Author Topic: [TI-84+ Series] Sorcery of Uvutu  (Read 50249 times)

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Offline 123outerme

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[TI-84+ Series] Sorcery of Uvutu
« on: October 16, 2015, 11:45:50 am »
 I have decided to update the graphics and gameplay of one of my old titles, Dragonsglid! In Dragonsglid, you went around  dungeons fighting randomly spawning enemies. At the end of each dungeon, a boss enemy with a clever pun would test your strength.

 Unfortunately, every dungeon was really linear and easy, with plain, open rooms, there was no backtracking in rooms or dungeons, and there were no secrets. I'm here to change all of that. Along with that, I'm introducing:
*A new extensive story (Done)
*Customizable moveset (Done)
*Interesting battle graphics (Done)

15 years after the events of Dragonsglid, the nameless One of the Prophesy made a choice that would change the future forever. Unfortunately, that change didn't last long, as his kingdom, taken first by the Dragonsglid, fell into disorder and crumbled. The One of the Prophesy lived on and had a child, who had immense potential to save those left of the Uvutians.


Spoiler For Screenshots:
v1.4 uploaded. You could also find the GitHub here:
https://github.com/TildaCubed/SorceryofUvutu
« Last Edit: June 30, 2017, 03:43:02 pm by 123outerme »

Offline TIfanx1999

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Re: Arcane of Uvutu
« Reply #1 on: October 18, 2015, 11:24:30 am »
Looks pretty nice!

Offline 123outerme

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Re: Arcane of Uvutu
« Reply #2 on: October 18, 2015, 12:11:56 pm »
Looks pretty nice!
Thanks!  And unlike all my other projects, I won't fully release Arcane of Uvutu until I am 100% satisfied with it.

Offline TIfanx1999

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Re: Arcane of Uvutu
« Reply #3 on: October 18, 2015, 12:24:36 pm »
Just make sure it doesn't get stuck in developmental hell where you are never satisfied and it ends up not getting released. :P

Offline 123outerme

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Re: Arcane of Uvutu
« Reply #4 on: October 18, 2015, 12:32:54 pm »
Just make sure it doesn't get stuck in developmental hell where you are never satisfied and it ends up not getting released. :P
Yeah. If that happens, eventually I'll just give up and release it in the best state I can.

Offline 123outerme

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Re: Arcane of Uvutu
« Reply #5 on: October 25, 2015, 11:10:30 pm »
I added map transition stuff, including buildings! Also reworked the tile that was previously a flower, and made it a tree. Some other small stuff too. BTW I may change the texture for the wood floor in the house.

Offline TIfanx1999

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Re: Arcane of Uvutu
« Reply #6 on: October 26, 2015, 11:55:09 am »
Looks like it's coming along pretty quickly, nice work. I want to know why I can't exit the house through the window though. :P

Offline 123outerme

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Re: Arcane of Uvutu
« Reply #7 on: October 26, 2015, 09:08:50 pm »
Looks like it's coming along pretty quickly, nice work. I want to know why I can't exit the house through the window though. :P
lol. It just seems that the main character has a conscience. And thanks, I'm liking the expected destination and the journey so far.

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Re: Sorcery of Uvutu
« Reply #8 on: November 07, 2015, 02:46:33 pm »
Here's a new screenshot showing off leveling up, the items menu, and battle backgrounds!
« Last Edit: November 07, 2015, 10:45:00 pm by 123outerme »

Offline TIfanx1999

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Re: Sorcery of Uvutu
« Reply #9 on: November 09, 2015, 03:00:00 pm »
Looking good!

Offline 123outerme

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Re: Sorcery of Uvutu
« Reply #10 on: November 09, 2015, 03:24:27 pm »

Offline 123outerme

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Re: Sorcery of Uvutu
« Reply #11 on: November 09, 2015, 10:42:09 pm »
(Yes, I know I post a lot of screenshots)

*Changed battle backround as per DJ Omnimaga's request
*Added stat points number to stats menu
*Put Back option at the top of the items menu
*Added NPC rendering and dialog. Currently only for the insides of houses but will be changed later.
*(not in the screenshot) Added bosses, although not dialog and pun yet.
*Added function to Block attack
*Changed outside house tiles

Left to do:
*Item management inside the Items menu
*Item management inside the battle menu
*The rest of the artwork
*Adding more content like maps, NPCs, etc.

Offline Sorunome

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Re: Sorcery of Uvutu
« Reply #12 on: November 10, 2015, 03:41:29 am »
(Yes, I know I post a lot of screenshots)
[...]
Well, screenshots show off stuff the best ;)

Anyhow, it's looking awesome so far, a shame I won't be able to play it (as I don't have a CSE) :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

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Re: Sorcery of Uvutu
« Reply #13 on: November 10, 2015, 12:51:49 pm »
@123outerme : I'm always Impressed by how quickly you work. This is really coming together nicely. I like that you have different colored npcs to give a little variety. On another note, how did the you enter that second house from the back? Do they have a back door? :blah:

Offline 123outerme

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Re: Sorcery of Uvutu
« Reply #14 on: November 10, 2015, 04:16:56 pm »
(Yes, I know I post a lot of screenshots)
[...]
Well, screenshots show off stuff the best ;)

Anyhow, it's looking awesome so far, a shame I won't be able to play it (as I don't have a CSE) :P
Thanks! Maybe someone will have to do a reverse Escheron: Twilight over Ragnoth and demake it for monochrome calculators :P
@123outerme : I'm always Impressed by how quickly you work. This is really coming together nicely. I like that you have different colored npcs to give a little variety. On another note, how did the you enter that second house from the back? Do they have a back door? :blah:
Thanks! I plan to have even more types of NPCs, but for now that's what I did. And about the door thing, let's just say they have two doors now :blah:

Edit:
I don't think it deserved it's own 5 minute long .gif, but I started item management! So far, you can only view the item icons and names in the items menu. You can't see them in the battle menu, nor can you do stuff with them in either menu.
« Last Edit: November 10, 2015, 10:13:48 pm by 123outerme »