Author Topic: Features Wishlist  (Read 615160 times)

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Offline ztrumpet

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Re: Features Wishlist
« Reply #780 on: June 22, 2010, 08:07:14 pm »
Couldn't you use a different length delay for the LCD?  Or would that not work right? =/

Offline Quigibo

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Re: Features Wishlist
« Reply #781 on: June 22, 2010, 08:26:05 pm »
I've got a feature request.

Would it be possible to make 'checkpoints' in the program editor and be able to jump between them using something like 2nd+Right/Left? Just wondering because my code is getting really long and it takes a while to scroll all the way to the bottom just to change 1 or 2 things before compiling again.

Also, for the Error scrolling, wouldn't it be better to scroll to 7 lines before the line with the error, so that it is at the bottom instead of the top? That's how the TIOS does it. I always have to scroll up to see what I wrote to cause the error.

That's another direction I might be headed eventually.  I might just make full fledged editor improvements to the TI Program editor during Axe Edit sessions like "sprite previews" of hex code, "bookmarks" in the code (which is what you're talking about), maybe a "Condensed View" in which labels have little plus signs next to them that expand and hide the code for each subroutine, these are just ideas I'm throwing out there.  They are all possible with the clever use of Key Hooks.  I'm just not sure if I want to go that far until I finish more commands and features, it might be an Axe 2.0.0 thing.

In fact, I would like to turn this thread into a poll, so if any administrators reading this can do that, that would be great.  After each update, I will edit the poll to list several choices of major features to include in the next update so I can get a sense about what people want me to do first.  Also, while you're at it, could you unsticky the token poll since that's already been resolved.  Thanks!  :)
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Offline ztrumpet

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Re: Features Wishlist
« Reply #782 on: June 22, 2010, 08:28:11 pm »
Also, while you're at it, could you unsticky the token poll since that's already been resolved.  Thanks!  :)
Unstickied. :)

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #783 on: June 23, 2010, 01:58:40 am »
At the bottom of the topic, you see the REPLY | NEW TOPIC | etc stuff, right? If you click the "ADD POLL" button you can append a poll to this topic. If that button doesn't show up, let me know in this thread about what you want the question to be as well as answers, and I may try to add it (or someone else could)
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Offline Quigibo

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Re: Features Wishlist
« Reply #784 on: June 23, 2010, 03:24:26 am »
Thank you, I didn't see that!  ;D

So anyway, I decided to pick 3 things that each will take a while and I'll try to include at least one of them in the next version.  I would like to know what people want to see next so I spend my time most efficiently.  I've generally just been doing the easy stuff first, but I realize that a lot of people are getting frustrated with waiting around for certain features and I feel like it would be a good idea if you finally get a say in it.  I mean none of this guarantees I will be able to finish the feature, but at least I'll know what everybody wants.  I'll edit the poll each time I finish one of the features.  I'm still working on other smaller commands on the side too by the way as well as bug fixing and optimizations.

Please Vote!
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Offline nemo

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Re: Features Wishlist
« Reply #785 on: June 23, 2010, 07:13:31 am »
can you elaborate on which each option really means in terms of axe growing?


Offline Raylin

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Re: Features Wishlist
« Reply #786 on: June 23, 2010, 09:41:58 am »
If you make these Axioms things, would we be able to make our own?
Could we make something like geo drawing?
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #787 on: June 23, 2010, 10:55:06 am »
Keep in mind Axioms would be against the contest rules, though (since they would not be Axe native code). Just as an head up for contestants.

Interrupts would be nice
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Offline ztrumpet

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Re: Features Wishlist
« Reply #788 on: June 23, 2010, 10:57:17 am »
I really want interrupts!  They'll be fun to work with. ;D

Offline Z@VY

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Re: Features Wishlist
« Reply #789 on: June 23, 2010, 10:59:47 am »
What are these axioms ??

Oh and interrupts too
« Last Edit: June 23, 2010, 11:00:57 am by Z@VY »
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Re: Features Wishlist
« Reply #790 on: June 23, 2010, 11:35:46 am »
Interrupts will be awesome.  Like no other.
Also, bumping my previous request to press a letter key in the compile menu to jump to that letter, like in the TIOS program selection.

Offline calcdude84se

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Re: Features Wishlist
« Reply #791 on: June 23, 2010, 02:15:50 pm »
I voted for interrupts, as they will still be native Axe yet will be very awesome. (Interrupt routines ftw!)
What would also be nice is to be able if the interrupt was caused by the ON key or by something else (the hardware timer, etc.)
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #792 on: June 23, 2010, 02:32:32 pm »
A small question: do you mean with 'native BASIC commands' that external basic prgm files can be executed, or that inline BASIC can be compiled? The last option is the most difficult one I think, while some tokens got a new 'mask' :)
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Offline yoman82

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Re: Features Wishlist
« Reply #793 on: June 23, 2010, 03:07:46 pm »
I think inline BASIC is the most desired feature for me, it would make the transition a lot easier. However, how do you plan to address the homescreen, since it is unusable in regular axe?

Offline calcdude84se

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Re: Features Wishlist
« Reply #794 on: June 23, 2010, 03:17:33 pm »
Hmm? The homescreen is usable in Axe. (Disp, ClrHome, Output(, etc.)
Also, bumping another feature request: read, write, and create any variable type. (Also deleting any variable, seeing as there is no deleting yet)
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