 07, 2010, 01:37:58 am »
Wewt!  Level editors are ftw! ^^ do you have any current plans for the editor?  Might you make one for yourself just to make mapmaking easier?

Offline tloz128

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Re: Project M Reboot
« Reply #250 on: May 07, 2010, 04:18:17 pm »
could you put in an overworld map in project m?
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Offline TIfanx1999

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Re: Project M Reboot
« Reply #251 on: May 07, 2010, 08:51:14 pm »
I'm sure he could, but I don't think it's really necessary. I'm not sure what kind of space an overworld map would take up either.

Offline Silver Shadow

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Re: Project M Reboot
« Reply #252 on: May 08, 2010, 03:50:54 am »
An overworld would be cool!
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Offline Madskillz

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Re: Project M Reboot
« Reply #253 on: May 08, 2010, 07:52:23 pm »
It may/would be cool, but I agree it isnt necessary.

Offline calcdude84se

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Re: Project M Reboot
« Reply #254 on: May 08, 2010, 08:21:40 pm »
But think of what you'd be missing! Multiple pathways, items used right before entering a level, and fights w/the chance enemy!
I guess it depends on how far calc84maniac want to take this.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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Spoiler For "PartesOS links":
I'll put it online when it does something.