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Offline Munchor

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Re: Features Wishlist
« Reply #1650 on: December 22, 2010, 12:07:32 pm »
I really am seeing forward to the next release! good luck!

I am looking forward to absorving OS's variables :)

Offline LordConiupiter

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Re: Features Wishlist
« Reply #1651 on: December 22, 2010, 12:10:43 pm »
Me too! but there are so many other things I am looking forward to, I can't mention everything in just one post :P
« Last Edit: December 22, 2010, 12:11:28 pm by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
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password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Munchor

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Re: Features Wishlist
« Reply #1652 on: December 22, 2010, 12:11:40 pm »
Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post :P

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!

Offline LordConiupiter

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Re: Features Wishlist
« Reply #1653 on: December 22, 2010, 12:14:46 pm »
Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post :P

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!

Axe 0.5 won't ever exist, because after 0.4.7 the next release will be v1.0.0 (like Quigibo said here)
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline AngelFish

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Re: Features Wishlist
« Reply #1654 on: December 22, 2010, 12:16:23 pm »
And after Axe 1.0.0 is Axe 9001.0.0, which will include 2 byte color support, 3d graphics, and actual math  :w00t:
* Qwerty.55 wishes...
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Fast Crash

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Re: Features Wishlist
« Reply #1655 on: December 22, 2010, 12:17:08 pm »
why not :P
It will be on casio prizm :)

Offline Munchor

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Re: Features Wishlist
« Reply #1656 on: December 22, 2010, 12:17:20 pm »
Me too! but there are so many other things I am looking forward to, I can't mention averything in just one post :P

Yes, I just checked the Features Wishlist and other topics better, because I only knew about that update.

Wow! Axe (0.5?) will be really cool!

Axe 0.5 won't ever exist, because after 0.4.7 the next release will be v1.0.0 (like Quigibo said here)

:O Nice, then!

Offline Deep Toaster

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Re: Features Wishlist
« Reply #1657 on: December 22, 2010, 12:19:34 pm »
Wow, lots of (really useful) updates in just a day. not(, reallocation...
* Deep Thought waits and starts auto-poking Quigibo every five seconds

And after Axe 1.0.0 is Axe 9001.0.0, which will include 2 byte color support, 3d graphics, and actual math  :w00t:
* Qwerty.55 wishes...

And objects, or course ;)




Offline LordConiupiter

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Re: Features Wishlist
« Reply #1658 on: December 22, 2010, 12:21:52 pm »
yeah!!! objects!!
that is going to be implemented for Axe++ I thougt, right?
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Happybobjr

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Re: Features Wishlist
« Reply #1659 on: December 22, 2010, 06:19:22 pm »
Feature Request:  Double buffer.
Code: DisplayGraphrrr
description.  It will display both buffers but as black not as black and gray.
« Last Edit: December 22, 2010, 06:40:30 pm by happybobjr »
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Offline Deep Toaster

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Re: Features Wishlist
« Reply #1660 on: December 22, 2010, 06:20:48 pm »
Feature Request:  Double buffer.
Code: DisplayGraph rrr
description.  It will display both buffers but as black not as black and gray.

What do you mean? Like DispGraphr, but displaying black instead of gray for a 1 on the back-buffer? That'd be nice and probably pretty small (just OR the two buffers).




Offline Happybobjr

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Re: Features Wishlist
« Reply #1661 on: December 22, 2010, 07:01:52 pm »
yep that is what i mean.

It would make it nice, in black and white games, to have collision checking between two things this way.  It would have some major speed increases.
« Last Edit: December 22, 2010, 07:02:12 pm by happybobjr »
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Offline Deep Toaster

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Re: Features Wishlist
« Reply #1662 on: December 22, 2010, 07:05:11 pm »
yep that is what i mean.

It would make it nice, in black and white games, to have collision checking between two things this way.  It would have some major speed increases.

And it'd be nice for two-layer maps :o

Three rs might get weird, though. But it shouldn't be a problem since most programs should only use it once in the entire code.




Offline Runer112

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Re: Features Wishlist
« Reply #1663 on: December 22, 2010, 07:14:22 pm »
Feature Request:  Double buffer.
Code: DisplayGraphrrr
description.  It will display both buffers but as black not as black and gray.

What kind of uses would this feature have? I can picture what it would do, but I can't seem to picture how it would be used in a program. Can someone give me some examples?

Offline Deep Toaster

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Re: Features Wishlist
« Reply #1664 on: December 22, 2010, 07:16:38 pm »
Like looking down on a two-layered map: one on the ground and one somewhere in the air. That way, you can change one of the layers without having to change the other.