Author Topic: 2-3 person project?  (Read 29667 times)

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Offline saintrunner

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Re: 2-3 person project?
« Reply #135 on: January 16, 2012, 10:31:05 am »
sure thing :)
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #136 on: January 16, 2012, 01:56:20 pm »
Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.
Here is the system I use for levels :
 - the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes.
 - the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough :P )

BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.
* Geekboy1011 points to the pucrunch axiom

help cut down on size in the long run for all data needed :P

Offline saintrunner

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Re: 2-3 person project?
« Reply #137 on: January 16, 2012, 04:05:30 pm »
Here are the hex's for all of my sprites, minus the greyscale, which I am still thinking will take up WAY to much space, but they all still look really good :)

so here is the hex's and the hex's in a file so you can send it to your calc and recall it in
ENJOY!

Code: [Select]
:.SPRITES
:
:.FRUITS/ITEMS
:.APPLE
:[0810387C9E864C38]
:.BANANA
:[020307FD433D221C]
:.HATONSTICK
:[1C223E2E4A141020]
:.RADISH
:[000000011D6285F9]
:.WATERMELON
:[3C566AABAB6A563C]
:
:.BAZOOKALEFT
:.BAZOOKADOWN
:[000302352A312B4E00E0F038509030E097E547060205090E5010E0A0A0E060E0]
:.BAZOOKAUP
:[000382FD82F18B0E00E0F43C529A34E0070507060205090E5010E0A0A0E060E0]
:.BAZOOKARIGHT
:.BAZOOKADOWN
:[00070F1C0A090C0700C040AC548CD4720A08070505070607E9A7E26040A09070]
:.BAZOOKAUP
:[00072F3C4A592C0700C041BF418FD1700A08070505070607E0A0E06040A09070]
:
:.SHIELDRIGHT
:.STAND
:[01030B1F27351416C6E7974D3D9DED9D1F0B07040203020375FD6D4D45C7C7E6]
:.MOVEHALF
:[01030B1F27351416C6E7974D3D9DED7D1D08070405050B0725FDFDDDF5D77F86]
:.MOVE
:[01030B1F27351416C6E7974D3D9DED7D1D0807040D110F0725FDFDDDA5AF1F86]
:.SHIELDLEFT
:.STAND
:[63E7E9B2BCB9B7B980C0D0F8E4AC2868AEBFB6B2A2E3E367F8D0E02040C040C0]
:.MOVEHALF
:[63E7E9B2BCB9B7BE80C0D0F8E4AC2868A4BFBFBBAFEBFE61B810E020A0A0D0E0]
:.MOVE
:[63E7E9B2BCB9B7BE80C0D0F8E4AC2868A4BFBFBBA5F5F861B810E020B088F0E0]
:
:.GRENADERLEFT
:.MOVE
:[030709120C09070E80C0D8F4E2A62464347F0F0B15357801BC10E020A090E0C0]
:.MOVEHALF
:[030709120C09070E80C0D8F4E2A62464347F0F0B0F0B1E01BC10E020A0A0D0E0]
:.STAND
:[030709120C09070E80C0D8F4E2E62464347F070202030307BC10E02040C040C0]
:.THROW1
:[030709725C49371680C0C0C0C0887C8C0C070709080F0A1C30C08040A0E02000]
:.THROW2
:[030709725C49371680C0C0D0D8A850A00C070709080F0A1C20E0A0C020D07010]
:.GRENADERRIGHT
:.MOVE
:[01031B2F47652426C0E090483090E0703D080704050907032CFEF0D0A8AC1E80]
:.MOVEHALF
:[01031B2F47652426C0E090483090E0703D08070405050B072CFEF0D0F0D07880]
:.STAND
:[01031B2F47672426C0E090483090E0703D080704020302032CFEE04040C0C0E0]
:.THROW1
:[0103030303113E31C0E0904E3A92EC680C0301020507040030E0E09010F05038]
:.THROW2
:[0103030B1B150A05C0E0904E3A92EC6804070503040B0E0830E0E09010F05038]
:
:.MINE
:[00000018247E81FF]
:.GRENADE1
:[00000000F88F8FF8]
:.GRENADE2
:[2050884C3C1E0703]
:.GRENADE3
:[3C2424243C181818]
:.GRENADE4
:[040A11323C78E0C0]
:.GRENADE5
:[000000001FF1F11F]


p.s. TBO has the other ones I think
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Offline Yeong

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Re: 2-3 person project?
« Reply #138 on: January 17, 2012, 09:32:26 pm »
3-minutes wonder :D
so from top left to bottom right: Heavy machinegun, Rocket Launcher, Shotgun, Flame Shot, Laser Gun, Ammo refill, Bomb refill, random treasure boxes (1000 pts), Ruby (500 or 10000 pts)
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Offline saintrunner

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Re: 2-3 person project?
« Reply #139 on: January 17, 2012, 09:48:08 pm »
nice! hexs?
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Offline Yeong

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Re: 2-3 person project?
« Reply #140 on: January 17, 2012, 09:48:47 pm »
sadly, I don't have a link cable to do so D:
you can do it for me. ;)
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Offline saintrunner

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Re: 2-3 person project?
« Reply #141 on: January 17, 2012, 09:51:42 pm »
ok I'll do that tomorrow
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Offline Yeong

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Re: 2-3 person project?
« Reply #142 on: January 17, 2012, 09:53:13 pm »
@saintrunner: if you have time, can you work on the POWs? I'm pretty sure you'll find them in the internet somewhere. :D
He's the old guy with yellow hair/beard that gives you item when you free them.
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Offline saintrunner

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Re: 2-3 person project?
« Reply #143 on: January 17, 2012, 09:55:38 pm »
I'll add that to the list :)
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Offline Blue Raven

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Re: 2-3 person project?
« Reply #144 on: January 18, 2012, 11:24:46 am »
Thanks for the hexs saintrunner ! I wanted to post some code today but I had a calc problem... >.< Hopefully, I saved my work on the PC. But isn't there someone who wants to code too ? I can't do everything alone... :P
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #145 on: January 18, 2012, 02:23:02 pm »
I would offer but i have quite a few projects in the oven atm so to speak. So I will just remain and help with what I can. if you need a simple axiom for something though i may be able to help.

Offline saintrunner

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Re: 2-3 person project?
« Reply #146 on: January 18, 2012, 03:11:50 pm »
I can help code a little bit
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Offline saintrunner

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Re: 2-3 person project?
« Reply #147 on: January 18, 2012, 03:39:00 pm »
Double post sorry:

here are the POW's TBO
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Offline parserp

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Re: 2-3 person project?
« Reply #148 on: January 18, 2012, 05:44:42 pm »
But isn't there someone who wants to code too ? I can't do everything alone... :P
ooh pick me! just tell my what you want me to code.

Offline Blue Raven

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Re: 2-3 person project?
« Reply #149 on: January 19, 2012, 09:05:27 am »
But isn't there someone who wants to code too ? I can't do everything alone... :P
ooh pick me! just tell my what you want me to code.

Here it is :

Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.
Here is the system I use for levels :
 - the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes.
 - the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough :P )

BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.

Good luck !
Apprenez l'Axe ! | DropBox