Author Topic: Ultima V: General Discussion  (Read 71703 times)

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Offline lachprog

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Ultima V: General Discussion
« Reply #540 on: November 07, 2007, 11:21:00 am »

 THE POST 13511766

This is getting more and more awesome every day! :bow:worship.gif

QuoteBegin
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QUOTE

256 x 256 = 64Kb
64Kb x 2 maps = 128Kb

Offline Ranman

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Ultima V: General Discussion
« Reply #541 on: November 07, 2007, 11:25:00 am »

 THE POST 13511778
QuoteBegin-Lachprog+7 Nov, 2007, 17:21
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QUOTE (Lachprog @ 7 Nov, 2007, 17:21)
This is getting more and more awesome every day! :bow:worship.gif

That's really good, what kind of compression are you useing?

Thanks Lachprog! :)smile.gif

I use TTPack from the TTTools suite -- I believe it uses the LZW compression algorithm.  

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #542 on: November 07, 2007, 11:35:00 am »

 THE POST 13511793
I didn't saw lachprog here in ages O_Oshocked2.gif

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Ultima V: General Discussion
« Reply #543 on: November 07, 2007, 12:41:00 pm »

 THE POST 13511891
especially since the SMB68k release  


Offline Halifax

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Ultima V: General Discussion
« Reply #544 on: November 07, 2007, 01:44:00 pm »

 THE POST 13511984
Yeah LZW is great for grayscale, and b/w compression especially. And also just about anything.

Although there are some variations of LZW that are better, like the one used with GIFs and PNGs, but the GIF LZW compression technique is copyrighted, and you could get a fine for implementing it. ;)wink.gif

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Ranman

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Ultima V: General Discussion
« Reply #545 on: November 07, 2007, 03:49:00 pm »

 THE POST 13512146
QuoteBegin-Halifax+7 Nov, 2007, 19:44
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QUOTE (Halifax @ 7 Nov, 2007, 19:44)
Yeah LZW is great for grayscale, and b/w compression especially. And also just about anything.

Although there are some variations of LZW that are better, like the one used with GIFs and PNGs, but the GIF LZW compression technique is copyrighted, and you could get a fine for implementing it. ;)wink.gif

 I believe the GIF patent has expired.  :Ptongue.gif

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Offline Halifax

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Ultima V: General Discussion
« Reply #546 on: November 08, 2007, 02:15:00 pm »

 THE POST 13513562
Oh really, Yay!  

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #547 on: November 08, 2007, 03:15:00 pm »

 THE POST 13513645
wasnt gif patents from back in the 80s anyway?  

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Offline Ranman

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Ultima V: General Discussion
« Reply #548 on: November 15, 2007, 06:08:00 pm »

 THE POST 13524775
Frigates, sunsets, whirlpools, the dark Underworld, and magic light spells...

user posted image

This post has been edited by Ranman on 16 Nov, 2007, 14:29

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Offline Zera

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Ultima V: General Discussion
« Reply #549 on: November 15, 2007, 06:13:00 pm »

 THE POST 13524779
Sexy. :)smile.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #550 on: November 15, 2007, 06:22:00 pm »

 THE POST 13524783
Wow nice! So much complete :)smile.gif

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Offline TIfanx1999

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Ultima V: General Discussion
« Reply #551 on: November 16, 2007, 12:42:00 pm »

 THE POST 13525906
Looking good, as always ;)wink.gif


Offline Ranman

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Ultima V: General Discussion
« Reply #552 on: November 17, 2007, 12:41:00 pm »

 THE POST 13527161
Well... the meeting within Lord Blackthorn (cutscene) is complete...

- required 850 bytes to implement (expensive, but worth it!)  o.oblink.gif:gah:fou.gif
- 64 scripted player movements
- arrested by the castle's guards
- subdued and blindfolded
- chained and manacled
- lengthy dialog involving up to 3 questions
- responses to the questions determine the permanent fate of a party member
- remainder of party thrown into the dungeon

That was fun to implement! ^_^


No screenies lest I spoil the fun! :ninja:ninja.gif

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Ultima V: General Discussion
« Reply #553 on: November 17, 2007, 01:37:00 pm »

 THE POST 13527228
QuoteBegin-Ranman+16 Nov, 2007, 0:08
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QUOTE (Ranman @ 16 Nov, 2007, 0:08)
Frigates, sunsets, whirlpools, the dark Underworld, and magic light spells...

user posted image

 that's pretty insane...  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #554 on: November 17, 2007, 02:01:00 pm »

 THE POST 13527244
awesome! Don't spoil too much tho :)smile.gif

If i remember game engine must stay under 64 KB, right?


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