Author Topic: [S.A.D.] Progress 2010  (Read 78574 times)

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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #90 on: April 17, 2010, 12:00:27 am »
Look for a progress update this weekend.  In the meantime, I have some good news...all builds for S.A.D. will now be public.  You can thank people on this site I've grown to admire (especially DJ_Omnimaga) for this

Offline jsj795

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Re: [S.A.D.] Progress 2010
« Reply #91 on: April 17, 2010, 09:34:22 am »
YAY!! I get to try S.A.D.!! Thanks Hot_Dog
And more progress^^


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #92 on: April 17, 2010, 12:14:16 pm »
YAY!! I get to try S.A.D.!! Thanks Hot_Dog

:)  You're another person I was thinking of when I decided to make builds public.

Don't feel sad, people, there are several people I was thinking of.  I just don't have the time nor the memory to list them all

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #93 on: April 17, 2010, 01:00:54 pm »
Yay can,t wait to see SAD update and to try it ^^

Glad this project is still alive too. Also thanks ^^
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Offline Builderboy

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Re: [S.A.D.] Progress 2010
« Reply #94 on: April 17, 2010, 06:04:47 pm »
Wooo wow a demo release?  That sounds awesome :) glad you are releasing this to the public, cant wait to try it out! ^^

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #95 on: April 17, 2010, 06:59:44 pm »
Alrighty, a new build available to all!  PLEASE RUN THIS ON AN EMULATOR, I will not be held responsible if you run this program on your actual calculator and it crashes.

Controls: (This is not final; doubtless there were be changes to make the key interface easier to use to play the game.)
----------------------------------------

Soft Keys: Change the speed at which the map scrolls
DEL: Toggle Cursor On/Off.  You can use the cursor to move off the edge of the screen to see more of the map.
+ : Bring up the structure menu (For right now, you CANNOT add a building to the map when the cursor is turned on.)
ENTER: Select a building to add (then use the arrow keys to choose where you want to put the building.  You can scroll off the edge of the screen like you can with the cursor)
2nd: Place your building on the map.  Afterwards, you return to moving the map without the cursor

Next Up:
-------------------------
Using the cursor to view information about the structures
« Last Edit: April 17, 2010, 07:03:00 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #96 on: April 17, 2010, 07:27:29 pm »
I will not be held responsible if you run this program on your actual calculator and it crashes.
oops I should have read this carefully when I saw your post. Disregard my lawsuit then.

j/k seriously this looks friggin awesome! I'm trying this as soon as I analyzed the instructions carefully!

I think this goes on front page soon, along with a few other game demos that recently came out.
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Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #97 on: April 18, 2010, 12:17:21 am »
Ok just tried this now, awesome looking!

I like the menu and stuff so far. Suggestion, though: would it be possible to change the building selection to 2nd instead of ENTER? I always end up pressing 2nd by reflex when in the menu x.x. For cancelling Alpha would be good. It would also be nice to be able to build while the cursor is enabled too
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #98 on: April 18, 2010, 01:32:16 am »
Sure, and all those things will be done in due time :)  The goal in the future is to add multiple key support (especially for those who's 2nd key is wearing away, like Buckeye's 2nd key), which means most actions will have two or more keys you can use to do certain actions.  The only thing is, Alpha is used for "hotkeys" in the build menu, so that would be strictly reserved for that.  Instead, we'll use Mode, Del, and Clear for canceling menus.

In the mean time, we're working on the big stuff before we get to the little fine-tuning details.  So I do highly recommend that you don't use the builds to "train yourself" for when the demo version of S.A.D. is released...in other words, don't train yourself to do "speed runs" with the keys since they will be changed to be easier in due course

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #99 on: April 18, 2010, 01:40:26 am »
options to change keys/controls would rule ^^, or at least two keys for most stuff. And don't worry about speedruns, I'll wait until final version (or a demo that has a lot of stuff you can do including destroying the enemy) before trying to do a tool-assis... err... speedrun  ;D
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #100 on: April 18, 2010, 01:42:50 am »
The option to change keys has been suggested by several people.  However, if for some reaseon we can't get it to work out, there will be several "key configurations" available...say 3-4. 

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #101 on: April 18, 2010, 01:45:13 am »
Aaah ok cool that should work too ^^
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Re: [S.A.D.] Progress 2010
« Reply #102 on: April 18, 2010, 11:41:35 am »
Sweet demo!  I noticed when I ran it, however, that I was able to place buildings in the middle of the air.  Probably not the best thing.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #103 on: April 18, 2010, 11:44:48 am »
Aaah I wasn't sure if it was possible, I expected it but I only tried stacking them :P, most likely no buildings collision detection implemented yet :P

A suggestion I would have when placing buildings is having a rectangle border around them until we place them, because it's hard to tell otherwise if the building is placed or not, especially since we cannot place buildings when the cursor is enabled
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Re: [S.A.D.] Progress 2010
« Reply #104 on: April 18, 2010, 11:47:15 am »
Cool!  Hot Dog, I like the decision to let everyone try this. :) I agree with this move. ;D (Of course, my opinion doesn't matter, but I still like your decision. :D )

I will not be held responsible if you run this program on your actual calculator and it crashes.
oops I should have read this carefully when I saw your post. Disregard my lawsuit then.
lol!
I've actually had the very first think Hot Dog gave out on my calc for about a month, and it seems extremely stable. ;D