Author Topic: [S.A.D.] Progress 2010  (Read 78404 times)

0 Members and 1 Guest are viewing this topic.

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #240 on: July 27, 2010, 12:46:42 pm »
Cool, it looks great!  Can't wait to see combat!

Agreed.  nice job so far.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #241 on: July 27, 2010, 03:16:35 pm »
I know I've said before that Real time strategy really isn't my thing, but this is looking really awesome. I'm actually looking forward to playing this when it comes out. Great job guys! =)

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #242 on: July 27, 2010, 04:22:57 pm »
When you highlight a menu option, you will now know how much your item costs, in Belthium Crystals.  Later on, when I incorporate the Tosonian race, I'll add an icon for oxygen cost.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #243 on: July 28, 2010, 07:47:08 pm »
Here's the last screenshot before the alpha release.  Now I'm going to spend my time correcting some bugs.

Hot keys have been implemented.  In this menu, I have not pressed Enter, not once.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [S.A.D.] Progress 2010
« Reply #244 on: July 29, 2010, 05:13:53 am »
WOW awesome again, just saw those screenshots now. I like the interface in the last screenshot and how the ship moves in the other screenies. Nice work, can't wait for Alpha :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #245 on: August 02, 2010, 11:10:25 am »
Nice job Hot Dog.

When I was on vacation I saw this and thought of SAD. ;D  It's a WWI British plane. ^-^
« Last Edit: August 02, 2010, 11:11:33 am by ztrumpet »

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #246 on: August 02, 2010, 11:16:53 am »
Quote
When I was on vacation I saw this and thought of SAD.   It's a WWI British plane.

LOL!  Not to go off topic, but I hope you enjoyed your vacation...did you?

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #247 on: August 02, 2010, 11:18:57 am »
I hope you enjoyed your vacation...did you?
I did.  It was a lot of fun, but it's also great to be back home. ;D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [S.A.D.] Progress 2010
« Reply #248 on: August 04, 2010, 08:57:01 pm »
I'm glad you enjoyed them :D
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #249 on: August 09, 2010, 12:40:06 am »
Buildings can no longer be built on top of each other.  In addition, they cannot be built on top of solid objects or "space."

There are a couple of things to fix, however.  First of all, there are some tiles that I mistakenly marked as "collidable," as well as some tiles I didn't mark as "collidable."  In addition, I need to write code to allow a refinery to be built on top of only belthium crystals.  I will write that code when I implement recieving income.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [S.A.D.] Progress 2010
« Reply #250 on: August 09, 2010, 02:43:55 am »
Nice, I like the inverting when trying to put buildings at the wrong place.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #251 on: August 11, 2010, 11:09:20 am »
Here's the menu allowing you to buy ships in groups, although it doesn't do anything yet.  The hotkeys for this menu are the soft keys.  This menu will NOT display if you are buying a Scouter.

The dollar sign allows you to buy a single ship.  The plus sign allows you to add a ship to your group.  So if I was currently using 2 Degrusers, pressing + would allow me to use 3.  The minus sign button takes away a ship from the group.  The dollar sign / arrow allows you to buy the maximum amount of the type of ship possible.  The check mark is the "done" button.



Difficulties have arisen that make it impossible for me to include shadows in S.A.D. Alpha 3.  To make up for this, I will add money-making capability to S.A.D.  One can make money, lose money, buy refineries, upgrade refineries, etc.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #252 on: August 14, 2010, 10:13:08 am »
I'm finished temporarily with the groups of ships menu, but unfortunately, no screenshots.  I'm working now on everything money:  Building refineries, adding processing units, even purchasing items.

After that, it won't be long before a release.

SirCmpwn

  • Guest
Re: [S.A.D.] Progress 2010
« Reply #253 on: August 14, 2010, 10:20:29 am »
Nice!  I look forward to it, Hot_Dog!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [S.A.D.] Progress 2010
« Reply #254 on: August 14, 2010, 12:35:04 pm »
darn, cool! I can't wait to try those features out.

Also you got post ID 55555 :P
« Last Edit: August 14, 2010, 12:35:25 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)