Author Topic: 2-3 person project?  (Read 29868 times)

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Offline saintrunner

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Re: 2-3 person project?
« Reply #75 on: January 12, 2012, 07:00:30 pm »
AND I JUST CHECKED THE SPRITES!!! the standard size of 8x8 or 8x16...won't work. Me and TBO will have to REALLY redesign! I say we just take the concept and rename and make something of it


edit: and sorry for the double post
« Last Edit: January 12, 2012, 07:00:57 pm by saintrunner »
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Offline DJ Omnimaga

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Re: 2-3 person project?
« Reply #76 on: January 12, 2012, 07:01:58 pm »
I don't like you saying my game is boring considering I worked 10 hours a day on it (duiring my vacations), though <.<, and the fact it made ticalc.org front page. Also I'm not sure how it can be boring when it can be beaten in 3-4 hours (had the speed been twice faster, 1.5-2 hours) :/

Today newer people in the TI community tends to overestimate the work that is spent by authors in project or what each language were capable of at one point or another...

If we're gonna take jabs at other people releases in this thread, I'm gonna ignore that project from now on.
« Last Edit: January 12, 2012, 08:03:39 pm by DJ_O »
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Offline saintrunner

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Re: 2-3 person project?
« Reply #77 on: January 12, 2012, 07:03:01 pm »
I don't like you saying my game is boring considering I worked 10 hours a day on it (duiring my vacations), though <.<, and the fact it made ticalc.org front page. Also I'm not sure how it can be boring when it can be beaten in 3-4 hours (had the speed been twice faster, 1.5-2 hours) :/

Today newer people in the TI community tends to overestimate the work that is spent by authors in project or what each language were capable of at one point or another...

If we're gonna take jabs at other people releases in this thread, I'm gonna ignore that project from now on. I rated down your post.

OHHH NO SORRY I MEANT OUR GAME!! I LOVE YOUR GAMES
I was saying that I didn't want to take a lot out of Metal Slug for calc (what we want to do) that it is no fun, sorry for the misunderstanding
« Last Edit: January 12, 2012, 07:06:43 pm by saintrunner »
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Offline saintrunner

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Re: 2-3 person project?
« Reply #78 on: January 12, 2012, 07:39:30 pm »
AND I JUST CHECKED THE SPRITES!!! the standard size of 8x8 or 8x16...won't work. Me and TBO will have to REALLY redesign! I say we just take the concept and rename and make something of it





back on topic lol
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Offline DJ Omnimaga

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Re: 2-3 person project?
« Reply #79 on: January 12, 2012, 07:40:36 pm »
You double posted O.O


Anyway I agreee back on topic lol (maybe less caps lock too :P).
« Last Edit: January 12, 2012, 07:41:10 pm by DJ_O »
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Offline saintrunner

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Re: 2-3 person project?
« Reply #80 on: January 12, 2012, 07:46:59 pm »
Yeah sorry, I was trying to get this back on topic. And yeah sorry, it's a habit, I'll fix that :)
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #81 on: January 12, 2012, 08:12:35 pm »
ok i will say one thing really fast. for a metal slug style game you will want some kind of scripting. calc or not it is doable. and if done properly will make the whole project insanely easier to manage in group format. how you ask simple

by scripting it you can have each person work on different aspects of the script system. one person works on the drawing commands one works on the players  attacks ect
by using a good interupt scheme you can work threw the whole mess while keeping up on collision detections and achieve good quality graphics.
 
also if you hard code it it will be to large to fit a decent amount of levels/content. with scripting and compression it will take a lot less space i belive

also from experiance i say use 3 level greyscale if at all possible will allow you to have a background for detail/professional look but still keep everything easy to see.

(keep in mind tho im asm which is a bit more optimized than axe and alot of the stuff i have worked on is very optimized...so take my thoughts with a grain of salt i havent used axe parser in ages :/)
« Last Edit: January 12, 2012, 08:15:03 pm by Geekboy1011 »

Offline saintrunner

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Re: 2-3 person project?
« Reply #82 on: January 12, 2012, 08:24:36 pm »
Thanks! I think that will help :) Yeah I remember knowing of people trying group stuff before but it got to chaotic to finish anything (Not anyone on this site, but some friends from school) So I'm trying to keep the coder number low. I really enjoy group work though because it allows more updates and faster progress with out getting demotivated, so I hope Metal Slug goes well! I think I'll go do the sprites TBO wanted for now, and once that is done we can start on a basic level engine and move on from there :)

And thanks for the grey scale suggestion, backgrounds do make things look a whole lot better :)
« Last Edit: January 12, 2012, 08:25:01 pm by saintrunner »
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #83 on: January 12, 2012, 08:29:02 pm »
well like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well :P)

Offline saintrunner

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Re: 2-3 person project?
« Reply #84 on: January 12, 2012, 08:31:41 pm »
Yeah I think we could try that then :) We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.


edit: and here is a grenade guy moving :)
« Last Edit: January 12, 2012, 09:06:19 pm by saintrunner »
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Offline Blue Raven

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Re: 2-3 person project?
« Reply #85 on: January 13, 2012, 04:16:55 am »
well like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well :P)
What exactly do you mean by scripting ? Storing organized data in appvars ? Because making a whole parser on a calc would be difficult.

Yeah I think we could try that then :) We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.


edit: and here is a grenade guy moving :)
Wow, nice sprite, and really recognisable despite the tiny size. But I don't like the leg anim too much, maybe with a third frame it would be smoother ?   
« Last Edit: January 13, 2012, 04:18:31 am by Blue Raven »
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #86 on: January 13, 2012, 08:08:27 am »
kind of like that, i mean store all of the level elements in an appvar and have the ending load it based on each item. i will make up an example after work this after noon but here is a quick one.

.dw ADDR ; adress of the background
.db 1 ; this byte tells the engine to make a grenade man
.db X ; at these locations on the map
.db y ;

ect this way it can make its way threw that on init/execution and it reuses some modular code.

along with this programming the ai in a similar fashion may be useful. idk still waking up :P

Offline Blue Raven

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Re: 2-3 person project?
« Reply #87 on: January 13, 2012, 08:28:24 am »
OK, so that's what I was wondering. This would be really useful, even necessary. But we'll have to code a sort of "level editor".
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Offline Geekboy1011

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Re: 2-3 person project?
« Reply #88 on: January 13, 2012, 08:30:01 am »
eventually yes but for now we can just make the levels by hand for testing its easier that way. and you can leave items out with a null value (0?) to help debug each indivisual item

Offline saintrunner

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Re: 2-3 person project?
« Reply #89 on: January 13, 2012, 11:14:09 am »
well like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well :P)
What exactly do you mean by scripting ? Storing organized data in appvars ? Because making a whole parser on a calc would be difficult.

Yeah I think we could try that then :) We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.


edit: and here is a grenade guy moving :)
Wow, nice sprite, and really recognisable despite the tiny size. But I don't like the leg anim too much, maybe with a third frame it would be smoother ?    

Ok I can do that, but it will take up more bytes when in grayscale


edit: ok here is 3 frames ...it will look a lot better when moving and the pixels are changing on calc
« Last Edit: January 13, 2012, 11:28:09 am by saintrunner »
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