Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
KOR: A Dot RPG 2
« previous
next »
Print
Pages: [
1
]
2
3
...
5
Go Down
Author
Topic: KOR: A Dot RPG 2 (Read 12421 times)
0 Members and 1 Guest are viewing this topic.
CDI
Guest
KOR: A Dot RPG 2
«
on:
July 10, 2005, 08:02:00 am »
With the world in ruins after the loss of the 4 crystals there seems to be no hope for life to survive on the planet...civilization is forced underground as the atmosphere withers...the surface chills and the core slows. The water evaporates and the ground faults...the prophecies tell of 2 brothers born in darkness and killed in light...
...one will run and one will fight. Like flowers in the evening sun, the darkness and the light. The time will near they will be born into fear. Let the monsters be with us...
"A war is upon us, we can see it in each others eyes!"
"I agree, but will the war be with the surface monsters, or with our own?"
"Is this what I think it is?"
"The time is coming you can't stop it!"
"This is talk of TREASON!"
"You call it treason... We've all read the prophecies we all know that it talks of 2 brothers born in darkness..."
"And we all know it's a load of bulls***"
"SIR! your wife she's been kidnapped!"
"WHAT? where?"
"Just now... Se was taken by Vargas!"
And the story begins...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #1 on:
July 10, 2005, 12:11:00 pm »
Sound nice, you should add some (not necessarely long) events in this sequel to spice up the game so itsa not only fighting and you should have more than one map as well.
I hope Theta Fourtheen and your other projects arent dropped forever tho O_O
EDIT: edited topic title, please use meaningful topic titles when posting outside the spam forum
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
CDI
Guest
KOR: A Dot RPG 2
«
Reply #2 on:
July 12, 2005, 08:42:00 am »
Heh... okay well if you (non Kevin people) didn't see the title was "]<()]? : A Dot RPG 2" (the first "word" is KOR)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #3 on:
July 12, 2005, 02:09:00 pm »
yeah I guess its part of the title
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #4 on:
July 14, 2005, 02:18:00 am »
m00ved to featured project section
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
CDI
Guest
KOR: A Dot RPG 2
«
Reply #5 on:
July 14, 2005, 03:11:00 am »
Okay... I have a plan... that includes "dungoen rooms" and alotta bosses... and a ending sequence made... (well... I need a sprite for the speed attribute but I'll do that lator)
Logged
CDI
Guest
KOR: A Dot RPG 2
«
Reply #6 on:
July 14, 2005, 11:54:00 am »
Okay I've got features for ya!!!
:bow:
:bow:
:bow:
:bow:
:bow:
6 total character sprites (15x15) for battle, the sprite you have depends on your most prominite attribute.
A "story" and "dungoens" to battle in!
8 "rings" to change your attributes, one of em can only be acquired after you beat the game.
No leveling up! You add "StatPoints" to your attributes to make your character better!
I've acually finished the ending sequence and animation... it's awsome!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #7 on:
July 15, 2005, 02:58:00 am »
wow sound nice, this is going to be one of the greatest RPG so far, keep up the good work. Will the ring allow to do different special attacks and suchs as well?
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
CDI
Guest
KOR: A Dot RPG 2
«
Reply #8 on:
July 15, 2005, 03:09:00 am »
They'll have adverse affects...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #9 on:
July 15, 2005, 03:15:00 am »
do u mean they will protect against some attacks? (I really get to put that kind of stuff in my games I dunno why I never did it yet)
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
CDI
Guest
KOR: A Dot RPG 2
«
Reply #10 on:
July 15, 2005, 07:28:00 am »
here's a discription (you "pulled" it out of me
)
1 - Increased strength
2 - Increased speed
3 - 2x Fire Damage
4 - 2x Ice Damage
5 - 2x Lit Damage
6 - .75 Damage taken
7 - 2x Normal Attack
8 - Double attack (2 turns for every one of your enemies)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #11 on:
July 16, 2005, 12:03:00 pm »
ah nice. Will there be that kind of ultimate ring that have a 33% chance of instantly killing enemies (not bosses tho) instead of doing them damage? *cou
gh*looks at Omega Sword in Illusiat 12*cou
gh*
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
greenorange
Guest
KOR: A Dot RPG 2
«
Reply #12 on:
July 17, 2005, 02:56:00 am »
*
greenorange
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #13 on:
July 17, 2005, 07:49:00 am »
you should get at least a 83+ (or maybe a 84+ if you weant to play TI-city) because there are great RPGs on it and some First person shooter like Gemini and Wolfeinstein 83+, but of course its only if you are willing to pay $100 for a new calc
.
See, back when I joined maxcoderz I wanted to create a Omnimaga: Your TI-calc FPS Headquarter site
but then ppl stopped releasing FPS for the 83+ so I gave up on the idea and decided to only create a RPG website
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
CDI
Guest
KOR: A Dot RPG 2
«
Reply #14 on:
July 17, 2005, 04:05:00 pm »
Hrm... Okay there will be 2 diffrent mondters per "area" and a boss monster per "area" and you can walk up to the boss and fight at any time... so the little ones are there to get you better to kill the boss... so that's 18 "mini bosses" 2 "mega bosses" and 38 monsters... and literally an infinite number of characters to make!
Logged
Print
Pages: [
1
]
2
3
...
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
KOR: A Dot RPG 2