Author Topic: Extra/Hidden Characters  (Read 15056 times)

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Offline DJ Omnimaga

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Re: Extra/Hidden Characters
« Reply #15 on: March 07, 2010, 02:22:33 am »
Nope, vertical text sprites is a totally different technique (that I still don't understand XD). I'll post code showing how dual layer works


« Last Edit: March 07, 2010, 02:43:36 am by DJ Omnimaga »
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Offline meishe91

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Re: Extra/Hidden Characters
« Reply #16 on: March 07, 2010, 02:25:23 am »
Hmmm ok, well cool. Thanks O0 (best sprite that I know of :P)
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Offline DJ Omnimaga

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Re: Extra/Hidden Characters
« Reply #17 on: March 07, 2010, 02:44:03 am »
Finaslly I decided to put a screenie :P
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Offline meishe91

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Re: Extra/Hidden Characters
« Reply #18 on: March 07, 2010, 02:50:01 am »
So it is kind of like using horizontal text sprites but with full sized characters? I mean I see what is happening and all...but ya. Also, are the store and recall of pics necessary?

Thanks by the way.
« Last Edit: March 07, 2010, 02:50:18 am by meishe91 »
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Offline trevmeister66

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Re: Extra/Hidden Characters
« Reply #19 on: March 07, 2010, 03:02:55 am »
I made this program a while ago (see attachments)

Edit: Yes, I know i spelled dual wrong in the program name.
« Last Edit: March 07, 2010, 03:03:39 am by trevmeister66 »
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Offline DJ Omnimaga

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Re: Extra/Hidden Characters
« Reply #20 on: March 07, 2010, 03:24:55 am »
nice you made it run quite fast. I had a similar prog but it was slow x.x

Builderboy has a Java one too

I think I should put them in the archive...
« Last Edit: March 07, 2010, 03:27:09 am by DJ Omnimaga »
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Offline trevmeister66

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Re: Extra/Hidden Characters
« Reply #21 on: March 07, 2010, 03:29:18 am »
nice you made it run quite fast. I had a similar prog but it was slow x.x

Builderboy has a Java one too

I think I should put them in the archive...
Thanks :) I got really tired of either trying to guess a combination, or repeatedly testing combinations while I was programming, so I decided to end it once and for all. Also, I believe all of those characters are ones you can get on the calc without an asm program.
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Offline meishe91

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Re: Extra/Hidden Characters
« Reply #22 on: March 07, 2010, 03:32:27 am »
That is pretty cool.
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Offline ztrumpet

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Re: Extra/Hidden Characters
« Reply #23 on: March 07, 2010, 11:27:37 am »
Nice program!  I think I'll try it when I get home! ;D

Offline Eeems

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Re: Extra/Hidden Characters
« Reply #24 on: March 07, 2010, 12:07:27 pm »
So it is kind of like using horizontal text sprites but with full sized characters? I mean I see what is happening and all...but ya. Also, are the store and recall of pics necessary?

Thanks by the way.
Yes they are. If you do not store/recall the pic then the first text will just be overwritten by the other one. Storing/recalling allows you to have both lines of text displayed together.
/e

Offline DJ Omnimaga

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Re: Extra/Hidden Characters
« Reply #25 on: March 07, 2010, 01:01:28 pm »
I still don't get these vertical sprites x.x

I will really have to check the topic on them one day
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Offline Builderboy

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Re: Extra/Hidden Characters
« Reply #26 on: March 07, 2010, 01:21:11 pm »
Yeah, i never actually got around to learning them, but i believe they use the same concept as horozontile text sprites

Offline ztrumpet

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Re: Extra/Hidden Characters
« Reply #27 on: March 07, 2010, 02:01:39 pm »
Yeah, i never actually got around to learning them, but i believe they use the same concept as horozontile text sprites
That's right.  Please note Vertical Text Sprites don't work on 2.53MP unless you use an Asm program to turn off a flag.  :(

Offline Builderboy

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Re: Extra/Hidden Characters
« Reply #28 on: March 07, 2010, 02:04:18 pm »
:O You know what this means???  Portal won't work on 2.53 either!  It requires that that flag be off in order for it to run :(

Offline ztrumpet

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Re: Extra/Hidden Characters
« Reply #29 on: March 07, 2010, 02:08:23 pm »
:O You know what this means???  Portal won't work on 2.53 either!  It requires that that flag be off in order for it to run :(
:(
TI, FEEL OUR WRATH!

This is too bad. :(

By the way, the hex code to turn the flag off is:
AsmPrgmFDCB058ECC9

Why Ti, why?