Author Topic: Age of Darkness Revenge  (Read 16657 times)

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Dragon__lance

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Age of Darkness Revenge
« Reply #60 on: May 14, 2006, 08:18:00 am »
sounds cool! keep it up! I'm just happy that omnimaga's productivity is rising again! :)smile.gif

Offline tifreak

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« Reply #61 on: May 14, 2006, 09:36:00 am »
I am workin on it. ;)wink.gif

I want to make the demo playable, then I will make the new screenshot :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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« Reply #62 on: May 14, 2006, 12:08:00 pm »
Yays, glad this isn't dead. I hope to see the new SS when made, and if you need to you can always just link us to the current demo :Ptongue.gif (even if it's buggy).

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« Reply #63 on: May 14, 2006, 12:35:00 pm »
I know, I planned on it. ;)wink.gif

New image: user posted image

The guy on the right is the newer one... If anyone would like to take a shot at making something better, I would appreciate it. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #64 on: May 14, 2006, 02:44:00 pm »
wow cool ^^
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Offline kalan_vod

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« Reply #65 on: May 14, 2006, 04:10:00 pm »
Looks ok, but 8x8 is hard anyways. I think it looks similar to the lego skeleton :Ptongue.gif

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« Reply #66 on: May 15, 2006, 01:59:00 am »
o.oblink.gif lol

I should really find my old FF:CR revenge sprite I did for drak when we were making FF:CR
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« Reply #67 on: May 15, 2006, 04:28:00 am »
That would be cool ^^ I just want a cooler looking 8x8 sprite than what I have...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #68 on: May 15, 2006, 04:30:00 am »
maybe it would do, but I might save it for later use for new rpgs maybe :Ptongue.gif
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« Reply #69 on: May 15, 2006, 06:13:00 am »
lol, ok ;)wink.gif I will use what I have for the time being...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #70 on: May 19, 2006, 06:10:00 am »
Well map is done, except for the ability to enter places, and to block off all un-walkable places. Currently, the only non-walkable places is the Trees, the rest should be programmed in today. I hope to have the rest of the maps I currently have on paper put in the calc today as well, and maybe even the new in-game menu, since I was not satisfied with the previous one. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #71 on: May 19, 2006, 09:21:00 am »
Nice to see you fixed the bugs I hope it come out pretty well ^^
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« Reply #72 on: May 20, 2006, 02:50:00 am »
Well, the only problem with the walking engine now is that when the maps load, the character takes 2 steps...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #73 on: May 20, 2006, 02:55:00 am »
hmm

do u mean it walks immediately after map loading? You should put a 0Getkey right before the loop, this help sometimes
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« Reply #74 on: May 20, 2006, 03:01:00 am »
It isn't that... It is the logic of the engine...

It is just hard to explain... >.< I have to figure out how to make it catch the next part of it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%