Author Topic: [Mini-Project] Axe TRON  (Read 12830 times)

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Offline Builderboy

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Re: [Mini-Project] Axe TRON
« Reply #30 on: December 23, 2010, 01:51:03 am »
The wire is broken or something inside so it only works if you bend the wire a certain way

Offline DJ Omnimaga

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Re: [Mini-Project] Axe TRON
« Reply #31 on: December 23, 2010, 03:51:31 am »
Aw, sorry to hear. Same as mine, then :/. Fortunately my ti-pc link cables work fine I think. It's just an hassle to test linked programs like CALCnet :/
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Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #32 on: December 23, 2010, 10:15:38 am »
here is the source and a compiled copy.
maybe quiblo can help with the 83+ problem.
« Last Edit: January 10, 2011, 05:58:11 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Happybobjr

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Re: [Mini-Project] Axe TRON Circles of Calc.
« Reply #33 on: January 10, 2011, 06:00:00 pm »
Had some free time.

I have made speed and size optimizations.
Better graphical display at beginning.
Tells you what side your on during count down.
and a few more things.

If you use the old version, it is worth updating.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Compynerd255

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Re: [Mini-Project] Axe TRON
« Reply #34 on: January 11, 2011, 10:35:53 am »
I can't download the program myself, but I think that it would be cool to interface this game with CALCnet2.2 on DoorsCS, if you are an advocate of that. Four player (or eight player) Lightcycle would be awesome, and it would also be cool with the tank and disc fighting mode.

One thing that I've always wanted to do for a Tron game is where every calculator is a User, and a User could have multiple Programs, which you send on raids to steal files from other Users, which are worth points. Users would use their Game Grid games to defend their files (e.g. you have to play Lightcycle to get that government intelligence, for example).
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #35 on: January 11, 2011, 10:49:23 am »
I have actually never played a tron game :P so i am not 100% sure about everything you said.

One idea that you gave me, probably what you meant but, is to have a bunch of multiplayer games packaged into a lager game (app)
This app would keep record of your wins/loses against other players.

I have no idea how i could implement calcnet2.2 because i think he wrote that in pure asm, where as i have been using axe.

Tank: are you saying like tanks from Wii Play?
Disk fighting: could you describe that for me?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline JustCause

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Re: [Mini-Project] Axe TRON
« Reply #36 on: January 11, 2011, 12:31:38 pm »
Of course, as soon as I come up with the idea to make Tron, someone makes it better :)

Good luck with this!
See you, space cowboy...

Offline Happybobjr

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Re: [Mini-Project] Axe TRON Calcs oof Light
« Reply #37 on: January 11, 2011, 12:33:43 pm »
lmao i have had this for a while.

I even have a mode 7 version compliments to Quiablo.
When i figure out rotation, and if i get permission, i will release that version.
« Last Edit: January 11, 2011, 12:34:08 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

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Re: [Mini-Project] Axe TRON
« Reply #38 on: January 12, 2011, 12:44:04 am »
I think an Axiom for Calcnet could be written. That would be cool.
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Offline Compynerd255

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Re: [Mini-Project] Axe TRON
« Reply #39 on: January 14, 2011, 10:41:57 am »
I think an Axiom for Calcnet could be written. That would be cool.
CALCnet2.2 is actually very easy to use. It works by modifying memory addresses in a certain order and calling four different subroutines, using Asm(CD####) (where #### is the Hex for the subroutine - thank you, Eeems). I don't know the addresses of the subroutines themselves, but you can get details on them on the CALCnet Whitepaper: (http://www.cemetech.net/projects/techreports/tech004_calcnet22.pdf)

I have actually never played a tron game :P so i am not 100% sure about everything you said.

Tank: are you saying like tanks from Wii Play?
Disk fighting: could you describe that for me?
One thing that I meant was that players would have Files that would be worth a certain amount of points, and players would play the games in order to steal or defend the files.
The tank game is having several tanks that in a maze, firing from a 360-degree rotating turret, shooting at other tanks and flying machines. It is kind of like Tanks from Wii Play, but without the bombs.
Disk fighting is where two players stand on platforms made from concentric rings and ricochet Frizbee-like disks off walls in an attempt to hit the other player. You are allowed to deflect the disks thrown at you with your own disk.
The best reference to make a true Tron game is to watch the 1982 movie.
« Last Edit: January 14, 2011, 10:44:58 am by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline JustCause

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Re: [Mini-Project] Axe TRON
« Reply #40 on: January 14, 2011, 12:25:43 pm »
OK, I have played this and it is AMAZING.

Suggestions: make it restart after each game, add options to change the speed (change the argument of the mod in the draw test), keep score.
See you, space cowboy...

Offline Munchor

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Re: [Mini-Project] Axe TRON
« Reply #41 on: January 14, 2011, 01:06:21 pm »
I compiled it with Axe 0.4.8, I press 'ENTER' at start but nothing happens :S

Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #42 on: January 14, 2011, 04:24:34 pm »
OK, I have played this and it is AMAZING.

Suggestions: make it restart after each game, add options to change the speed (change the argument of the mod in the draw test), keep score.
OMG someone has played it!  Thank you so much.
My original plan was to make an app of many 2 player games
These include
*Calc of duty ( Finished but not polished)
*Tron  (almost done, but i haven't had the opportunity to do an on calc test.  Also needs polishing)
*Tanks ( Started, I have a ton of info on two diff calcs  :banghead:  Frustrated today and might quit this one)
*Calc-Foo -Idea: one on one fighting game. (looks really easy but byte consuming)
*Mario -Idea: Classic mode of Mario (also looks extremely easy.  2 player co-op game)

I will make the updates you requested however and send it to you when i get to test it.
I have decided to quit my mode 7 version of tron.  It doesn't have any real problems. I just am to lazy to sort out variables to get them all in. (also borrowing code which i dislike doing)


I compiled it with Axe 0.4.8, I press 'ENTER' at start but nothing happens :S
Do you have two calcs?
Both calcs must be plugged in and have the program running before enter is pressed on either calc.
once this is done, and both calcs have pressed enter, the game will begin.
« Last Edit: January 14, 2011, 04:28:36 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

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Re: [Mini-Project] Axe TRON
« Reply #43 on: January 14, 2011, 04:25:13 pm »
Oh, it's multiplayer! I'll try it in WabbitEmu then.

Offline Happybobjr

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Re: [Mini-Project] Axe TRON
« Reply #44 on: January 14, 2011, 04:31:47 pm »
yaaa. that's the whole point of this project ;) :P

I can't wait to be done :)
« Last Edit: January 14, 2011, 04:32:17 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________