Author Topic: The Blue Platform  (Read 58511 times)

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Offline FinaleTI

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Re: The Blue Platform
« Reply #255 on: December 22, 2010, 09:12:01 pm »
That looks pretty nice!

I noticed the old hybrid version of the Blue Platform while I was lurking here before I joined. I really should give it a try sometime.


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Offline Eeems

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Re: The Blue Platform
« Reply #256 on: December 22, 2010, 11:00:07 pm »
Thanks!
Well, it's pretty slow, and the half-decent speed one is really buggy, but let me know what you think of it when you do!
/e

Offline DJ Omnimaga

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Re: The Blue Platform
« Reply #257 on: December 23, 2010, 12:41:47 am »
Nice Eeems. :D
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Offline Eeems

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Re: The Blue Platform
« Reply #258 on: December 25, 2010, 02:26:03 am »
Hmm, I think we lost a few posts last night...
Anywho, Merry Christmas all!

ladders and physics :) I'm thinking about adding in some fancy stuff to the jumping (starting faster, then slowing down) and a climbing animation...let me know what you think

EDIT, actually, here have fun with this :)
« Last Edit: December 25, 2010, 02:35:00 am by Eeems »
/e

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Re: The Blue Platform
« Reply #259 on: December 25, 2010, 10:25:14 am »
eh, I think it looks wonderful! :D

and what's with the numbars in the top?  I can only tell what the top two are for (x and y coordinates)

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Re: The Blue Platform
« Reply #260 on: December 25, 2010, 03:59:11 pm »
Well actually, the top two are the x and y of the tile you are on, the second row is the true x and y coordinates. The third row is some peftover debugging stuff.
/e

Offline jnesselr

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Re: The Blue Platform
« Reply #261 on: December 25, 2010, 05:05:14 pm »
This looks really nice. I think I might try it later.

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Re: The Blue Platform
« Reply #262 on: December 25, 2010, 05:06:41 pm »
So will I.
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Offline Munchor

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Re: The Blue Platform
« Reply #263 on: December 25, 2010, 05:10:38 pm »
Woah Eeems! That looks wonderfantabulasticamazing! (wonderful + fabulous + fantastic + amazing!). Not Epic yet, but I'm sure it will be :D

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Re: The Blue Platform
« Reply #264 on: December 25, 2010, 06:43:48 pm »
Woah Eeems! That looks wonderfantabulasticamazing! (wonderful + fabulous + fantastic + amazing!). Not Epic yet, but I'm sure it will be :D

Eh, it's getting pretty epic pretty fast.

Offline Eeems

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Re: The Blue Platform
« Reply #265 on: December 25, 2010, 07:27:43 pm »
Thanks guys :) hopefully I can implement some cool stuff today :P I'm going to attempt to add in health and make the spikes damage you, and work on jumping
/e

Offline Munchor

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Re: The Blue Platform
« Reply #266 on: December 25, 2010, 07:35:20 pm »
Thanks guys :) hopefully I can implement some cool stuff today :P I'm going to attempt to add in health and make the spikes damage you, and work on jumping

Nice to hear.

In the next image, I was wondering. If you are trying to add spike damage, where will you lose damage, in the top image or the one below?

I was wondering... I once tried adding spikes in a Game Maker game and had to make the first one, since the second one is quite hard.

Anyways, best of lucks!

Offline Eeems

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Re: The Blue Platform
« Reply #267 on: December 25, 2010, 07:39:45 pm »
you would start getting damaged as soon as you touched the spike which with smooth scrolling is a little hard to do
/e

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Re: The Blue Platform
« Reply #268 on: December 25, 2010, 07:42:46 pm »
you would start getting damaged as soon as you touched the spike which with smooth scrolling is a little hard to do

Very hard to do the second image, that would require a level data AND extensive pixel checking routine.  Not worth speed and size.

Offline Munchor

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Re: The Blue Platform
« Reply #269 on: December 25, 2010, 07:43:05 pm »
you would start getting damaged as soon as you touched the spike which with smooth scrolling is a little hard to do

Very hard to do the second image, that would require a level data AND extensive pixel checking routine.  Not worth speed and size.

Yup, that's what I thought.