Author Topic: [Axe] Game with a 3D tunnel with first person view in it but no name yet  (Read 12482 times)

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Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #60 on: January 04, 2014, 03:58:51 pm »
Hum nope :P I don't see myself programming it.

Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #61 on: January 05, 2014, 10:56:10 am »
Bump,

Ever dreamed to drive a ship in 3D first-person view in a 3D tunnel, while firing bullets that collides on walls of the previously-mentioned tunnel ? WHAT DO YOU MEAN NO - I mean now you can :D



Imma add enemies to that.

Offline Sorunome

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #62 on: January 05, 2014, 11:02:01 am »
wow, just wow o.o

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Offline fb39ca4

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #63 on: January 05, 2014, 11:21:16 am »
Something like this? You obviously could not have as complex tunnels, but the enemies could work the same way.



Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #64 on: January 05, 2014, 11:30:57 am »
I was thinking on enemies that are more dynamic, and why not obstacles yeah. The tunnel will be bigger anyway.

Offline TheCoder1998

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #65 on: January 06, 2014, 04:09:50 am »
that looks simply amazing :D
it reminds me of this:

and yes, i'm a big sonic fan :P

Offline ClrDraw

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #66 on: January 09, 2014, 09:36:02 pm »
Okay so I've been having some fun with the source...  :P

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« Last Edit: January 09, 2014, 10:48:30 pm by ClrDraw »
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Offline TheCoder1998

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #67 on: January 10, 2014, 02:49:13 am »
 O.O  O.O  O.O
haha looking good  ;D
have you already got an idea for a name?
« Last Edit: January 10, 2014, 02:50:22 am by TheCoder1998 »
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Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #68 on: January 10, 2014, 04:08:44 am »
ClrDraw haha not bad :P I guess you just changed °TSpeed and HitRange, right ?

TheCoder1998 nope, no name yet. I'm focusing on Worms atm ;D
« Last Edit: January 10, 2014, 09:58:23 am by Matrefeytontias »

Offline Sorunome

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #69 on: January 10, 2014, 09:41:18 am »
lol, steroids :P

But that is insane fast ^.^

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Offline ClrDraw

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #70 on: January 10, 2014, 10:55:24 am »
Quote
ClrDraw haha not bad  I guess you just changed °TSpeed and HitRange, right ?
Lol, yup. I had to slow down wabbitemu to 25% so I didn't crash right away XD

Quote
TheCoder1998 nope, no name yet. I'm focusing on Worms atm
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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #71 on: February 03, 2014, 01:20:05 am »
ClrDraw's version should be called Vortex.
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Offline Matrefeytontias

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #72 on: February 03, 2014, 01:47:29 am »
It's nothing more than my version with modified constants :| why Vortex ?

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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #73 on: February 03, 2014, 02:17:54 am »
Lol I think both should be released :P (either as one or both, they look both fun). Maybe speed setting?
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Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« Reply #74 on: February 03, 2014, 11:54:44 am »
Yeah, maybe you should just have them not be constant and make a menu to set their values ;)
Not so hard to change using TokenIDE, you just replace all your °MyVar with MyVar then add a declaration and a setting.
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