Author Topic: [S.A.D.] Progress 2010  (Read 78406 times)

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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #270 on: August 31, 2010, 11:15:54 am »
Nice and I assume we will know how much processing unit each refinery have, right?

That's right.  Currently, I'm working on purchasing processing units in advance as well
« Last Edit: August 31, 2010, 11:16:19 am by Hot_Dog »

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #271 on: August 31, 2010, 04:02:07 pm »
Cool. I assume you mean queuing units being produced?
* DJ Omnimaga wonders if one of the race or building upgrades lets you produce some units in batches of two or three
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #272 on: August 31, 2010, 04:29:45 pm »
Cool. I assume you mean queuing units being produced?


Yeah, meaning if you ask for 5 processing units and one isn't finished being built, the other 4 will be built one at a time only after the first one is finished.  The screenshot below demonstrates that--I just finished the programming for it.  (However, there is a bug in the screenshot where the menu will leave after the one processing unit has been qued.  I have to fix that.)

Quote
* DJ Omnimaga wonders if one of the race or building upgrades lets you produce some units in batches of two or three

Well, because you are a great Omnimaga leader who enjoys the zerg, I'll let the Ptaloids do that, except for their Creepers.  I hate copying Starcraft, but I do like the idea of the Ptaloids swarming and coming out with units quickly.  I think I'll even have Pauks, Protar and Galbonians coming two for each que.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #273 on: August 31, 2010, 04:39:34 pm »
Great! ;D
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Re: [S.A.D.] Progress 2010
« Reply #274 on: September 01, 2010, 03:41:52 am »
A little preview of what happens when you try to buy something you can't afford.  (I tried twice to purchase a processing unit)  Although I'm really upset that there wasn't enough room for "You've not enough belthium"

I also finally fixed the bug where pressing "CLEAR" would exit the game no matter what

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #275 on: September 01, 2010, 03:47:23 am »
Nice looking :)
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Re: [S.A.D.] Progress 2010
« Reply #276 on: September 01, 2010, 06:28:18 pm »
Here's a MAJOR update--major because now I might be able to release S.A.D. Alpha 3 next week or sooner.

You can see the number of money you have by pressing "+", and you can toggle it off again by pressing "+".  You can toggle your viewing of the number of food by pressing "-" (Minus).  (All hail the lobsters!)  You can view the number of processing units you built for each refinery, and when a processing unit is being built, you can see how many you've qued after leaving the menu.  Finally, when you have refineries and processing units, you are actually making money.

When you have a refinery with 0-8 processing units, it will mine two crystals per second per processing unit, even when it has none.  When you reach the ninth, every processing unit you build will only add one crystal per second.  A refinery cannot have more than 20 processing units.

Left to do for the Alpha Release:
--------------------------------

Take away money when buildings are constructed
Bug fixes
« Last Edit: September 01, 2010, 06:30:39 pm by Hot_Dog »

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Re: [S.A.D.] Progress 2010
« Reply #277 on: September 01, 2010, 06:34:34 pm »
This looks and sounds really cool! :) Great work :D Can't wait ;D
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Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #278 on: September 01, 2010, 06:52:17 pm »
I like how you can turn ON/OFF the food/money stuff. Would it be possible to have both layed out horizontally and make them move a bit up when the text box at the bottom appears? I personally would like to keep them turned ON but doing so would hide some of the text otherwise.

Nice job!
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Re: [S.A.D.] Progress 2010
« Reply #279 on: September 01, 2010, 07:00:31 pm »
Quote
Would it be possible to have both layed out horizontally and make them move a bit up when the text box at the bottom appears?

DJ, you're a genius (I did not think about that), and that's not a hard fix, either.  In that case, it will be just the "Plus" key to turn them both on.  However, I'll still will let people toggle it.  First of all, it does cover the screen, so people might miss buildings with it on.  Secondly, even though the speed of construction and moving units will remain constant, having the text on does make the scrolling of the map slower.


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Re: [S.A.D.] Progress 2010
« Reply #280 on: September 01, 2010, 07:34:20 pm »
Will it be possible to set the game through options to automattically turn them ON at game start or vice-versa?

And yeah I guess the text might slow things down quite a bit.
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Re: [S.A.D.] Progress 2010
« Reply #281 on: September 01, 2010, 07:39:28 pm »
If we have an options menu, that will be one of the options available.  Otherwise, they will automatically be turned ON at the beginning of the game.  That way a player knows how many minerals he has, and all it takes is one press of the "+" key to turn them off.  Unfortunately, with the terrible resolution of the Ti-83+, an expert Korean player will choose to toggle the minerals off from time to time.
« Last Edit: September 01, 2010, 07:40:39 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #282 on: September 01, 2010, 07:42:10 pm »
Haha yeah true XD. Also even other players, when used to the game building orders a lot, will probably turn them off at specific points in the game too, since they'll know approximately how much money they have left.
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Re: [S.A.D.] Progress 2010
« Reply #283 on: September 01, 2010, 08:09:58 pm »
Haha yeah true XD. Also even other players, when used to the game building orders a lot, will probably turn them off at specific points in the game too, since they'll know approximately how much money they have left.

And I know for a fact that when I'm scouting, I'll have the money/food count turned off so that I can see as much as there is to see.

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Re: [S.A.D.] Progress 2010
« Reply #284 on: September 01, 2010, 08:14:31 pm »
Yeah true.

Talking about scouting, will we be able to hotkey specific stuff in the game for quicker access, even the ship/unit group? It might come handy for experienced players. It speeds things up a lot sometimes. I don't remember if you were adding that
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