Author Topic: The Sword of Darkness  (Read 25062 times)

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Offline mdjenkins86

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« Reply #75 on: June 28, 2005, 05:43:00 am »
ThinkPokemon.
Sometimes it was impossible to avoid fight if you were in the los of other trainers.

Offline DJ Omnimaga

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« Reply #76 on: June 28, 2005, 06:18:00 am »
oh now I understand :)smile.gif cool
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Offline mdjenkins86

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« Reply #77 on: July 02, 2005, 08:01:00 pm »
My website has been updated with info and screen including the tiny Infinity Isle map.

http://home.comcast.net/~mdjenkins86/

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« Reply #78 on: July 03, 2005, 03:48:00 am »
Cool, I see you had included some spoilers as well? ;)wink.gif
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Offline mdjenkins86

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« Reply #79 on: July 05, 2005, 12:28:00 pm »
what do you think is better, mission based or linear storylines.

Offline DJ Omnimaga

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« Reply #80 on: July 05, 2005, 12:31:00 pm »
I prefer (non)-Linear storyline, Mission Based is why I didnt liked Final Fantasy VIII very much, missions doesnt make the game sound like a RPG much

EDIT: btw do you know how to make animated screenshots with CalcCapture because it might be cool to see the game in action :)smile.gif
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Offline mdjenkins86

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« Reply #81 on: July 05, 2005, 12:34:00 pm »
Dear Lord, you reply fast.
Well that exactly what I want to move towards with TSOD2:TN.  The first tsod wouldn't make much sense if it wasn't linear.

I loved X2

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« Reply #82 on: July 05, 2005, 12:42:00 pm »
yeah I know I can reply fast, sometimes I see this board becoming like a chat room  :wacko:triso2.gif

by X2 do you mean Final Fantasy X-2?
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Offline mdjenkins86

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« Reply #83 on: July 05, 2005, 12:43:00 pm »
Yep...I played 300 hours and have some 23 million gil and can hit 5 (thats right 5) nines in damage which nearly impossible.

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« Reply #84 on: July 05, 2005, 12:47:00 pm »
wow, 300 hours, thats a  lot, the largest amount of time I ever devoted in a RPG was 117 hour at Star Ocean II on the PSOne

In Illusiat 12 (an BASIC RPG I made 2.5 years ago) you can reach 99999 damage easily by attacking a monster with his elemental weakness.
user posted image

the worst thing tho... is that monsters can ALSO do over 9999 HP damages :laugh:evillaugh.gif
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Offline mdjenkins86

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« Reply #85 on: July 05, 2005, 12:51:00 pm »
That is awesome, even as primitive as it looks that still looks freakin awesome.  Cool.

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« Reply #86 on: July 05, 2005, 01:21:00 pm »
QuoteBegin-mdjenkins86+July 5, 2005, 19:51-->
QUOTE (mdjenkins86 @ July 5, 2005, 19:51)
That is awesome, even as primitive as it looks that still looks freakin awesome.  Cool.  

 I know, and there aren't any good ASCII RPG's for the 68k calcs (if any).

I guess that's mostly because of the lack of text-wrapping on the homescreen, and the vaster array of graphscreen functions.

I am beginning to want an 83+SE more and more, just so that I can play Kevin's awesome RPG's :)smile.gif

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« Reply #87 on: July 05, 2005, 01:36:00 pm »
LOL :Dbiggrin.gif, I guess you would like it, the 83+s have a small screen, slower processor (z80), crappier LCD driver but even with that we have a big bunch of ASM RPGs and some cool BASIC ones
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« Reply #88 on: July 06, 2005, 04:05:00 am »
That's an incredibly good rpg story, frankly I'm tired of those rpgs that have storylines that basically rip off the Final Fantasy series. Originality is necessary for an rpg.

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« Reply #89 on: July 06, 2005, 04:25:00 am »
I have to agree with that (that post above was from dysfunction %)rolleyes2.gif ) because its annoying to see all those RPGs with the same storyline, and I know I made a lot, especially the Illusiat series.

Another thing I would like to see in a calc RPG is actually a GOOD ending, not just "You finished the same, the planet is now in peace, thank u for playing" or that kind of stuff, I want to see images, continuing storyline or even surprises. However I kknow this is the hardest part of a calc RPG making because the ending is usually at that time you start running out of RAM, so you cannot do much but I'm sure in some case it would be possible.
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