Author Topic: FFTOM 89 Port  (Read 14293 times)

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Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #15 on: December 03, 2009, 12:00:14 am »
Actually, since you left, TI calculators didn't change that much really. Now we have the TI-84+ since 2004, which has only like 4 new functions in TI-BASIC. All 83+ games run fine on it. The TI-Nspire model has a 84+ emulation mode too, which runs all BASIC and almost every ASM programs. THere are also still a lot of people who program in old fashioned TI-BASIC without using any libs. So basically, if you still remember everything, you should be able to get back into it fairly quickly. There are also more tutorials now, too. You would probably just need to learn a bit of the xLIB commands for example, some of which are not too hard.

Btw by remixing tracks, do you mean you take original tracks then modify them? Or do you mean just blend many together? I sometimes do the former, altough I generally just make my own music (which is kinda old-skool, though, not really mainstream. Most is in the downloads section).

I hope you either stick around or start coding again eventually. By the way, the MaxCoderz forums are still around, too, where you used to be staff, at http://www.maxcoderz.org . Tr1p1ea is still around, as well as Benryves and Kv83 (former Greenlights). Chickendude also checks from time to time, altough I generally only see him on AIM. However, MaxCoderz has pretty much died in the past few years :(, which I think is because of the lack of staff renewal and because of what they did in 2006 (1: deleting their entire games downloads section including FFTOM series and 2: switching URL but never letting know the entire community about it, not even through a link in their games Readme.Txt files) :(

EDIT: People also still play calc games and program them, altough there are about twice fewer people than there was about 5 years ago. UTI and Omnimaga still seems to be kicking, though, and Cemetech still shows some signs of life, altough they don't make any game
« Last Edit: December 03, 2009, 12:07:38 am by DJ Omnimaga »
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Offline jsj795

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Re: FFTOM 89 Port
« Reply #16 on: December 03, 2009, 10:03:17 am »
I pretty much sparked the life in calculator gaming in the school. I taught them how to download the games from ticalc, and they play mario, phoenix, falldown, tetris, and many others... and when i make a game (usually very simple that i make it within 2 math periods) i give it to them


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: FFTOM 89 Port
« Reply #17 on: December 03, 2009, 03:58:57 pm »
As the resident game-maker for the school...
As the resedent game-maker for the school I go to, I know for a fact that people play games.  I have had friends/classmates hooked on almost everything: (Portal, Nibbles, Donut Quest, Ztris, Drifter, Orbix, Fishy, and Illusiat 13 just to name a few.)
People still play games on thier calcs because you can play these games in class.

You would probably just need to learn a bit of the xLIB commands for example, some of which are not too hard.
This is a great example of where we are now.  xLib and Celtic III are libs that let basic programers make amazing looking games without having to know asm.  You would not have to know these commands if you still plan on working in pure basic, but if you ever felt like your games needed faster or better graphics, have at it.
I hope you get back into programming.  I would love to see FFTOM3.  You know how fun programing is, and you can do it quite well.  If you make games, people will play them.
:)

Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #18 on: December 03, 2009, 05:14:14 pm »
I also kinda like how Celtic III has backwards compatiblity with xLIB at 99.9% and two Omnicalc functions including Sprite(. If I decided to update Reuben Quest for Celtic III, it would speed up the job considerably, since all I need to change would be stuff involving grayscale
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Offline Geekboy1011

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Re: FFTOM 89 Port
« Reply #19 on: December 04, 2009, 12:02:13 am »
yeah same here for my school im more of a distributer (havent made any really great games yet :P)

but there sought out by just about every one who understands them XD

Offline JoeyBelgier

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Re: FFTOM 89 Port
« Reply #20 on: December 04, 2009, 04:56:31 pm »
same with me, half the school comes to me to get games and or ask something ( sometimes ppl don't even know how to delete stuff <_< )

Offline hkoizumi

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Re: FFTOM 89 Port
« Reply #21 on: December 09, 2009, 05:47:17 am »
that's good to hear haha. For now I will browse around and see what's going on and I still need to get my hands on a calculator but first I need need $$$. It won't be a while until I can actually start programming again. :(

Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #22 on: December 09, 2009, 11:25:20 am »
Yeah I can understand that. While TI calcs are cool they're ridiculously expensive :S

Ebay can be a good place to get an used one though, but watch out for non-working stuff (AKA only buy from people with lot of sales and over 98% rep and don't buy from recycling companies that don't test their stuff)
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Offline darkfire

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Re: FFTOM 89 Port
« Reply #23 on: December 28, 2011, 02:22:49 pm »
Lol old topic is old. As many may not believe this project has not been totally abandoned. I just changed my approach and real life hit. Did someone download that source from hitoshi before the link died. I will try to keep here updated once I get my start. I still plan on a 89 port... but I aiming for phones really.

Offline Jim Bauwens

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Re: FFTOM 89 Port
« Reply #24 on: December 28, 2011, 03:09:25 pm »
Nice to see that you didn't abandon it :)
(Yay, still some activity in the 68k world o/)

Offline annoyingcalc

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Re: FFTOM 89 Port
« Reply #25 on: December 28, 2011, 03:12:03 pm »
First post in the 68k forum in months!
This used to contain a signature.

Offline TIfanx1999

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Re: FFTOM 89 Port
« Reply #26 on: December 28, 2011, 03:45:21 pm »
Wow, I'm kind of surprised to see you back here. When most people disappear for that long they don't come back! O.O I was curious about the source myself, it's a shame that the links are broken. D:

Offline darkfire

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Re: FFTOM 89 Port
« Reply #27 on: December 28, 2011, 07:44:34 pm »
Wow, I'm kind of surprised to see you back here. When most people disappear for that long they don't come back! O.O I was curious about the source myself, it's a shame that the links are broken. D:
Thats me on and off since 2001

I want the source mostly for story and some artwork. I am writing a full script for all 3 games. Getting all the dialogue in order cleaning up loose story ends. Additional playing areas. NPC dialogue less movies more playing out of story. I want the game plan done before i start coding. That's why i'm interested in fftom3 because it will give me insight on what things to add in the first 2 games, to make it more complete and flow with the third game.

Offline TIfanx1999

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Re: FFTOM 89 Port
« Reply #28 on: December 28, 2011, 09:30:47 pm »
Yepp, very true. =) I wish you luck, and I'll be interested in seeing how this develops.

Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #29 on: December 28, 2011, 11:18:38 pm »
Lol old topic is old. As many may not believe this project has not been totally abandoned. I just changed my approach and real life hit. Did someone download that source from hitoshi before the link died. I will try to keep here updated once I get my start. I still plan on a 89 port... but I aiming for phones really.
Sadly nope. The only copy I had was on Earthforge until late 2005. As for FFTOM1 and 2 the source is available with the games themselves, though, since, after all, they're editable directly in the program editor. FFTOM3 was never finished, though, and I don't think there exists anymore copies of the artwork anywhere online.

A long while ago, there was an extra copy of FFTOM1 on ticalc.org that was uploaded in the wrong section (TI-83 instead of 83+), but its zip file was over 500 KB large and it contained plenty of extra artwork that other versions of the game didn't have. I wish that was still available.

Also welcome back :)
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