Author Topic: Super Hexaspire Alpha!  (Read 47859 times)

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Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #60 on: November 27, 2013, 02:13:32 pm »
Remember, I am only thinking about adding sound. The program I have right now is fairly slow for what it can do, so adding sound will only make it laggier. Right now I am trying to figure out some creative way to make it so my patterns don't have a big gap in between them. Then that would make the program a lot better. Come on, RedHat, think!  :-\

Offline Streetwalrus

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Re: Super Hexaspire Alpha!
« Reply #61 on: November 27, 2013, 02:43:19 pm »
Remember, I am only thinking about adding sound. The program I have right now is fairly slow for what it can do, so adding sound will only make it laggier.
Not entirely right. Having an actual soundchip is just like having hardware graphics acceleration. It lowers the CPU load allowing it to do it's thing faster. The only cost of adding sound via an external RS232 soundchip is sending bytes over the UART, which is almost meaningless for your game. ;)

Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #62 on: November 27, 2013, 03:01:39 pm »
Shhh, shhh...

That is true, but I don't want to exactly go buy some hardware right now ;)

I do need to figure out this problem, however...

edit: Okay, I think I got this, hopefully it doesn't explode in my face. I made a backup just in case  <_<
« Last Edit: November 27, 2013, 03:25:20 pm by RedHat »

Offline Streetwalrus

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Re: Super Hexaspire Alpha!
« Reply #63 on: November 27, 2013, 03:42:36 pm »
That is true, but I don't want to exactly go buy some hardware right now ;)
Well, when the time comes, it's just an Arduino which is real cheap (prolly around $20). ;)

And yeah cross fingers so your fix works. :D

Mom why did you take my CX away ?

Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #64 on: November 27, 2013, 03:51:17 pm »
Mom why did you take my CX away ?
Could see myself one day saying this to my mom.
Anyway, it is sort of... going as planned. I got some stuff down, but the program just doens't want to get rid of that gap! :'(

Offline Streetwalrus

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Re: Super Hexaspire Alpha!
« Reply #65 on: November 27, 2013, 03:53:05 pm »
Mom why did you take my CX away ?
Could see myself one day saying this to my mom.
The thing is, out of my 7 calcs, my Mom has 3.5, I have the other 3.5. :P

Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #66 on: November 27, 2013, 03:59:19 pm »
Mom why did you take my CX away ?
Could see myself one day saying this to my mom.
The thing is, out of my 7 calcs, my Mom has 3.5, I have the other 3.5. :P

.5?

Offline Streetwalrus

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Re: Super Hexaspire Alpha!
« Reply #67 on: November 27, 2013, 04:00:14 pm »
Yes. I have the motherboard, she has the case. :P But let's get back on topic.

Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #68 on: November 27, 2013, 04:05:58 pm »
Yes. I have the motherboard, she has the case. :P But let's get back on topic.

Lol! Such wow.

Well, I just have to make the code that moves all the numbers in an array to the very right and BAM I think that the code I implemented will work. I am actually very happy that this topic was brought up again, I was afraid it was dying because I haven't had time to update it!

Offline Streetwalrus

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Re: Super Hexaspire Alpha!
« Reply #69 on: November 27, 2013, 04:07:29 pm »
Lol, cool to hear you're making progress. I hope I can get my CX back soon to check it out. :)

Offline Keoni29

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Re: Super Hexaspire Alpha!
« Reply #70 on: November 27, 2013, 05:25:37 pm »
We don't want this project to die :)
If you like my work: why not give me an internet?








Offline ClrDraw

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Re: Super Hexaspire Alpha!
« Reply #71 on: November 27, 2013, 07:41:13 pm »
Come on RedHat, you can do it!
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline RedHat

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Re: Super Hexaspire Alpha!
« Reply #72 on: November 27, 2013, 09:35:47 pm »
YES! IT'S WORKING! Okay, now I have to polish up a few patterns, and release a quick preview on YouTube. Guys and gals, this is going to be great (dances). Oh, and I stopped working on it a couple of hours ago because I went to the movies to see catching fire, but I'll stay on topic for now.

Here are some videos for you people:

current calculator game video:
Me playing the original game:
« Last Edit: November 27, 2013, 11:19:00 pm by RedHat »

Offline Adriweb

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Re: Super Hexaspire Alpha!
« Reply #73 on: November 28, 2013, 06:45:48 am »
That's pretty awesome, congratz :)
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Offline SpiroH

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Re: Super Hexaspire Alpha!
« Reply #74 on: November 28, 2013, 09:31:44 am »
YES! IT'S WORKING! Okay, now I have to polish up a few patterns, and release a quick preview on YouTube. Guys and gals, this is going to be great (dances). ...
That's so cool! Now imagine the sound track IS 'de facto' included. Wouldn't that be just amazing? (Nice soundtrack merge, btw).
Anyway, we keep waiting here for the next release. Keep it up! ;)