Author Topic: S.A.D. The Ptaloid Race  (Read 12955 times)

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Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #15 on: July 29, 2010, 04:53:24 am »
As said on MSN the other day, nice again :)
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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #16 on: July 30, 2010, 12:56:34 am »
CELESTIAL TEMPLE

Dzhanus was not a being who chose to keep himself away from his created ones.  But since he was not omnipresent, it was impossible for him to be with everyone physically.

Though Dzhanus was the father of both the Ptaloids and the Tosonians, it was the Ptaloids who were the most eager to see him.  In order to see as many as possible before recharging his "soul," he showed the Ptaloids how to create temples that would allow him to warp from Temple to Temple as needed.  These temples have been long thought of by humans as religious gathering places, even though Dzhanus is a father and not a god.

Soon after Dzhanus disappeared into silence, the Celestial Temple lost its significance as a place for community.  It became a center where Ptaloids and ships could be warped in and out when necessary.  Although the structure and the name remain the same, its original purpose is but a memory.  Nowadays, the Celestial Temple is the equivalent of a Terran Operation Center.  It allows one to exchange, repair, and refuel units.

WARP TUNNEL

The Warp Tunnel is the Ptaloid equivalent of the Transformation Gateway, a much cheaper (yet weaker) form of the Operation Center \ Celestial Temple.

EDIT: Warp Tunnels require generators to operate.
« Last Edit: August 09, 2010, 11:24:51 am by Hot_Dog »
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Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #17 on: July 30, 2010, 03:16:07 am »
Gotta love those buildings :) (With zerg, I sometimes attacked zerg opponents by moving an overlord near their base and creating the end of a nydus canal, then sending my army in there. Now with SC2 we can make overlord generate creep so you can put the nydus canal somewhere else where the enemy won't notice. :P
« Last Edit: July 30, 2010, 03:16:33 am by DJ Omnimaga »
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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #18 on: July 30, 2010, 04:52:40 pm »
Quote
(With zerg, I sometimes attacked zerg opponents by moving an overlord near their base and creating the end of a nydus canal, then sending my army in there. Now with SC2 we can make overlord generate creep so you can put the nydus canal somewhere else where the enemy won't notice.


Fascinating, just like I strategy I watched where someone built a proxy pylon out of sight (but right in front of an enemy's secondary base)



JAVILIN

The Javilin is the Ptaloid's only defensive structure.  It is slightly expensive, with a smaller amount of HP than the average defensive structure in S.A.D.  However, it is a detector, AA defense, and Point Defense all-in-one.  And last but not least, the Javilin is permanently cloaked.  

EDIT:  Like most Ptaloid buildings, Javilins must be powered.
« Last Edit: August 09, 2010, 11:25:39 am by Hot_Dog »
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Re: S.A.D. The Ptaloid Race
« Reply #19 on: July 31, 2010, 01:46:08 am »
Yeah, sometimes Terran will also build a barrack inside the enemy base while the enemy is guarding the entrance

I like the Javlin idea, especially the cloaking. Seems like it will be a powerful structure :)
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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #20 on: July 31, 2010, 02:01:41 am »
Quote
I like the Javlin idea, especially the cloaking. Seems like it will be a powerful structure

Powerful?  Yes.  

Too much of an advantage?  (Not that anybody asked)  Not really, because once a player knows where the firing is coming from, he can grab a long-range unit and fire manually, and the Javelin is toast.  This is one reason that a player who uses manual attacking as opposed to only-automatic-attacking will usually win.
« Last Edit: July 31, 2010, 02:03:51 am by Hot_Dog »
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Re: S.A.D. The Ptaloid Race
« Reply #21 on: July 31, 2010, 02:29:40 am »
Oh it will be possible to attack cloaked units/buildings? That's cool. I was kinda annoyed at SC how we couldn't attack invisible units x.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #22 on: July 31, 2010, 02:36:31 am »
Oh it will be possible to attack cloaked units/buildings? That's cool. I was kinda annoyed at SC how we couldn't attack invisible units x.x

Yep yep yep, it's possible!  8) It's just that detectors make things easier, and you have to attack cloaked units manually if they're not detected.

Of course part of the strategy against Protar is when their camoflauge cloakes are on, you can get slight ideas on where their position is by the "wrinkles" are.  So even though you can't see them all the time, a careful player can notice their movement and fire at them.

I was annoyed about "not attacking cloaked units" in Starcraft as well.  After all, realistically, including in the Star Trek movies, attacking cloaked units is very, very possible.
« Last Edit: July 31, 2010, 02:37:54 am by Hot_Dog »
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Re: S.A.D. The Ptaloid Race
« Reply #23 on: July 31, 2010, 10:28:00 am »
What are wrinkles? Do you mean how the screen gets distorted slightly where they are, like in Starcraft 1 and 2? And yeah I agree it's more realistic.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #24 on: July 31, 2010, 11:29:05 am »
Quote
What are wrinkles? Do you mean how the screen gets distorted slightly where they are, like in Starcraft 1 and 2? And yeah I agree it's more realistic.

Wrinkles will show up as the wrinkles you see in clothing that hasn't been ironed.  After all, the camofludge provided by Protar comes from the cloaks they where.  Wrinkling is the same principle as how the screen gets distorted where a cloaked unit is, just different "looks".  The wrinkles give the player a little bit more of an idea of where the protar is than a distroted screen does.

However, most cloaked units won't show up at all without detectors, meaning there won't even be a distorted screen or "wrinkles."  In that case, a player can only tell where the unit is by watching the weapons that are fired.  This is not hard if the cloaked unit that is just "sitting there" attacking, but a person who cloaks and attacks manually will be able to move in various directions while attacking, making it hard for the other player to find and target him.
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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #25 on: July 31, 2010, 12:09:06 pm »
NATUILUS

Role: Anti-Unit


The Natuilus is a very strange Anti-Unit vessel, similar in some ways to the Science Vessel from the game Starcraft.  It's major weapon is a phase cannon that cannot attack buildings.  However, the Natuilus is provided with a few tricks up its sleeves to make its task easier.  First, the Natuilus is a detector, and thus can see cloaked units.  The Natuilus can also use a "Gas Combustion" weapon to do damage to the enemy equal to the amount of sephrane gas he has, at the cost of 25% of the damage being done to the Natuilus.  Finally, the Natuilus can use "Oxygen Combustion" to damage a Tosonian group of ships by the amount of oxygen they cost, once again causing 25% damage to the Natuilus itself.

By the way, the Natuilus has a weak attack that will attack ALL enemy units in a group at once.  Thus, the Natuilus is best used against groups of enemy units.

(Just a friendly reminder that some of this stuff may change during testing)
« Last Edit: August 29, 2010, 12:16:20 am by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #26 on: July 31, 2010, 03:30:18 pm »
NUCANA


The only nuclear weapon in S.A.D. (The manual will say that it's developed and used by the Protar)  A player can use only one Nucana at a time, meaning the player can't use a whole group of Nucanas.

A nuclear weapon is purchased as a refillable upgrade (and does not need to be researched.)  A Nucana can only hold one nuclear missile at a time, and it cannot move while the weapon is being produced.  Nuclear missiles can be destroyed by AA.
« Last Edit: July 31, 2010, 05:28:31 pm by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #27 on: July 31, 2010, 11:41:59 pm »
INFILTRATOR

My inspiration for this unit came from  "Dark Templar Drops" and "Siege Tanks."

When making a cloaked assault, Protar are the best for ground-to-ground attacks, and Balkstones are the best air-to-ground (or air-to-air in the case of Tosonian buildings and flying units).  The Infiltrator is used for special cloaked assaults, and thus must be used with care.

Infiltrators have 3 modes, two of which must be researched.  The first mode is "flying mode," which must be researched.  In this mode, Infiltrators move at high speeds but are unable to attack.  They are also visible.

In the second mode, Siege Mode, Infiltrators have a powerful attack that can destroy a building in a single shot.  Every shot costs the destruction of one Infiltrator, meaning that a player can destroy up to 10 buildings with 10 Infiltrators.  Infiltrators are permanently cloaked in siege mode, and are also very slow.

The third mode is Sniper Mode, which must be researched.  In Sniper Mode, Infiltrators are once again permanently cloaked and very slow.  While their attack is somewhat weaker than most weapons, they have a range of 4, outranging anything except Universal Defense Systems.  In Sniper Mode, Infiltrators can attack both air and ground units.





BALKSTONE

Since the Ptaloids were the inventor of the Balkstone, it is only fitting that they have this ship available to them.  The cloaking device / booster engines must be researched, and the abilities require sephrane gas.  While the Ptaloid Balkstone is more powerful than the human version, it can only fire forward, leaving Galbonians as a valuable alternative of air-to-ground.




PTERODACTYL

Pterodactyls are hovering ground units, though they can attack both air and ground.  They are the "capital ship" of the Ptaloids, and can be equipped with Plasma Torpedoes.


There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline matthias1992

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Re: S.A.D. The Ptaloid Race
« Reply #28 on: August 01, 2010, 08:27:35 am »
Cool Units! I can't promise anything but I think I should be able to finish the Xaos before the end of this week.
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #29 on: August 01, 2010, 01:08:42 pm »
YAY nukes!

Also nice work again. I like how your ships and units look like
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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