Author Topic: Serenity  (Read 63961 times)

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Offline DJ Omnimaga

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Re: Serenity
« Reply #90 on: August 11, 2009, 12:12:38 am »
I thought TI connect was bad in the way it altered some calc stuff in the memory (I think a flash page), but not that much. THis makes me scared of backing up anything to my comp with TI connect in the future x.x

I'll be sure to send my future projects to another calc first, in case.

This sucks you lost all that, I hope you can redo everything in time
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Offline noahbaby94

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Re: Serenity
« Reply #91 on: August 11, 2009, 12:29:22 am »
That sucks big time. Hope you can finish in time.
That's what she said!!!

Offline Builderboy

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Re: Serenity
« Reply #92 on: August 11, 2009, 12:33:34 am »
if worse comes to worse, i will just have to not put in dialogue and stuff that i haven't finished yet x.x

Offline noahbaby94

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Re: Serenity
« Reply #93 on: August 11, 2009, 09:01:22 am »
Oh shit I just remembered something this happened to me once it's archive corruption you need to back-up everything and do a rom reset to be safe.
That's what she said!!!

Offline Builderboy

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Re: Serenity
« Reply #94 on: August 17, 2009, 11:26:53 am »
Alright guys, I have some bad news.

I will not be submitting Serenity to the contest.  I don't want to do this, but several factors have forced me to.  The setbacks I have faced have put me behind a schedule that was not very quick to begin with.  Memory problems prevent me from adding valuable additions to the Demo, and there is no time to add them anyway.  And I don't want to release a game that I am not happy with, and given I only have a week left, I cannot finish Serenity or any sort of Demo to my expectations.

Sorry to get your hopes up, but i will be submitting a different platform game to the contest.  One that has already been almost finished for a while.  And don't worry about Serenity, just because I am not submitting it to the contest, doesn't mean I am going to stop working on it, or that there won't be a Demo release in the near future.

Oh well, I  just hope this new Platformer can compete. :P

Offline Eeems

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Re: Serenity
« Reply #95 on: August 17, 2009, 11:50:17 am »
this sucks...
good luck finishing it though :)
/e

Offline DJ Omnimaga

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Re: Serenity
« Reply #96 on: August 17, 2009, 12:47:50 pm »
aw this sucks, I hope you eventually finish it anyway, tho, (and the other platformer). Still, good luck
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Offline Builderboy

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Re: Serenity
« Reply #97 on: August 24, 2009, 07:33:11 pm »
Alright then, I have submitted my other game to the Contest, so Official work can once again be done on this project.  (You won't get rid of me that easily Serenity!).  As my first order of business I officially move into the hybrid category and decide to use a simple (un)archiving program to allow for much larger map size.  Currently I am working with this new map design. 



As you can see, I have more than doubled the amount of rooms.  It is unlikely to get much larger than this, as I would need to think up a new Item to keep the puzzles fresh, and you are quite overpowered at the end of the 3rd Boss anyway :P But it would be nice, so I will keep brainstorming.  The rooms with the black borders are the proposed rooms for Bosses.  Blue is Sector 1 (lighter shade is prison cell), Green is Sector 2, and Orange is Sector 3.  I will keep the Bosses from 1 and 2 that I have already designed, but I will likely rewrite all the other rooms to make the map less linear like, to expand gameplay.

And I guess I'll finally officially reveal the Items you get (even though they have all been featured in a screenshot)

Item1: Magic.  Allows you to shoot a ball of energy left, right, or up.
Item2: Levitation.  Allows you to levitate up an amount much greater than a normal jump.  Provides great maneuverability.
Item3: Light-Rope.  Like the hookshot from Zelda, it allows for even more maneuverability, as well as the ability to drag boxes to you.

Offline DJ Omnimaga

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Re: Serenity
« Reply #98 on: August 24, 2009, 07:40:31 pm »
map looks larger now. Nice that you got back into that game :)
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Offline Eeems

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Re: Serenity
« Reply #99 on: August 24, 2009, 07:45:03 pm »
I can't wait to see more progress on this, I was very impressed with it, and I still am btw :P
/e

Offline Builderboy

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Re: Serenity
« Reply #100 on: August 25, 2009, 12:02:05 am »
I'd say that If I had to describe this game with a combination of other games, I would say its my Trapped meets Metroid PI :)

Offline DJ Omnimaga

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Re: Serenity
« Reply #101 on: August 25, 2009, 01:28:09 am »
hehe nice ^^
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Offline Eeems

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Re: Serenity
« Reply #102 on: August 28, 2009, 02:08:12 pm »
lol, yeah that would be it :P
/e

Offline Builderboy

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Re: Serenity
« Reply #103 on: September 01, 2009, 08:01:58 pm »
So I am still planning the Demo, and progress is being made at completing the first Sector, which will be the only part contained in the Demo :P.  It will also contain the opening cut scene and dialogue, which is also being worked on.  I haven't come up with a deadline yet, but I will continue to give updates!  I need to rewrite all the puzzles so it will take some time :P

Offline Eeems

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Re: Serenity
« Reply #104 on: September 01, 2009, 10:14:18 pm »
YAY! I can't wait!
/e