Author Topic: Reuben Quest Axe Remake  (Read 71149 times)

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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #150 on: January 03, 2013, 01:38:19 pm »
Well, screw dat question, i was so stupid when i asked dat.
So, i fixed the little problem and now i have started with the battle engine: you can select the attacks and do normal attacks, the enemy doesn't attack yet.
All non-graphical, lots of text and number displaying ^^

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #151 on: January 04, 2013, 12:37:31 am »
When you select attacks, do you have to hold down an arrow then press 2nd like in Lufia, do you have to press it (without holding it down) and then 2nd or did you leave it like it was in the original game? I know in the original game the way it was setup was a bit problematic when using magic since you often held the key down for too long and accidentally selected a magic spell, but getkey lacked multi-keypress support.
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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #152 on: January 04, 2013, 12:39:13 am »
you just press it, you don't need to hold down 2ND
getKey^r FTW! :D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #153 on: January 04, 2013, 12:40:42 am »
What does getkey^r do?

What you could do to prevent that issue from Reuben 1/2 is require the player to release the key before he can select anything in the magic menu. :P
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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #154 on: January 04, 2013, 01:01:50 am »
getkey^r pauses the program until a key is pressed.
And it also requires to release i think, lol

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #155 on: January 04, 2013, 02:16:41 am »
Cool :D.

Also I wonder if this would be feasible for the lava cavern as effect:



Another fun idea could be to allow Reuben inside the lava cave before he gets the vest but he would lose 1 HP every 2 frame (including inside battles) so it could possibly allow skipping parts of the game if you're good but might be a bit pointless due to the high LV requirement to get in. :P
« Last Edit: January 04, 2013, 02:17:11 am by DJ_O »
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Offline Matrefeytontias

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Re: Reuben Quest Axe Remake
« Reply #156 on: January 04, 2013, 05:29:44 am »
Hmmm, dats interesting ;D
* Matrefeytontias wonders if he can do this in Axe ...

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #157 on: January 04, 2013, 09:09:36 am »
Well here we are. :)
« Last Edit: January 04, 2013, 09:11:46 am by Art_of_camelot »

Offline Keoni29

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Re: Reuben Quest Axe Remake
« Reply #158 on: January 04, 2013, 10:36:29 am »
Those look amazing.
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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #159 on: January 04, 2013, 03:24:22 pm »
They're just re-colors of existing sprites, but thanks. :)

Offline epic7

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Re: Reuben Quest Axe Remake
« Reply #160 on: January 04, 2013, 06:38:00 pm »
Is the first one at the top also an enemy? O.O :P

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #161 on: January 04, 2013, 06:41:18 pm »
Strangely enough, yes. He's the weakest one in the game. :P

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #162 on: January 04, 2013, 10:27:15 pm »
Nice, I like how you made different variations of the monsters for each duplicate ones. :)
Hmmm, dats interesting ;D
* Matrefeytontias wonders if he can do this in Axe ...
That effect was done with xLIB and TI-BASIC, so I bet that it is possible (and would be even faster). With grayscale, quality might be a problem, though...
« Last Edit: January 04, 2013, 10:28:25 pm by DJ_O »
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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #163 on: January 05, 2013, 12:02:30 am »
They are looking cool AoC! Thanks a lot! :D

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #164 on: January 05, 2013, 07:31:46 am »
Nice, I like how you made different variations of the monsters for each duplicate ones. :)
Yea, I thought it would be a cool touch. The color scheme gets progressively darker as the enemy gets stronger. :) It also gives it that old-school RPG feel.
They are looking cool AoC! Thanks a lot! :D
No problem. :)
« Last Edit: January 05, 2013, 07:33:10 am by Art_of_camelot »