Author Topic: Project M Reboot  (Read 102034 times)

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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #255 on: May 08, 2010, 11:26:49 pm »
True but yeah we need to stay realistic. If he adds overworld support he'll have to make sure in the LV editor the overworld is easy to edit. I never could understand the one in Super Mario 68k and I gave up after only getting plenty of errors.

Offline TIfanx1999

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Re: Project M Reboot
« Reply #256 on: May 09, 2010, 01:09:37 am »
Exactly what DJ Omni said. Plus, we don't know how many levels will be included with the program yet, what size levels will range, and if the set that comes with it will be integrated into the app or not.

Offline tloz128

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Re: Project M Reboot
« Reply #257 on: May 09, 2010, 06:56:15 pm »
yeah, i guess it would be pretty difficult. if anything, an overworld map would be an afterthought- after all the levels were completed. although, i didn't have an overworld editor in mind. i was thinking that maybe there could be a specific zone for custom levels, which would have a certain amount of spaces for custom levels  (maybe like, 8 of them), meaning that the amount of custom levels you could make would be limited to 8. just a thought, though.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #258 on: May 09, 2010, 11:21:44 pm »
I wouldn't limit custom levels to 8, for people who got SE calcs and want many levels on their calc at once. Maybe have a scrolling custom level map that scrolls infinitely from the first installed custom level to the last one

Offline Stephan

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Re: Project M Reboot
« Reply #259 on: May 12, 2010, 10:50:35 am »
I would like to see that you can implement the kitty mode that you get from eating the leaf in Super Mario 3. That was cool. I kinda miss that game, and it's great that you are going to recreate it. Please let me know when you finish. It's cool if you don't do the kitty mode thing, it was just be even cooler if you do. Good luck either way! :D

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #260 on: May 12, 2010, 12:54:11 pm »
Do you mean just so mario can fly when running for a while? If I remember, he's planning to add the mario cape, which does this as well. (He's aiming for a Super Mario World style game, taking elements from other games as well)

Offline calcdude84se

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Re: Project M Reboot
« Reply #261 on: May 12, 2010, 04:30:32 pm »
It seems like that's what he means. If it isn't, he can clarify.
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Offline Madskillz

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Re: Project M Reboot
« Reply #262 on: May 13, 2010, 02:49:50 am »
I think the cape is suitable, but yeah the raccoon outfit would be cool but not necessary.

Offline TsukasaZX

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Re: Project M Reboot
« Reply #263 on: May 13, 2010, 10:28:36 am »
Two words: Tanooki Suit.
Pleeeaaaase, calc84god? :O

Also, I think the cape would be a tad more distinguishable as a power-up than the raccoon suit, IMHO.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #264 on: May 13, 2010, 04:21:01 pm »
true, especially with those small sprites x.x. Also I like how with the cape you can hold down the jump button to fly instead of repeatdely tapping it

Offline gkaee

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Re: Project M Reboot
« Reply #265 on: July 27, 2010, 05:03:55 am »
First of all it looks unbelieveable. :D Second of all will i be able to use it on my nspire via the 84+ emulation or otherwise? Thanks for the info either way.

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Re: Project M Reboot
« Reply #266 on: July 28, 2010, 02:05:47 am »
Hi and welcome here :)

Unfortunately I do not know. It would need to not use undocumented z80 assembly instructions to work on the TI-Nspire, which only Calc84maniac could answer.

I hope he did not lose the entire progress for this project, though, like most of his Nspire stuff :/

Offline apcalc

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Re: Project M Reboot
« Reply #267 on: July 28, 2010, 09:29:38 am »
DJ, I think he said he had his Z80 projects backed up on a flash drive.  He only lost his Nspire projects. :(


Offline calc84maniac

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Re: Project M Reboot
« Reply #268 on: July 28, 2010, 03:29:11 pm »
Yeah, that is true. Project M still lives! :) And I made sure not to use undocumented instructions this time. Currently I don't have much time to actually work on projects though, since I'm between laptops at the moment.

I should really post a topic about this. :P
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Re: Project M Reboot
« Reply #269 on: July 28, 2010, 03:38:54 pm »
What happened, hard drive failure?
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