Author Topic: [Mini-Project] Axe TRON  (Read 12832 times)

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Offline FinaleTI

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Re: [Mini-Project] Axe TRON
« Reply #15 on: December 22, 2010, 08:15:23 pm »
Well by itself it probably wouldn't, but when you add in linking, in order to keep up a decent speed while updating almost in real-time, you'd probably have to put it in Full.

At least that's my guess.


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Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #16 on: December 22, 2010, 08:52:36 pm »
no, linking does not work in full speed mode.

connection between two calcs can be almost instantaneous if you are good at it like i have become.
« Last Edit: December 22, 2010, 09:10:57 pm by happybobjr »
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Offline FinaleTI

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Re: [Mini-Project] Axe TRON
« Reply #17 on: December 22, 2010, 09:12:55 pm »
no, linking does not work in full speed mode.

connection between two calcs can be almost instantaneous if you are good at it like i have become.
Aww.
But when I get to linking on Pokemon, I know who to ask for help. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
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Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #18 on: December 22, 2010, 09:17:09 pm »
;)

linking in pokemon like in the original?
or like the underground mode in diamond and pearl?

they have two complete different ways of dealing with them.


If it is like trading pokemon, there wouldn't be a problem with the ti-83+ editions.

You would like to make multiple passes and then choose the most occurring bytes.
or
Not use the value of 4 at all. send all the info. and then if anything had received 4, send that value again.
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Offline FinaleTI

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Re: [Mini-Project] Axe TRON
« Reply #19 on: December 22, 2010, 09:23:04 pm »
;)

linking in pokemon like in the original?
or like the underground mode in diamond and pearl?

they have two complete different ways of dealing with them.


If it is like trading pokemon, there wouldn't be a problem with the ti-83+ editions.

You would like to make multiple passes and then choose the most occurring bytes.
or
Not use the value of 4 at all. send all the info. and then if anything had received 4, send that value again.

Linking like the original.
I don't think trading will be that bad, but link battling... I think that will cause me a lot more trouble.

Although your question made me wonder about doing a Union Room style thing as well...

Anyway, can't wait to see what you got for TRON.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #20 on: December 22, 2010, 09:24:07 pm »
oh, crud i forgot to make a screeny. I shall be making one in less than 5 min.
mind posting something so i won't have to double post ? ;P
School: East Central High School
 
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Offline FinaleTI

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Re: [Mini-Project] Axe TRON
« Reply #21 on: December 22, 2010, 09:30:01 pm »
oh, crud i forgot to make a screeny. I shall be making one in less than 5 min.
mind posting something so i won't have to double post ? ;P
Post.

Edit so this post is actually worthwhile: Can't wait for that screenie.
« Last Edit: December 22, 2010, 09:30:29 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #22 on: December 22, 2010, 09:44:39 pm »


another bad screeny.

* happybobjr wonders how the real TRON looked and hopes to make improvements.
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Offline yunhua98

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Re: [Mini-Project] Axe TRON
« Reply #23 on: December 22, 2010, 09:46:37 pm »
man, if I only had an I/O cable, I could make two player games.  :(

btw, that looks great!  and very fast.  ;)

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Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #24 on: December 22, 2010, 09:47:34 pm »
lmao, that is in the slow speed mode.

next screeny will be in fast mode >:D
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Offline DJ Omnimaga

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Re: [Mini-Project] Axe TRON
« Reply #25 on: December 23, 2010, 12:25:03 am »
then again, if it's tron it wouldn't have to be "true" mode seven as the floor would always be at the same angle from the viewer, who would only ever turn at right angles himself. that may actually be doable =D
yeah true, there could be some perspective, but when turning it would turn instantly like the 3D Tron game people played in College.

I wonder what causes more errors on a 83+, though? It's kinda similar, but slower. O.O

As for the tron game I am talking about it would be this one I think:

« Last Edit: December 23, 2010, 12:27:39 am by DJ Omnimaga »
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Offline willrandship

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Re: [Mini-Project] Axe TRON
« Reply #26 on: December 23, 2010, 12:32:02 am »
Want an open-source, really popular example? Armagetron Advanced (also called Armacycles in Fedora and Redhat due to the whole "Tron" thing"

Offline DJ Omnimaga

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Re: [Mini-Project] Axe TRON
« Reply #27 on: December 23, 2010, 01:19:34 am »
OH WAIT! That's THE game I meant, my bad. I didn't remember it was called differently, since it was so long ago. I remember the layout now and the fonts used. It's definitively Armagetron Advanced that we played in school.

« Last Edit: December 23, 2010, 01:19:56 am by DJ Omnimaga »
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Offline Builderboy

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Re: [Mini-Project] Axe TRON
« Reply #28 on: December 23, 2010, 01:26:44 am »
That looks awesome :D I can't wait to try this out with my sisters calc :D (that is if my link cable behaves :|)

Offline DJ Omnimaga

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Re: [Mini-Project] Axe TRON
« Reply #29 on: December 23, 2010, 01:38:52 am »
What's wrong with your link cable? Is it wearing out like my calc to calc one?
« Last Edit: December 23, 2010, 01:39:04 am by DJ Omnimaga »
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