Author Topic: Age of Darkness Revenge  (Read 16665 times)

0 Members and 2 Guests are viewing this topic.

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Age of Darkness Revenge
« Reply #90 on: May 29, 2006, 04:54:00 pm »
lol, well the saving routines are kicking my butt, and it has slowed progress considerably. Once I get that done, I will be able to continue with the menu's development.

I need to play with the expr( command some, see if I can't do some sever optimizing... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline josephmarin

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 186
  • Rating: +0/-0
  • Shiny, lets be bad guys
    • View Profile
Age of Darkness Revenge
« Reply #91 on: May 29, 2006, 07:01:00 pm »
looks good so far! When this is done, i'd like to put it on my site's archives...high quality games is what HRP is all about ^_^
Burn the land, boil the sea, you can't take the sky from me

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Age of Darkness Revenge
« Reply #92 on: June 01, 2006, 05:55:00 am »
Well, I have been working on ways to optimize the current code, and have had a decent idea on how to do this. Instead of using a ton of Line commands, I will store all the points into a temp list, and use a For( loop to display it. It cuts down some one memory used, and makes things look more sophisticated, which will bring worship from those would-be programers :Ptongue.gif j/k

Anyways, I now seem to have more motivation to throw myself at AODR again, lets see if I cannot get saving done.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Age of Darkness Revenge
« Reply #93 on: June 01, 2006, 06:05:00 am »
What is the main problem with saving for you?

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Age of Darkness Revenge
« Reply #94 on: June 01, 2006, 06:09:00 am »
Well the problem with doing the for loop instead of a bunch of lines is that it is slower, but you still can optimize the line code if you want as there are other ways.

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Age of Darkness Revenge
« Reply #95 on: June 01, 2006, 06:21:00 am »
Ah k...

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Age of Darkness Revenge
« Reply #96 on: June 01, 2006, 10:39:00 am »
My problem was was that it was getting big, fast, and I was actually getting confused with my own code. I plan on trying to make it faster, using the above method that I mentioned, which drew the box just as fast as all the line( commands did
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Age of Darkness Revenge
« Reply #97 on: June 01, 2006, 10:55:00 am »
Maybe it's just with larger amounts of lines, let me know if you need help.

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Age of Darkness Revenge
« Reply #98 on: June 05, 2006, 02:02:00 am »
I will :)smile.gif

Right now, I am finishing up slot 1 for saving, maybe the rest will be a lil easier...

I just realized though, that I will have to redo some of the code, because of the way it is supposed to be set up... >.< Gah, what luck...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Age of Darkness Revenge
« Reply #99 on: June 05, 2006, 08:33:00 am »
wlecome back tifreak8x I noticed you didnt went online for a few days o.oblink.gif glad to see progress ^^
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Age of Darkness Revenge
« Reply #100 on: June 06, 2006, 01:24:00 am »
Yeah, I think I will spend a lil less time on line for a while, and see about completing projects.

Last night I wrote out the code for the save routines, to help define what should be there and what shouldn't. I will probably start moving code to their correct positions soon, as soon as I complete the save 1 feature, which is very close to completion.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Age of Darkness Revenge
« Reply #101 on: June 06, 2006, 02:11:00 am »
sound cool I cant wait
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Age of Darkness Revenge
« Reply #102 on: June 10, 2006, 02:26:00 am »
Well, I have finally gotten the saving code all untangled, so that should easily speed me up. Maybe a new screenshot is in order once I get it all typed into the calc... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Age of Darkness Revenge
« Reply #103 on: June 10, 2006, 02:34:00 am »
You gotta love it when things fall into place! ;)wink.gif

Great news!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Age of Darkness Revenge
« Reply #104 on: June 10, 2006, 02:40:00 am »
wow good news, I cant wait for the next updates! :)smile.gif
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)