Author Topic: [Contest] My First Quantum Translocator  (Read 15181 times)

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Offline LincolnB

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Re: [Contest] My First Quantum Translocator
« Reply #30 on: December 04, 2011, 09:41:13 pm »
wow, that looks awesome.
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Not much yet, hopefully this section will grow soon with time (and more contests)



Offline aeTIos

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Re: [Contest] My First Quantum Translocator
« Reply #31 on: December 05, 2011, 07:00:06 am »
Epic. I love your work.
Also butts 777 posts ^^
« Last Edit: December 05, 2011, 07:00:19 am by aeTIos »
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Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #32 on: December 06, 2011, 10:50:48 pm »
I've finally finished mapping all the levels, so I decided to make a quick screenie to show off :D
Next up - dialogue routines!

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Offline parserp

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Re: [Contest] My First Quantum Translocator
« Reply #33 on: December 06, 2011, 10:51:12 pm »
Looks AWESOME! +1

Offline hellninjas

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Re: [Contest] My First Quantum Translocator
« Reply #34 on: December 07, 2011, 07:28:57 am »
HOLY MOTHER OF...
This is amazing!
I love your sprite for the character :D

Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #35 on: January 22, 2012, 01:33:35 pm »
My First Quantum Translocator
Cemetech Contest 8 Entry (leafy)

INSTRUCTIONS FOR EGRESS:
1) Transfer MFQT.8xp to your calculator.
2) Run with your favorite shell.
3) Were you expecting more?

This game is only compatible with 15MHz calculators. Sorry, 83-users, but this is the future! (don't kill me :( )

NOTE:
This is not a finished product. Far from it, actually.
I was initially planning on adding text to the game for this release, but it proved to be too unwieldy for me to package in this beta. I'll finish it eventually, but not for this contest.

In addition, I've held out giving you guys the ending. Don't hate on me for doing this, but I want something for everybody to look forwards to in the next update.

ADDENDUM:
Because text was not included with the game, the administration has instructed me to include the controls here:

Left, Right : Move
Up : Jump
2nd : Place a shadow
Mode : Translocate
Alpha : Tele-jump (shhhhh...)

ADDENDUM ADDENDUM:
The last two levels are currently broken. Please make no attempt to solve them.
Actually, you can, but my collision engine has bugs. Unauthorized activity will result in you being randomly crushed against a wall.

ADDENDUM ADDENDUM ADDENDUM:
The administration has also instructed me to tell you that the spiky thing in that seemingly empty room is a save point. Don't waste your time trying to avoid it, all it does is fragment your soul.

ADDENDUM ADDENDUM ADDENDUM ADDENDUM:
For those of you who like cheating. Or just can't figure it out. Or are too unintelligent to.
(Did those words deter you?)
Press + to skip to the next level.
(You horrible person)

CREDITS ADDENDUM:
Kenny and Teddy Lee (Creators of original Flash game)
Cellar Door Games (cellardoorgames.com)
Newgrounds (sponsors)

CREDITS ADDENDUM ADDENDUM:
Omnimaga community (omnimaga.org)
Cemetech community (cemetech.net)
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Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #36 on: February 22, 2012, 01:05:13 pm »
I'm extremely pleased to announce that this entry took first place in cemetech contest 8!
* leafy dances

Once I get back home, I'll upload the beta for you guys to check out.

Congrats to everyone who sent in an entry :D
In-progress: Graviter (...)

Offline aeTIos

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Re: [Contest] My First Quantum Translocator
« Reply #37 on: February 22, 2012, 01:06:40 pm »
FIRST TO CONGRATZ!!
Also, will you finish this now?
« Last Edit: February 22, 2012, 01:12:55 pm by aeTIos »
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Offline KermMartian

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Re: [Contest] My First Quantum Translocator
« Reply #38 on: February 22, 2012, 01:12:45 pm »
Congratulations indeed. I had a lot of fun grading the entry. :D



Offline LincolnB

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Re: [Contest] My First Quantum Translocator
« Reply #39 on: February 22, 2012, 04:54:04 pm »
Many kudos from second place :D haha you deserved first, certainly.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: [Contest] My First Quantum Translocator
« Reply #40 on: February 22, 2012, 05:37:38 pm »
Congrats Leafy! Also I'm glad this game is finally finished. I was sad when JustCause's clone of MFQT died a few years ago. :( (thanks to several mem clears from parents).

And yeah upload it once done so we can play. :D So far I've tried HOMER-16 entry and downloaded Ashbad's and I'm looking forward to try the rest. :)
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Offline nxtboy III

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Re: [Contest] My First Quantum Translocator
« Reply #41 on: February 22, 2012, 10:40:11 pm »
This is kind-of a late reply, but I really like the background! I also like the particles. Nice job!   :thumbsup:
« Last Edit: February 22, 2012, 10:40:25 pm by nxtboy III »

Offline DJ Omnimaga

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Re: [Contest] My First Quantum Translocator
« Reply #42 on: February 23, 2012, 01:18:36 am »
Ok I tried it and it's really great O.O. One thing, though: Is that supposed to happen?  (I'm talking about the extremely high jump)

« Last Edit: February 23, 2012, 01:18:57 am by DJ_O »
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Offline leafy

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Re: [Contest] My First Quantum Translocator
« Reply #43 on: February 23, 2012, 01:29:45 am »
That's one of the glitches I was talking about with Builder - did you jump and then hit alpha at the same time?
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Offline DJ Omnimaga

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Re: [Contest] My First Quantum Translocator
« Reply #44 on: February 23, 2012, 01:34:30 am »
I can't tell because my LSD settings were blurry, but I guess so.
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