View full version: TI-BASIC
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  1. Quick Question
  2. Sprite to Hex Routines
  3. TI-Basic Game Design Tutorial Now Available for Commentary
  4. Improvements
  5. Versatile basic platformer engine -- optimization help?
  6. Undo
  7. NSpire Basic Arrays
  8. Arbitrary precision operations
  9. Extra Detail Suite
  10. Why never to use Goto.
  11. Tilemap optimization
  12. [TI-Basic] Divide Numbers and Rest of Division
  13. MOVED: Physics Lessons
  14. Choice Endurance Help
  15. Ti-Basic Custom Graphics
  16. MOVED: [BULLETIN] Cage Match Help
  17. Cage match battle engine
  18. Text sprite finder
  19. BASIC One-Liners
  20. Ready to give up on a program (since I can't just pull my hair out)
  21. Word Encoding/Decoding
  22. Unique Pure BASIC Scrolling Tilemapper
  23. Simple RPG
  24. Using asm( inside a program?
  25. Ti-83+ Ti-Basic: Fastest Way to get the Graph Screen to redraw itself
  26. Fun with strings!
  27. Speed of Asm(
  28. Length of Strings
  29. Limit on xLib tilemap?
  30. How does this line of code work?
  31. Inputting Data into a Matrix
  32. [TI-Basic] umm... error?
  33. Secure (Ish) Cipher
  34. Help with sub(
  35. xLib putting sprite in scrolling map
  36. fPart and 1+int(abs(log(X
  37. Ticks?
  38. Routine request.
  39. need help with spanish letters
  40. Application booting just after turning on
  41. Friendly window in Horiz mode
  42. For( Loop Slowdown Update
  43. Decimal Binary conversion
  44. TI-BASIC Images
  45. Probably Pointless Program
  46. Basic to ASM?
  47. Quadratic Formula
  48. Sierpinski's Triangle
  49. Chaine et variables (string and variable) [English/French]
  50. Nspire IF bug? :O