Author Topic: Brick Breaker for TI-nspire (Lua)  (Read 13989 times)

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Offline AnToX98

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Re: Brick Breaker for TI-nspire (Lua)
« Reply #30 on: January 04, 2014, 05:09:10 am »
Hey guys :D
I'm back with a soon new update of my brick breaker :)
Here are the new features :

- Bonus (view first post for more information)
- Entirely rewrote code
- Added lots of random collision to avoid the stuck of the ball
- Mouse support for menu (it already exists in the game)
- Shaper blocks
- The image of the doors at gameover takes to much space, that's why the doors are now drawed with the lua api
- The blocks now get down like in the blackberry game !



It will be soon here, and it will be the 1.0 version, hope i'll finish soon :)
« Last Edit: January 04, 2014, 05:10:09 am by AnToX98 »



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Offline AnToX98

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Re: Brick Breaker for TI-nspire (Lua)
« Reply #31 on: March 05, 2014, 11:58:46 am »
Hey Omnimaga, I'm sorry for inactivity, but there was lots of things to fix and do to 1.0 release

So today, here is 1.0 release ;D





Main features of 1.0 :

- Graphics improved : doors simplified, blocks more clean
- Full mouse support : in menu as in the game (with mouseDown also)
- 8/6/2/4/5 support
- Code entirely rewrote and commented
- New screen manager
- Press "p" to pause the game at any time
- Bonus ! : Add score/Add life/Add ammo/MultiBall/Larger Pad : throw the ball in blocks to get them
- Lots of random collisions added to ensure that the ball don't gets stuck
- If you have ammo, fire with enter/5/mouse clickpad to destroy blocks
- Blocks get down like "aliens" if you let the ball to many time


Download link in first post :)






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Offline LDStudios

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Re: Brick Breaker for TI-nspire (Lua)
« Reply #32 on: March 05, 2014, 06:03:44 pm »
Great work! It's 1,000,000 times better :D
My only complaint is the finite number of levels.
Maybe you could have 34 set levels, and then have it start randomly making them?
Also, when the power ups hit your paddle, it looks like you are getting hurt. Maybe a slower flash that repeated a few times would seem more fit.
To tell you the truth, I really didn't like the old version, but now it is very fun!



Offline AnToX98

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Re: Brick Breaker for TI-nspire (Lua)
« Reply #33 on: March 06, 2014, 07:19:45 am »
Great work! It's 1,000,000 times better :D
My only complaint is the finite number of levels.
Maybe you could have 34 set levels, and then have it start randomly making them?
Also, when the power ups hit your paddle, it looks like you are getting hurt. Maybe a slower flash that repeated a few times would seem more fit.
To tell you the truth, I really didn't like the old version, but now it is very fun!

Yeah maybe random levels would be cool. But random levels are always the same : blocks everywhere and no "logic" disposition.
I agree with you : the old version wasn't really playable but know it is 100 % functional, and I think it is the only Brick Breaker on Nspire.
It has more than 1200 code lines, so it is a big project !

But know, i'll concentrate more on small and fun games (and put them all together ?). Because it is more simple to make them and there's no need of losing 1 hour of your time to correct a collision problem.

When I'll finish that I'll start again a big project (a strategy game I think, like age of empires).

 



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Offline DJ Omnimaga

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Re: Brick Breaker for TI-nspire (Lua)
« Reply #34 on: March 07, 2014, 01:15:18 am »
Great work! I like how this looks like. :D
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline AnToX98

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Re: Brick Breaker for TI-nspire (Lua)
« Reply #35 on: March 07, 2014, 02:54:39 pm »
Here's a little video of it :)





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