Author Topic: Age of culture I  (Read 9718 times)

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Offline DJ Omnimaga

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Age of culture I
« Reply #15 on: April 23, 2006, 02:02:00 pm »
I guess home.arcor.de is blocked from your IP then, can u try http://anonymouse.org/cgi-bin/anon-www.cgi/http://home.arcor.de/felix222 ?
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Offline kalan_vod

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« Reply #16 on: April 23, 2006, 02:07:00 pm »
anonymouse should do the trick, and it works wonders at schools :Ptongue.gif.

Offline lolje

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« Reply #17 on: April 24, 2006, 12:42:00 am »
 :huh:huh.gif why not just refresh the IP???
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Offline DJ Omnimaga

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« Reply #18 on: April 24, 2006, 02:00:00 am »
i dont understand what you mean, I think the IP is blocked from shadow computer. That happened with me with another server
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Offline lolje

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« Reply #19 on: April 24, 2006, 02:33:00 am »
IP's aren't always the same, are they? So you just refresh your IP, and the new IP you get then is NOT blocked, I thought... ???

however - here a new screenshot with graphically integrated outpost:
(sry, same server  :(sad.gif  )
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Offline DJ Omnimaga

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« Reply #20 on: April 24, 2006, 02:55:00 am »
soem IP are static, those who have dynamic ones are mostly dial-up users

wow that look nice lolje I cant wait for new version!  
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Offline Spellshaper

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« Reply #21 on: April 24, 2006, 03:29:00 am »
QuoteBegin-lolje @UTI+-->
QUOTE (lolje @UTI)
Im german

Always nice to meet fellow countrymen  :lol:laugh.gif

tried it, and it rockz! :)smile.gif
only thing is that graphics loading is quite slow... what are you using for that?  *Spellshaper

Offline kalan_vod

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« Reply #22 on: April 24, 2006, 04:08:00 am »
QuoteBegin-Spellshaper+Apr 24 2006, 09:29 AM-->
QUOTE (Spellshaper @ Apr 24 2006, 09:29 AM)
QuoteBegin-lolje @UTI+-->
QUOTE (lolje @UTI)
Im german

Always nice to meet fellow countrymen  :lol:laugh.gif

tried it, and it rockz! :)smile.gif
only thing is that graphics loading is quite slow... what are you using for that?  *Spellshaper starts sifting through code  

 Pure basic he said, are the sprites 8x8?

Offline Spellshaper

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« Reply #23 on: April 24, 2006, 04:19:00 am »
i gathered that ^^
I mean how the routine looks like...

Offline kalan_vod

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« Reply #24 on: April 24, 2006, 04:37:00 am »
He had it running fast which omnicalc if I remember, plus xlib 0.3a I think.

elfprince13

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« Reply #25 on: April 24, 2006, 05:58:00 am »
QuoteBegin-kalan_vod+Apr 24 2006, 10:37 AM-->
QUOTE (kalan_vod @ Apr 24 2006, 10:37 AM)
He had it running fast which omnicalc if I remember, plus xlib 0.3a I think.  

 he's doing pure Basic....not Omnicalc or xLib.

Offline kalan_vod

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« Reply #26 on: April 24, 2006, 07:18:00 am »
QuoteBegin-elfprince13+Apr 24 2006, 11:58 AM-->
QUOTE (elfprince13 @ Apr 24 2006, 11:58 AM)
QuoteBegin-kalan_vod+Apr 24 2006, 10:37 AM-->
QUOTE (kalan_vod @ Apr 24 2006, 10:37 AM)
He had it running fast which omnicalc if I remember, plus xlib 0.3a I think.

he's doing pure Basic....not Omnicalc or xLib.  

 We were talking about dysfunction..Any who, any updates on this project?

Offline lolje

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« Reply #27 on: April 25, 2006, 10:32:00 pm »
Oh yes, still in progress of version 1.5 - sorry but you'll have to wait a bit. This week i'm kinda 'hardcore busy' so - sorry but it won't take long.  ;)wink.gif

The game is PURE basic. NO Asm library used - the sprites I use for the background objects are 8*6; I 'simulate' the home screen on the graph screen. They're saved in the Matrix [A], which is being created when drawing the graphix and deleted after the operation.
Have fun!

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Offline kalan_vod

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« Reply #28 on: April 26, 2006, 04:12:00 am »
Is that similar to that of EP and darkerline? btw I am sorry I have yet to try it...

Offline DJ Omnimaga

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« Reply #29 on: April 26, 2006, 04:39:00 am »
that sound nice, I am mostly amazed by how the game look like an xlib game while it doesnt even use sprites routines. Now if only pure basic allowed scrolling :(sad.gif
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