Author Topic: The Axe Pages  (Read 29270 times)

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Offline DJ Omnimaga

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Re: The Axe Pages
« Reply #45 on: April 23, 2010, 01:21:44 am »
archive
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Offline meishe91

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Re: The Axe Pages
« Reply #46 on: April 23, 2010, 01:30:27 am »
Ah, ok.
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Offline Runer112

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Re: The Axe Pages
« Reply #47 on: April 25, 2010, 12:56:20 pm »
An error on page 13 in case it hasn't been found yet. I'm sure you'll see it:

Quote
Next step is to define all our data. There will be 2 strings and 2 sprites:

:“PONG”→Str1
:“SCORE:”→Str1
:[000000000000FFFF]→Pic1
:[0000182C3C180000]→Pic1    
Our Title
For the score
The paddle
The ball
« Last Edit: April 25, 2010, 12:57:12 pm by Runer112 »

Offline DJ Omnimaga

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Re: The Axe Pages
« Reply #48 on: April 25, 2010, 01:17:09 pm »
Wouldn't “SCORE:”→Str1 overwrite “PONG” and [0000182C3C180000]→Pic1  overwrite [000000000000FFFF]?
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Offline Builderboy

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Re: The Axe Pages
« Reply #49 on: April 25, 2010, 01:20:55 pm »
Yep i think thats the error he is talking about

* Runs off to try the pong program and see if there are any more bugs :O *

Offline ztrumpet

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Re: The Axe Pages
« Reply #50 on: April 25, 2010, 01:23:13 pm »
I think that's an error too, but it does this (I think):

At the end of the program data looks like this:
“PONG”“SCORE:”[000000000000FFFF][0000182C3C180000]
However, the pointers are wrong, as Str1 points to "SCORE:" and Pic1 points to [0000182C3C180000].
The other two values are "lost", right? :)
« Last Edit: April 25, 2010, 01:36:43 pm by ztrumpet »

Offline DJ Omnimaga

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Re: The Axe Pages
« Reply #51 on: April 25, 2010, 01:34:21 pm »
wouldn't it be “PONG”“SCORE:”[000000000000FFFF][0000182C3C180000]?
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Offline ztrumpet

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Re: The Axe Pages
« Reply #52 on: April 25, 2010, 01:37:10 pm »
Sorry, I changed my oops. ;D
Thanks for noticing DJ! :D

Offline DJ Omnimaga

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Re: The Axe Pages
« Reply #53 on: April 25, 2010, 01:46:42 pm »
no problem

Btw it must just be a typo, because I checked the AXEPONG.8xp example file in Wabbitemu and here's the data code:

Code: [Select]
:“PONG”→Str1
:“SCORE:”→Str2
:[000000000000FFFF]→Pic1
:[0000182C3C180000]→Pic2

Otherwise, if you tried compiling the program from the code in the doc, you would get a Err Duplicate error.

EDIT: I am not sure if the following is an error, though. I used the program file from examples folder. Is the ball supposed to bounce back in random direction when it hits the top of screen?
« Last Edit: April 25, 2010, 01:55:26 pm by DJ Omnimaga »
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Offline Quigibo

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Re: The Axe Pages
« Reply #54 on: April 25, 2010, 02:32:43 pm »
Yeah, I fixed that already.  Another thing I noticed is that I refer to  an "Error Table" for error messages, but I forgot to write that.  :-[
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Offline DJ Omnimaga

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Re: The Axe Pages
« Reply #55 on: April 25, 2010, 02:34:41 pm »
Oh lol I didn't pay attention to that one so I kinda didn't notice either x.x

Now that you mention it, though, on the title page, there's the "Special Thanks" part that is empty
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Offline Quigibo

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Re: The Axe Pages
« Reply #56 on: April 25, 2010, 02:37:30 pm »
WOW how did I miss that... I forgot I moved it to the end, thanks.
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Offline DJ Omnimaga

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Re: The Axe Pages
« Reply #57 on: April 25, 2010, 02:43:25 pm »
No problem ^^
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Offline Runer112

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Re: The Axe Pages
« Reply #58 on: April 25, 2010, 03:19:38 pm »
What happened here? :o
I point out a small typo in the documentation and that sets off a whole chain of fixing errors?

Offline DJ Omnimaga

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Re: The Axe Pages
« Reply #59 on: April 25, 2010, 11:01:13 pm »
Oh lol doN,t worry, sometimes errors can go unnoticed and be discovered all at once after one or two are discovered :P

EDIT: Also minor typo discovered in the command index for EXP1//EXP2: "negitive" :P
« Last Edit: April 26, 2010, 01:17:11 am by DJ Omnimaga »
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