Author Topic: [Reuben 3] Recruiting!  (Read 3546 times)

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Offline Sorunome

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[Reuben 3] Recruiting!
« on: November 05, 2014, 03:27:07 pm »
I need enemy sprites! More about that here: https://www.omnimaga.org/reuben-quest/recruiting!/msg401897/#msg401897

I guess it is time to recruit some creative heads out there!
We are looking in particular for someone who can do map design, maybe help out with storyline, and, most importantly come up with side quests.

So yeah if you wanne apply either reply here or hit me up with a PM :)
« Last Edit: July 27, 2015, 12:47:39 pm by Sorunome »

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Offline aeTIos

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Re: Recruiting!
« Reply #1 on: November 05, 2014, 03:30:18 pm »
I can help. Dont count on me too much tho. Send me some stuff and dont expect it to happen and maybe something good will happen
« Last Edit: July 27, 2015, 12:47:17 pm by aeTIos »
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Offline Streetwalrus

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Re: Recruiting!
« Reply #2 on: November 05, 2014, 05:32:11 pm »
I can help. Dont count on me too much tho. Send me some stuff and dont expect it to happen and maybe something good will take place.
Haha that's perfect for a job application letter.
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Offline DJ Omnimaga

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Re: Recruiting!
« Reply #3 on: November 05, 2014, 05:36:22 pm »
I already have a storyline idea from early 2005, but it's not fully developed. For example, there is no event planned other than the main one which involves saving a guy who disappeared and assuming a Reuben sequel would ever be made (since the 2005 idea was for one) the fact a new land is being explored. Other things are planned as I discussed with you, although it would be best to avoid divulging too much in case that was used.

I could help doing some maps, but I have too many projects going on or in the planning stages right now, as well as real life events happening soon, so my help would be slow-paced.

If you ever go for a Reuben sequel, extra items like bombs could be added to blow up blocked tunnel entrances and cracked walls.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Sorunome

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Re: Recruiting!
« Reply #4 on: January 10, 2015, 05:14:37 am »
* Sorunome peaks in and whispers "still open, looking for people who are good at making story stuff"

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Offline Eiyeron

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Re: Recruiting!
« Reply #5 on: January 10, 2015, 05:19:47 am »
When you want, my friend. (And why does it work when it's not me that ask for help ><)

Offline chickendude

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Re: Recruiting!
« Reply #6 on: January 10, 2015, 05:49:01 am »
I think DJ would be a perfect candidate for this ;)

Offline Sorunome

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Re: Recruiting!
« Reply #7 on: January 10, 2015, 05:49:19 am »
He doesn't want to :P

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Offline Sorunome

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Re: Recruiting!
« Reply #8 on: January 18, 2015, 02:02:39 pm »
For this upcoming game, should I drop 83+ support to be able to improve graphics quite some? (see poll added)

(which would also mean i'd need moar graphics design, lol)

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Offline TIfanx1999

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Re: Recruiting!
« Reply #9 on: February 16, 2015, 07:06:10 pm »
Seems I missed this thread. Better late than never I guess. :P

Offline Sorunome

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Re: Recruiting!
« Reply #10 on: July 27, 2015, 12:46:32 pm »
I need enemy sprites! Up to 64x64 for virtually anything!
Four level grayscale

The areas I can come up with right now are:
  • forest/woods
  • mountain
  • plain/field
  • water
  • cave

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Offline c4ooo

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Re: [Reuben 3] Recruiting!
« Reply #11 on: July 27, 2015, 04:59:06 pm »
I unfortunately won't be able to help with the pixel art, but I do have an answer to your poll. I believe you should support both calcs, and allow newer models to opt in into better graphics. With my modified version of @Runer112's greylib (which you seem to be using) I was able to allow the user to select from monochrome, shitscale (auto correct suggesting "shirts ale" WTF LMAO) , and proper interrupt based greyscale, all in mid game.
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Offline Sorunome

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Re: [Reuben 3] Recruiting!
« Reply #12 on: July 27, 2015, 05:00:34 pm »
I unfortunately won't be able to help with, the pixel art, but I so have an answer to your poll. I believe you should support both calcs, and allow newer models to opt in into better graphics. With my modified version of @Runer112's greylib (which I you seem to be using) I was able to allow the user to select from monochrome, shitscale (auto correct suggesting "shirts ale" WTF LMAO) , and proper interrupt based greyscale, all in mid game.
Oh, the improved gray was implied in both situations, but if i had dropped 83+ support, which I didn't, I would have given 8lvl grayscale a try :P

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Offline Unicorn

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Re: [Reuben 3] Recruiting!
« Reply #13 on: July 28, 2015, 11:44:14 pm »
What about 83+SE support? Would that work?

Offline TIfanx1999

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Re: [Reuben 3] Recruiting!
« Reply #14 on: July 29, 2015, 12:15:19 am »
If you're asking if the game works on the 83+SE then the answer is yes. The 83+SE is little different from the 84+ models except it lacks a clock and maybe a couple other minor things.