Author Topic: [Axe] Game with a 3D tunnel with first person view in it but no name yet  (Read 12464 times)

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Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #30 on: December 31, 2013, 01:17:35 pm »
What would be in it ? Start / quit ? :P no use for a menu.

Offline Hayleia

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #31 on: December 31, 2013, 01:21:30 pm »
Well, "menu" is a big word since indeed, there would not be a lot of choices. But something that displays the current highscore (that you'd have to save then :P) and waits for a key to be pressed before starting would be a nice addition :)
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Offline ClrDraw

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #32 on: December 31, 2013, 03:50:13 pm »
Quote
something that displays the current highscore
That's what I meant.


(when I crash it shows a little box that waits for a key like Hayleia said)
« Last Edit: December 31, 2013, 03:52:10 pm by ClrDraw »
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Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #33 on: December 31, 2013, 08:32:02 pm »
I can add that yeah. Not that popup thing which is a bit overkill IMO, but I'll add highscore + pseudo-menu.

Offline TIfanx1999

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #34 on: January 02, 2014, 05:25:02 pm »
This is pretty sweet Matref! :D

Offline parserp

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #35 on: January 02, 2014, 05:30:11 pm »
Awesome work! I'm still trying to get over the fact that you made it run that fast in Axe :o Is it 6 MHZ ?
« Last Edit: January 02, 2014, 05:30:56 pm by parserp »

Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #36 on: January 02, 2014, 05:32:59 pm »
Thanks ^^

Also, small update + actual release :) I corrected the bug ben_g mentionned, added the crappiest menu ever seen in the world and highscore with SMC, and I used Keoni29's font to display the score, which made me gain 1 FPS - from 27 to 28 ;D



Download the actually up-to-date version on ticalc : http://www.ticalc.org/archives/files/fileinfo/457/45784.html

EDIT : sorry parserp I didn't see your post ^^' I refer you to my sig :P
« Last Edit: January 02, 2014, 05:36:03 pm by Matrefeytontias »

Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #37 on: January 03, 2014, 03:59:32 pm »
I finally had clipped segment connections working ! And it's not even slow ! :D

That means, I now have an actual solid 3D tunnel, this time including the "diagonal lines" you guys were asking for :P

I'll post a screenshot in a few :)

Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #38 on: January 03, 2014, 04:32:40 pm »
Bump, sorry for triple-post :/ but

Screenshot ! :D It's 15 FPS at 6 MHz btw :)

« Last Edit: January 03, 2014, 04:33:11 pm by Matrefeytontias »

Offline Streetwalrus

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #39 on: January 03, 2014, 04:53:31 pm »
O.O Holystuff, that's pretty epic Matref ! Great job ! :thumbsup:

Offline DJ Omnimaga

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #40 on: January 03, 2014, 08:07:21 pm »
Very nice! :D WIll you keep a 15 MHz version, though, for those who want smoother gameplay?
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Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #41 on: January 03, 2014, 08:36:13 pm »
I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayable :P

So, now the plan is :
  • Let Tunnel 3D alone. It's a separate game than this one, and it's fully completed and available on ticalc.
  • This more beautiful tunnel will be another, more interesting game, but I don't know exactly what it'll be. So just post ideas if you have some !

Offline fb39ca4

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #42 on: January 03, 2014, 08:54:27 pm »
I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayable :P
Can't you just reduce the distance moved each frame?
« Last Edit: January 03, 2014, 08:54:42 pm by fb39ca4 »

Offline DJ Omnimaga

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #43 on: January 03, 2014, 09:32:56 pm »
I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayable :P

So, now the plan is :
  • Let Tunnel 3D alone. It's a separate game than this one, and it's fully completed and available on ticalc.
  • This more beautiful tunnel will be another, more interesting game, but I don't know exactly what it'll be. So just post ideas if you have some !
Oh ok I thought the previous versions were 15 O.O

EDIT: Nvm, I realize that I confused this thread with the other ._.
« Last Edit: January 03, 2014, 09:33:23 pm by DJ Omnimaga »
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Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #44 on: January 03, 2014, 09:39:08 pm »
I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayable :P
Can't you just reduce the distance moved each frame?
It's already pretty low, and either case I hate using Full.

DJ nothing in this thread nor any thread of my making is 15 MHz :P (excepting the plasma one).